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src
ui
screen
screen_setup.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "ui/screen/screen.h"
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#include "
level/robotmain.h
"
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class
CSettings
;
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namespace
Gfx
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{
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class
CCamera;
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}
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namespace
Ui
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{
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class
CScreenSetup
:
public
CScreen
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{
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public
:
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CScreenSetup
();
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void
SetInSimulation(
bool
simulationSetup);
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virtual
void
SetActive() = 0;
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static
Phase GetTab();
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void
CreateInterface()
override
;
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bool
EventProcess(
const
Event
&event)
override
;
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protected
:
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CSettings
* m_settings;
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Gfx::CCamera
* m_camera;
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static
Phase m_tab;
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bool
m_simulationSetup;
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};
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}
// namespace Ui
Ui
Definition:
robotmain.h:108
robotmain.h
CRobotMain - main class of Colobot game engine.
Ui::CScreenSetup
Definition:
screen_setup.h:36
CSettings
Definition:
settings.h:32
Gfx::CCamera
Camera moving in 3D scene.
Definition:
camera.h:128
Ui::CScreen
Definition:
screen.h:42
Gfx
Namespace for (new) graphics code.
Definition:
app.h:49
Event
Event sent by system, interface or game.
Definition:
event.h:735
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