Colobot
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Triangle of new model file version 1 and 2. More...
#include <model_io_structs.h>
Public Attributes | |
VertexTex2 | p1 |
1st vertex More... | |
VertexTex2 | p2 |
2nd vertex More... | |
VertexTex2 | p3 |
3rd vertex More... | |
Material | material |
Material. More... | |
std::string | tex1Name |
Name of 1st texture. More... | |
std::string | tex2Name |
Name of 2nd texture. More... | |
bool | variableTex2 = true |
If true, 2nd texture will be taken from current engine setting. More... | |
ModelLODLevel | lodLevel = ModelLODLevel::Constant |
LOD level (only version 1) More... | |
int | state = 0 |
Rendering state to be set. More... | |
Triangle of new model file version 1 and 2.
VertexTex2 Gfx::ModelTriangleV1AndV2::p1 |
1st vertex
VertexTex2 Gfx::ModelTriangleV1AndV2::p2 |
2nd vertex
VertexTex2 Gfx::ModelTriangleV1AndV2::p3 |
3rd vertex
std::string Gfx::ModelTriangleV1AndV2::tex1Name |
Name of 1st texture.
std::string Gfx::ModelTriangleV1AndV2::tex2Name |
Name of 2nd texture.
bool Gfx::ModelTriangleV1AndV2::variableTex2 = true |
If true, 2nd texture will be taken from current engine setting.
ModelLODLevel Gfx::ModelTriangleV1AndV2::lodLevel = ModelLODLevel::Constant |
LOD level (only version 1)
int Gfx::ModelTriangleV1AndV2::state = 0 |
Rendering state to be set.