Colobot
shielded_auto_regen_object.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/interface/shielded_object.h"
23 
29 {
30 public:
31  explicit CShieldedAutoRegenObject(ObjectInterfaceTypes& types)
32  : CShieldedObject(types)
33  {
34  types[static_cast<int>(ObjectInterfaceType::ShieldedAutoRegen)] = true;
35  }
36  virtual ~CShieldedAutoRegenObject()
37  {}
38 
40  virtual float GetShieldFullRegenTime() = 0;
41 };
Interface for objects that can be destroyed, but only after the shield goes down to 0...
Definition: shielded_object.h:28
Interface for shielded objects with auto regeneration.
Definition: shielded_auto_regen_object.h:28
shielded objects with auto shield regeneration
virtual float GetShieldFullRegenTime()=0
Return time (in seconds) required for full shield regeneration.