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src
graphics
model
model_crash_sphere.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "
math/vector.h
"
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namespace
Gfx
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{
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struct
ModelCrashSphere
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{
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Math::Vector
position;
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float
radius = 0.0f;
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std::string sound;
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float
hardness = 0.0f;
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};
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}
// namespace Gfx
Gfx::ModelCrashSphere
Crash sphere data as saved in model file.
Definition:
model_crash_sphere.h:31
Gfx
Namespace for (new) graphics code.
Definition:
app.h:49
vector.h
Vector struct and related functions.
Math::Vector
3D (3x1) vector
Definition:
vector.h:53
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