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| CScreenLevelList (Ui::CMainDialog *mainDialog) |
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void | SetLevelCategory (LevelCategory category) |
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void | CreateInterface () override |
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bool | EventProcess (const Event &event) override |
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void | SetSelection (LevelCategory category, int chap, int rank) |
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bool | GetSceneSoluce () |
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void | AllMissionUpdate () |
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void | ShowSoluceUpdate () |
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void | UpdateChapterPassed () |
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void | NextMission () |
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void | UpdateCustomLevelList () |
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std::string | GetCustomLevelName (int id) |
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const std::vector< std::string > & | GetCustomLevelList () |
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void | UpdateSceneChap (int &chap) |
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void | UpdateSceneList (int chap, int &sel) |
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void | UpdateSceneResume (int chap, int rank) |
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void | CreateVersionDisplay () |
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void | SetBackground (const std::string &filename, bool scaled=false) |
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Ui::CMainDialog * | m_dialog |
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LevelCategory | m_category |
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bool | m_sceneSoluce |
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std::map< LevelCategory, int > | m_chap |
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std::map< LevelCategory, int > | m_sel |
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int | m_maxList |
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std::vector< std::string > | m_customLevelList |
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int | m_accessChap |
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CRobotMain * | m_main |
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CInterface * | m_interface |
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CApplication * | m_app |
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CEventQueue * | m_eventQueue |
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Gfx::CEngine * | m_engine |
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CSoundInterface * | m_sound |
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const Math::Point | dim = Math::Point(32.0f/640.0f, 32.0f/480.0f) |
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const float | ox = 3.0f/640.0f |
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const float | oy = 3.0f/480.0f |
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const float | sx = (32.0f+2.0f)/640.0f |
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const float | sy = (32.0f+2.0f)/480.0f |
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The documentation for this class was generated from the following files:
- /build/colobot-4LMcse/colobot-0.1.8/src/ui/screen/screen_level_list.h
- /build/colobot-4LMcse/colobot-0.1.8/src/ui/screen/screen_level_list.cpp