Colobot
controller.h
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1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
25 #pragma once
26 
27 #include "level/level_category.h"
28 
29 #include <memory>
30 #include <string>
31 
32 class CRobotMain;
33 struct Event;
34 
40 {
41 public:
42  CController();
43  ~CController();
44 
47 
49  void ProcessEvent(Event &event);
50 
52  void StartApp();
54  void StartGame(LevelCategory cat, int chap, int lvl);
55 
56 private:
57  std::unique_ptr<CRobotMain> m_main;
58 };
void StartGame(LevelCategory cat, int chap, int lvl)
Starts the simulation, loading the given scene.
Definition: controller.cpp:48
Definition: robotmain.h:159
CRobotMain * GetRobotMain()
Return CRobotMain instance.
Definition: controller.cpp:38
Entry point into CRobotMain.
Definition: controller.h:39
Event sent by system, interface or game.
Definition: event.h:735
void StartApp()
Start the application.
Definition: controller.cpp:43
void ProcessEvent(Event &event)
Event processing.
Definition: controller.cpp:54