Base class for OSG implementations of Graphics Textures.
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#include <SurgSim/Graphics/OsgTexture.h>
Base class for OSG implementations of Graphics Textures.
Wraps an osg::Texture.
§ OsgTexture()
OsgTexture::OsgTexture |
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osg::Texture * |
texture | ) |
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explicitprotected |
§ clearImage()
void OsgTexture::clearImage |
( |
| ) |
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virtual |
§ getOsgTexture()
osg::ref_ptr<osg::Texture> SurgSim::Graphics::OsgTexture::getOsgTexture |
( |
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const |
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inline |
Returns the osg::Texture1D.
§ loadImage()
bool OsgTexture::loadImage |
( |
const std::string & |
filePath | ) |
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virtual |
§ m_texture
osg::ref_ptr<osg::Texture> SurgSim::Graphics::OsgTexture::m_texture |
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private |
The documentation for this class was generated from the following files: