2D Gauss-Legendre quadrature on a triangle
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#include <SurgSim/Math/GaussLegendreQuadrature.h>
2D Gauss-Legendre quadrature on a triangle
- Note
- In a triangle ABC, a point \(P\) is defined by its parametrized coordinate \((\xi, \eta)\) as
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\(P = A + \xi.AB + \eta.AC\)
§ gaussQuadratureTrianglePoint()
SurgSim::Math::gaussQuadratureTrianglePoint::gaussQuadratureTrianglePoint |
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double |
xi, |
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double |
eta, |
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double |
w |
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) |
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inline |
§ coordinateEta
const double SurgSim::Math::gaussQuadratureTrianglePoint::coordinateEta |
\(\eta \in [0, 1]\), must verify \(\xi + \eta \leq 1.0\)
§ coordinateXi
const double SurgSim::Math::gaussQuadratureTrianglePoint::coordinateXi |
\(\xi \in [0, 1]\), must verify \(\xi + \eta \leq 1.0\)
§ weight
const double SurgSim::Math::gaussQuadratureTrianglePoint::weight |
The documentation for this struct was generated from the following file: