23 #include "object/motion/motion.h" 32 void DeleteObject(
bool bAll=
false)
override;
34 bool EventProcess(
const Event &event)
override;
38 bool EventFrame(
const Event &event);
39 bool EventFrameFly(
const Event &event);
40 bool EventFrameInsect(
const Event &event);
41 bool EventFrameCanoni(
const Event &event);
42 void UpdateTrackMapping(
float left,
float right,
ObjectType type);
48 float m_posTrackRight;
Definition: motionvehicle.h:26
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735