Views
SpriteBatch
Using a single image, draw any number of identical copies of the image using a single call to love.graphics.draw(). This can be used, for example, to draw repeating copies of a single background image.
A SpriteBatch can be even more useful when the underlying image is a Texture Atlas (a single image file containing many independent images); by adding Quads to the batch, different sub-images from within the atlas can be drawn.
Constructors
love.graphics.newSpriteBatch | Creates a new SpriteBatch object. |
Functions
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
SpriteBatch:add | Adds a sprite to the batch. |
SpriteBatch:addq | Adds a Quad to the batch. |
SpriteBatch:bind | Binds the SpriteBatch to the memory. |
SpriteBatch:clear | Removes all sprites from the buffer. |
SpriteBatch:getImage | Returns the image used by the SpriteBatch. |
SpriteBatch:set | Changes a sprite in the batch. |
SpriteBatch:setColor | Sets the color that will be used for the next add or set operations. |
SpriteBatch:setImage | Replaces the image used for the sprites. |
SpriteBatch:setq | Changes a sprite with a quad in the batch. |
SpriteBatch:unbind | Unbinds the SpriteBatch. |
Supertypes
See Also