Ren'Py Documentation 6.99.11

NVL-mode script for The Question link

Take "The Question" from the Ren'Py distribution, and replace the contents of the script.rpy file with the following code. Also, this script uses a background image called nvl_window.png, available image sylvie2 normal = "sylvie2_normal.png" image sylvie2 giggle = "sylvie2_giggle.png" image sylvie2 smile = "sylvie2_smile.png" image sylvie2 surprised = "sylvie2_surprised.png" # Declare characters define s = Character(None, kind=nvl, what_prefix="\"", what_suffix="\"", what_color="#c8ffc8") define m = Character(None, kind=nvl, what_prefix="\"", what_suffix="\"", what_color="#ffc8c8") define narrator = Character(None, kind=nvl) # NVL configuration init python: menu = nvl_menu # The color of a menu choice when it isn't hovered. style.nvl_menu_choice.idle_color = "#ccccccff" # The color of a menu choice when it is hovered. style.nvl_menu_choice.hover_color = "#ffffffff" # The color of the background of a menu choice, when it isn't # hovered. style.nvl_menu_choice_button.idle_background = "#00000000" # The color of the background of a menu choice, when it is # hovered. style.nvl_menu_choice_button.hover_background = "#ff000044" # How far from the left menu choices should be indented. style.nvl_menu_choice_button.left_margin = 20 style.nvl_window.background = "nvl_window.png" style.nvl_window.xpadding = 55 style.nvl_window.ypadding = 55 config.empty_window = nvl_show_core config.window_hide_transition = dissolve config.window_show_transition = dissolve # The game starts here. label start: $ bl_game = False play music "illurock.ogg" scene bg lecturehall with fade window show "Well, professor Eileen's lecture was interesting, but to be honest, I couldn't concentrate on it very much." "I had a lot of other thoughts on my mind, and they all ended up with a question." "A question I've been meaning to ask someone." window hide nvl clear scene bg uni with fade window show "When we came out of the university, I saw her." window hide show sylvie normal with dissolve window show "She was a wonderful person. I've known her ever since we were children, and she's always been a good friend." "But... Recently... I think..." "... that I wanted more." "More just talking... more than just walking home together when our classes ended." menu: "And I decided..." "... to ask her right away.": jump rightaway "... to ask her later.": jump later label rightaway: nvl clear show sylvie smile s "Oh, hi, do we walk home together?" m "Yes..." "I said and my voice was already shaking." nvl clear window hide scene bg meadow with fade window show "We reached the meadows just outside our hometown. Autumn was so beautiful here." "When we were children, we often played here." m "Hey... ummm..." window hide show sylvie smile with dissolve window show "She turned to me and smiled." "I'll ask her..." m "Ummm... will you..." m "Will you be my artist for a visual novel?" show sylvie surprised nvl clear "Silence." "She is shocked. And then..." show sylvie smile s "Sure, but what is a \"visual novel?\"" menu: "It's a story with pictures.": jump vn "It's a hentai game.": jump hentai label vn: nvl clear m "It's a story with pictures and music. And you'll be able to make choices that influence the outcome of the story." s "So it's like those choose-your-adventure books?" m "Exactly! I plan on making a small romantic story. I figured you could help me... since I know how you like to draw." show sylvie normal s "Well, I can try. I hope I don't disappoint you." m "You can't disappoint me, you know that." jump marry label hentai: nvl clear $ bl_game = True m "Why it's a game with lots of sex." s "You mean, like a boy's love game? I've always wanted to make one of those. I'll get right on it!" hide sylvie with dissolve "..." m "That wasn't what I meant!" jump marry label marry: window hide nvl clear scene black with dissolve "--- years later ---" nvl clear scene bg club with dissolve window show "And so, we became a visual novel creating team. We made games and had a lot of fun making them." if bl_game: "Well, apart from that Boy's Love game she insisted on making." window hide nvl clear show sylvie2 normal with dissolve window show "And one day, she asked me..." s "Hey..." m "Yes?" show sylvie2 giggle s "Marry me!" m "What???" show sylvie2 surprised s "Well, don't you love me?" m "I do, actually." nvl clear show sylvie2 smile s "See? We've been making romantic visual novels, spending time together, helping each other... and when you give love to others, love will come to you." m "Hmmm, that's a nice thought." show sylvie2 giggle s "I just made that up." m "But it's good." nvl clear show sylvie2 normal s "I know. So, will you marry me?" m "Ummm, of course I will. I've actually been meaning to ask you, but since you brought it up..." s "I know, but you are so indecisive, that I thought I'd take the initiative. " m "I guess... It's all about asking the right question... at the right time." show sylvie2 giggle s "It is. But now, stop being theoretical, and give me a kiss!" nvl clear window hide scene black with dissolve "And we got married shortly after that. In fact, we made many more visual novels. And together, we lived happily ever after." ".:. Good Ending." return label later: nvl clear window hide scene black with dissolve "And so I decided to ask her later." "But I was indecisive." "I couldn't ask her that day, and I couldn't ask her later. I guess I will never know now." ".:. Bad Ending." return