Colobot
autoconvert.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 
26 class CObject;
27 
28 enum AutoConvertPhase
29 {
30  ACP_STOP = 1,
31  ACP_WAIT = 2,
32  ACP_CLOSE = 3, // close the cover
33  ACP_ROTATE = 4, // turn the cover
34  ACP_OPEN = 5, // opens the cover
35 };
36 
37 
38 
39 class CAutoConvert : public CAuto
40 {
41 public:
42  CAutoConvert(COldObject* object);
43  ~CAutoConvert();
44 
45  void DeleteObject(bool all=false) override;
46 
47  void Init() override;
48  bool EventProcess(const Event &event) override;
49  Error GetError() override;
50  bool Abort() override;
51 
52  bool CreateInterface(bool bSelect) override;
53 
54  bool Write(CLevelParserLine* line) override;
55  bool Read(CLevelParserLine* line) override;
56 
57 protected:
58  CObject* SearchStone(ObjectType type);
59  bool SearchVehicle();
60  void CreateMetal();
61 
62 protected:
63  AutoConvertPhase m_phase = ACP_STOP;
64  float m_progress = 0.0f;
65  float m_speed = 0.0f;
66  float m_timeVirus = 0.0f;
67  float m_lastParticle = 0.0f;
68  bool m_bSoundClose = false;
69  int m_soundChannel = 0;
70 };
Definition: old_object.h:79
Definition: auto.h:53
Definition: autoconvert.h:39
Definition: parserline.h:37
ObjectType
Type of game object.
Definition: object_type.h:33
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63