23 #include "object/auto/auto.h" 28 enum AutoNuclearPlantPhase
45 void DeleteObject(
bool all=
false)
override;
48 bool EventProcess(
const Event &event)
override;
49 Error GetError()
override;
51 bool CreateInterface(
bool bSelect)
override;
62 AutoNuclearPlantPhase m_phase = ANUP_STOP;
63 float m_progress = 0.0f;
65 float m_timeVirus = 0.0f;
66 float m_lastParticle = 0.0f;
68 int m_channelSound = 0;
Definition: old_object.h:79
Definition: parserline.h:37
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63
Definition: autonuclearplant.h:39