Colobot
scroll.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "ui/controls/control.h"
23 
24 #include "common/event.h"
25 
26 #include <memory>
27 
28 namespace Ui
29 {
30 
31 class CButton;
32 
33 const float SCROLL_WIDTH = (15.0f/640.0f);
34 
35 
36 
37 class CScroll : public CControl
38 {
39 public:
40  CScroll();
41  ~CScroll();
42 
43  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) override;
44 
45  void SetPos(Math::Point pos) override;
46  void SetDim(Math::Point dim) override;
47 
48  bool SetState(int state, bool bState) override;
49  bool SetState(int state) override;
50  bool ClearState(int state) override;
51 
52  bool EventProcess(const Event &event) override;
53  void Draw() override;
54 
55  void SetVisibleValue(float value);
56  float GetVisibleValue();
57 
58  void SetVisibleRatio(float value);
59  float GetVisibleRatio();
60 
61  void SetArrowStep(float step);
62  float GetArrowStep();
63 
64 protected:
65  void MoveAdjust();
66  void AdjustGlint();
67  void DrawVertex(Math::Point pos, Math::Point dim, int icon);
68 
69 protected:
70  std::unique_ptr<CButton> m_buttonUp;
71  std::unique_ptr<CButton> m_buttonDown;
72 
73  float m_visibleValue;
74  float m_visibleRatio;
75  float m_step;
76 
77  bool m_bCapture;
78  Math::Point m_pressPos;
79  float m_pressValue;
80 };
81 
82 
83 } // namespace Ui
Definition: robotmain.h:108
2D point
Definition: point.h:50
Event types, structs and event queue.
Definition: scroll.h:37
EventType
Type of event message.
Definition: event.h:41
Event sent by system, interface or game.
Definition: event.h:735
Definition: control.h:65