Colobot
motionant.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/motion/motion.h"
24 
25 
26 
27 enum MotionAntAction
28 {
29  MA_MARCH = 0,
30  MA_STOP = 1,
31  MA_SPEC = 2
32 };
33 
34 enum MotionAntSpecialAction
35 {
36  MAS_PREPARE = 0,
37  MAS_FIRE = 1,
38  MAS_TERMINATE = 2,
39  MAS_BURN = 3,
40  MAS_RUIN = 4,
41  MAS_BACK1 = 5,
42  MAS_BACK2 = 6,
43  MAS_BACK3 = 7
44 };
45 
46 
47 class CMotionAnt : public CMotion
48 {
49 public:
50  CMotionAnt(COldObject* object);
51  ~CMotionAnt();
52 
53  void DeleteObject(bool bAll=false) override;
54  void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
55  bool EventProcess(const Event &event) override;
56 
57 protected:
58  void CreatePhysics();
59  bool EventFrame(const Event &event);
60 
61 protected:
62  float m_armMember;
63  float m_armTimeAbs;
64  float m_armTimeMarch;
65  float m_armTimeAction;
66  short m_armAngles[3*3*3*3*3 + 3*3*3*8];
67  float m_lastParticle;
68 };
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
Definition: motionant.h:47
Definition: motion.h:47
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735