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- p -
p1 :
Gfx::ModelTriangle
,
Gfx::ModelTriangleV1AndV2
p2 :
Gfx::ModelTriangle
,
Gfx::ModelTriangleV1AndV2
p3 :
Gfx::ModelTriangle
,
Gfx::ModelTriangleV1AndV2
padToNearestPowerOfTwo :
Gfx::TextureCreateParams
parentName :
Gfx::ModelMeshHeaderV3
parentPart :
ObjectPart
phase :
Gfx::EngineGroundMark
pos :
Gfx::EngineGroundMark
,
Gfx::EngineGroundSpot
,
Gfx::EngineShadow
,
Ui::HyperMarker
position :
Gfx::Light
,
Gfx::LightLocations
,
Gfx::ModelMeshHeaderV3
primary :
InputBinding
primaryTexture :
Gfx::UniformLocations
priority :
Gfx::DynamicLight
progress :
Gfx::LightProgression
projectionMatrix :
Gfx::UniformLocations
px1 :
Gfx::CCloud::CloudLine
,
Gfx::CWater::WaterLine
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