Colobot
interactive_object.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
23 
24 struct Event;
25 
31 {
32 public:
33  explicit CInteractiveObject(ObjectInterfaceTypes& types)
34  {
35  types[static_cast<int>(ObjectInterfaceType::Interactive)] = true;
36  }
37  virtual ~CInteractiveObject()
38  {}
39 
40  virtual bool EventProcess(const Event& event) = 0;
41 };
Interface for interactive objects (objects able to process events from event loop) ...
Definition: interactive_object.h:30
ObjectInterfaceType enum.
interactive objects can process events from event loop
Event sent by system, interface or game.
Definition: event.h:735