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src
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auto
auto.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "common/error.h"
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#include "
common/event.h
"
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#include "
object/object_type.h
"
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class
CRobotMain
;
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class
CSoundInterface
;
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class
CLevelParserLine
;
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class
COldObject
;
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namespace
Ui
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{
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class
CInterface;
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class
CWindow;
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}
// namespace Ui
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namespace
Gfx
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{
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class
CEngine;
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class
CParticle;
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class
CTerrain;
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class
CWater;
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class
CCloud;
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class
CCamera;
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class
CPlanet;
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class
CLightning;
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}
// namespace Gfx
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class
CAuto
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{
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public
:
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CAuto
(
COldObject
*
object
);
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virtual
~
CAuto
();
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virtual
void
DeleteObject(
bool
bAll=
false
);
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virtual
void
Init();
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virtual
void
Start(
int
param);
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virtual
bool
EventProcess(
const
Event
&event);
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virtual
Error IsEnded();
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virtual
bool
Abort();
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virtual
Error StartAction(
int
param);
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virtual
bool
SetType(
ObjectType
type);
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virtual
bool
SetValue(
int
rank,
float
value);
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virtual
bool
SetString(
char
*
string
);
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virtual
bool
CreateInterface(
bool
bSelect);
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virtual
Error GetError();
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virtual
bool
GetBusy();
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virtual
void
SetBusy(
bool
busy);
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virtual
void
InitProgressTotal(
float
total);
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virtual
void
EventProgress(
float
rTime);
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virtual
bool
GetMotor();
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virtual
void
SetMotor(
bool
bMotor);
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virtual
bool
Write(
CLevelParserLine
* line);
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virtual
bool
Read(
CLevelParserLine
* line);
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protected
:
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void
CheckInterface(
Ui::CWindow
*pw,
EventType
event,
bool
bState);
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void
EnableInterface(
Ui::CWindow
*pw,
EventType
event,
bool
bState);
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void
VisibleInterface(
Ui::CWindow
*pw,
EventType
event,
bool
bState);
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void
DeadInterface(
Ui::CWindow
*pw,
EventType
event,
bool
bState);
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void
UpdateInterface();
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void
UpdateInterface(
float
rTime);
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protected
:
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CEventQueue
* m_eventQueue =
nullptr
;
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Gfx::CEngine
* m_engine =
nullptr
;
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Gfx::CParticle
* m_particle =
nullptr
;
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Gfx::CTerrain
* m_terrain =
nullptr
;
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Gfx::CWater
* m_water =
nullptr
;
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Gfx::CCloud
* m_cloud =
nullptr
;
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Gfx::CPlanet
* m_planet =
nullptr
;
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Gfx::CLightning
* m_lightning =
nullptr
;
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Gfx::CCamera
* m_camera =
nullptr
;
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Ui::CInterface
* m_interface =
nullptr
;
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CRobotMain
* m_main =
nullptr
;
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COldObject
* m_object =
nullptr
;
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CSoundInterface
* m_sound =
nullptr
;
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ObjectType
m_type = OBJECT_NULL;
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bool
m_bBusy =
false
;
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bool
m_bMotor =
false
;
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float
m_time = 0.0f;
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float
m_lastUpdateTime = 0.0f;
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float
m_progressTime = 0.0f;
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float
m_progressTotal = 0.0f;
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};
Ui
Definition:
robotmain.h:108
COldObject
Definition:
old_object.h:79
CAuto
Definition:
auto.h:53
CEventQueue
Global event queue.
Definition:
event.h:866
object_type.h
ObjectType enum.
CLevelParserLine
Definition:
parserline.h:37
CRobotMain
Definition:
robotmain.h:159
Gfx::CCloud
Cloud layer renderer.
Definition:
cloud.h:54
Gfx::CLightning
Lightning effect renderer.
Definition:
lightning.h:55
Gfx::CParticle
Particle engine.
Definition:
particle.h:223
Gfx::CPlanet
Planet manager.
Definition:
planet.h:49
Gfx::CCamera
Camera moving in 3D scene.
Definition:
camera.h:128
Gfx::CTerrain
Terrain loader/generator and manager.
Definition:
terrain.h:147
Gfx
Namespace for (new) graphics code.
Definition:
app.h:49
Gfx::CEngine
The graphics engine.
Definition:
engine.h:585
event.h
Event types, structs and event queue.
ObjectType
ObjectType
Type of game object.
Definition:
object_type.h:33
Gfx::CWater
Water manager/renderer.
Definition:
water.h:72
EventType
EventType
Type of event message.
Definition:
event.h:41
Event
Event sent by system, interface or game.
Definition:
event.h:735
Ui::CWindow
Definition:
window.h:51
Ui::CInterface
Definition:
interface.h:59
CSoundInterface
Sound plugin interface.
Definition:
sound.h:60
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