Here is a list of all documented class members with links to the class documentation for each member:
- i -
- icon1
: Gfx::EngineMouse
- icon2
: Gfx::EngineMouse
- iconShadow
: Gfx::EngineMouse
- id
: Gfx::CTerrain::TerrainMaterial
, Gfx::CTerrain::TerrainMaterialPoint
, Gfx::Texture
- IfContinue()
: CBot::CBotStack
- IfStep()
: CBot::CBotStack
- immediat
: CSceneEndCondition
- Implements()
: CObject
- Inc()
: CBot::CBotVar
, CBot::CBotVarInt
, CBot::CBotVarNumber< T, type >
- includeType
: Gfx::DynamicLight
- IncLvl()
: CBot::CBotInstr
- IncrementLevelTryCount()
: CPlayerProfile
- IncrementUse()
: CBot::CBotVarClass
- IncState()
: CBot::CBotStack
- index
: JoystickDevice
- Info()
: CLogger
- Init()
: CBot::CBotProgram
, CConfigFile
, CSystemUtils
, CSystemUtilsLinux
, CSystemUtilsMacOSX
, CSystemUtilsOther
, CSystemUtilsWindows
, Gfx::CCamera
, Gfx::LightProgression
- InitEye()
: CRobotMain
- InitMaterialPoints()
: Gfx::CTerrain
- InitMaterials()
: Gfx::CTerrain
- InitPaths()
: CPathManager
- InitTextures()
: Gfx::CTerrain
- InitType
: CBot::CBotVar
- InjectLevelPaths()
: CLevelParser
- IntColor()
: Gfx::IntColor
- intensity
: Gfx::DynamicLight
, Gfx::EngineGroundMark
, Gfx::EngineShadow
- InternalResumeSimulation()
: CApplication
- IntroduceVirus()
: CProgramStorageObject
, CProgramStorageObjectImpl
- Inverse()
: Math::Matrix
- invert
: JoyAxisBinding
- IOIsBusy()
: CRobotMain
- IOReadObject()
: CRobotMain
- IOReadScene()
: CRobotMain
- IOWriteObject()
: CRobotMain
- IOWriteScene()
: CRobotMain
- IOWriteSceneFinished()
: CRobotMain
- IsAnisotropySupported()
: Gfx::CDevice
, Gfx::CGL14Device
, Gfx::CGL21Device
, Gfx::CGL33Device
, Gfx::CNullDevice
- IsBackground()
: CBackgroundTask
, CForegroundTask
, CTask
- IsBackgroundTask()
: CTaskExecutorObject
, CTaskExecutorObjectImpl
- IsBeingTransported()
: CTransportableObject
- IsBuildingEnabled()
: CRobotMain
- IsCached()
: CALSound
, CSoundInterface
- IsCachedMusic()
: CALSound
, CSoundInterface
- IsCarryingCargo()
: CCarrierObject
- IsChildOf()
: CBot::CBotClass
- IsCollision()
: Gfx::CCamera
- IsCollisionBack()
: Gfx::CCamera
- IsCollisionFix()
: Gfx::CCamera
- IsDefault()
: Gfx::CDefaultFramebuffer
, Gfx::CFramebuffer
, Gfx::CGLFramebuffer
, Gfx::CGLFramebufferEXT
- IsDefined()
: CBot::CBotVar
- IsDying()
: CDestroyableObject
, COldObject
- IsElemOfClass()
: CBot::CBotVar
- IsEmpty()
: CEventQueue
, CImage
- IsEnded()
: Gfx::CPyro
- IsExtern()
: CBot::CBotFunction
- IsForegroundTask()
: CTaskExecutorObject
, CTaskExecutorObjectImpl
- IsFramebufferSupported()
: Gfx::CDevice
, Gfx::CGL14Device
, Gfx::CGL21Device
, Gfx::CGL33Device
, Gfx::CNullDevice
- IsIntrinsic()
: CBot::CBotClass
- IsLoading()
: CRobotMain
- IsModelLoaded()
: Gfx::COldModelManager
- IsNAN()
: CBot::CBotVar
- IsOk()
: CBot::CBotCStack
, CBot::CBotStack
- IsPilot()
: CBackgroundTask
, CForegroundTask
, CTask
, CTaskFire
- IsPlayingMusic()
: CALSound
, CSoundInterface
- IsPrivate()
: CBot::CBotVar
- IsProgram()
: CProgrammableObject
, CProgrammableObjectImpl
- IsPublic()
: CBot::CBotFunction
- IsRechargeable()
: COldObject
, CPowerContainerObject
- IsRepairable()
: COldObject
, CShieldedObject
- IsResearchDone()
: CRobotMain
- IsResearchEnabled()
: CRobotMain
- IsSelectable()
: CRobotMain
- IsShadowMappingSupported()
: Gfx::CDevice
, Gfx::CEngine
, Gfx::CGL14Device
, Gfx::CGL21Device
, Gfx::CGL33Device
, Gfx::CNullDevice
- IsStatic()
: CBot::CBotVar
- IsTeamColorDefined()
: CRobotMain
- IsTraceRecord()
: CProgrammableObject
, CProgrammableObjectImpl
- IsUndefined()
: CBot::CBotVar
- IsVisible()
: Gfx::CEngine
- IsVisiblePoint()
: Gfx::CEngine