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src
ui
mainshort.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "
common/event.h
"
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#include "
math/point.h
"
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#include "
object/object_type.h
"
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#include <vector>
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class
CRobotMain
;
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class
CObject
;
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namespace
Gfx
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{
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class
CEngine;
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}
// namespace Gfx
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namespace
Ui
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{
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class
CInterface;
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class
CMainShort
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{
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public
:
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CMainShort
();
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~
CMainShort
();
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void
SetMode(
bool
bBuilding);
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bool
CreateShortcuts();
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bool
UpdateShortcuts();
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void
SelectShortcut(
EventType
event);
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void
SelectNext();
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CObject
* DetectShort(
Math::Point
pos);
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void
SetHighlight(
CObject
* pObj);
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protected
:
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int
GetShortcutIcon(
ObjectType
type);
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protected
:
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CEventQueue
* m_event;
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Gfx::CEngine
* m_engine;
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CInterface
* m_interface;
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CRobotMain
* m_main;
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std::vector<CObject*> m_shortcuts;
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bool
m_bBuilding;
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};
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}
// namespace Ui
Ui
Definition:
robotmain.h:108
point.h
Point struct and related functions.
CEventQueue
Global event queue.
Definition:
event.h:866
object_type.h
ObjectType enum.
CRobotMain
Definition:
robotmain.h:159
Ui::CMainShort
Definition:
mainshort.h:43
Math::Point
2D point
Definition:
point.h:50
Gfx
Namespace for (new) graphics code.
Definition:
app.h:49
Gfx::CEngine
The graphics engine.
Definition:
engine.h:585
event.h
Event types, structs and event queue.
ObjectType
ObjectType
Type of game object.
Definition:
object_type.h:33
EventType
EventType
Type of event message.
Definition:
event.h:41
Ui::CInterface
Definition:
interface.h:59
CObject
Base class for all 3D in-game objects.
Definition:
object.h:63
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