old objects, TODO: remove once no longer necessary
objects that are destroyed immediately after hit
objects that can be selected and controlled by the player
object that can carry other objects
objects that have a operation range to be displayed after pressing button in the UI ...
ObjectInterfaceType
Type of interface that an object implements.
Definition: object_interface_type.h:34
objects that store CBOT programs
objects that can be destroyed (base for Shielded and Fragile)
maximum value (for getting number of items in enum)
objects that can be programmed in CBOT
objects that can draw wheel trace
objects that can execute tasks (CTask classes)
objects that generate particles when hit
shielded objects with auto shield regeneration
interactive objects can process events from event loop
object that can be jostled
objects that can be destroyed after the shield goes down to 0
objects that can fly using a jet engine
objects that can be carried by robots or astronaut
object powered with power cell