Colobot
displayinfo.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "math/point.h"
23 
24 #include <string>
25 
26 class CRobotMain;
27 class CObject;
28 class CEventQueue;
29 class CPauseManager;
30 struct ActivePause;
31 struct Event;
32 
33 namespace Gfx
34 {
35 class CCamera;
36 class CEngine;
37 class CParticle;
38 class CLightManager;
39 } // namespace Gfx
40 
41 namespace Ui
42 {
43 
44 class CInterface;
45 
47 {
48 public:
49  CDisplayInfo();
50  ~CDisplayInfo();
51 
52  bool EventProcess(const Event &event);
53 
54  void StartDisplayInfo(std::string filename, int index, bool bSoluce);
55  void StopDisplayInfo();
56 
57  void SetPosition(int pos);
58  int GetPosition();
59 
60 protected:
61  bool EventFrame(const Event &event);
62  void HyperUpdate();
63  void AdjustDisplayInfo(Math::Point wpos, Math::Point wdim);
64  void ChangeIndexButton(int index);
65  void UpdateIndexButton();
66  void UpdateCopyButton();
67  void ViewDisplayInfo();
68  CObject* SearchToto();
69 
70 protected:
71  Gfx::CEngine* m_engine;
72  CEventQueue* m_event;
73  CRobotMain* m_main;
74  Gfx::CCamera* m_camera;
75  CInterface* m_interface;
76  Gfx::CParticle* m_particle;
77  Gfx::CLightManager* m_light;
78  CPauseManager* m_pause;
79 
80  bool m_bInfoMaximized;
81  bool m_bInfoMinimized;
82 
83  int m_index;
84  Math::Point m_infoNormalPos;
85  Math::Point m_infoNormalDim;
86  Math::Point m_infoActualPos;
87  Math::Point m_infoActualDim;
88  Math::Point m_infoFinalPos;
89  Math::Point m_infoFinalDim;
90  int m_lightSuppl;
91  bool m_bEditLock;
92  ActivePause* m_satcomPause = nullptr;
93  bool m_bSoluce;
94  CObject* m_toto;
95 };
96 
97 
98 } // namespace Ui
Definition: pausemanager.cpp:31
Definition: robotmain.h:108
Point struct and related functions.
Global event queue.
Definition: event.h:866
Manager for dynamic lights in 3D scene.
Definition: lightman.h:146
Definition: robotmain.h:159
Particle engine.
Definition: particle.h:223
2D point
Definition: point.h:50
Camera moving in 3D scene.
Definition: camera.h:128
Namespace for (new) graphics code.
Definition: app.h:49
The graphics engine.
Definition: engine.h:585
Definition: displayinfo.h:46
Event sent by system, interface or game.
Definition: event.h:735
Definition: pausemanager.h:71
Definition: interface.h:59
Base class for all 3D in-game objects.
Definition: object.h:63