Base class defining the interface for a Graphics Texture.
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#include <SurgSim/Graphics/Texture.h>
Base class defining the interface for a Graphics Texture.
§ Texture()
SurgSim::Graphics::Texture::Texture |
( |
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§ ~Texture()
virtual SurgSim::Graphics::Texture::~Texture |
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inlinevirtual |
§ clearImage()
virtual void SurgSim::Graphics::Texture::clearImage |
( |
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pure virtual |
§ isPointSprite()
bool SurgSim::Graphics::Texture::isPointSprite |
( |
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const |
Get point sprite flag state.
§ loadImage()
virtual bool SurgSim::Graphics::Texture::loadImage |
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const std::string & |
filePath | ) |
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pure virtual |
§ setIsPointSprite()
void SurgSim::Graphics::Texture::setIsPointSprite |
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bool |
value | ) |
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Set point sprite flag on/off.
§ m_isPointSprite
bool SurgSim::Graphics::Texture::m_isPointSprite |
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private |
The documentation for this class was generated from the following files: