Colobot
autopowerstation.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 class CObject;
26 
27 
28 class CAutoPowerStation : public CAuto
29 {
30 public:
33 
34  void DeleteObject(bool bAll=false) override;
35 
36  void Init() override;
37  bool EventProcess(const Event &event) override;
38  Error GetError() override;
39 
40  bool CreateInterface(bool bSelect) override;
41 
42 protected:
43  void UpdateInterface(float rTime);
44 
45  CObject* SearchVehicle();
46 
47 protected:
48  float m_progress = 0.0f;
49  float m_speed = 0.0f;
50  float m_timeVirus = 0.0f;
51  float m_lastUpdateTime = 0.0f;
52  float m_lastParticle = 0.0f;
53  int m_soundChannel = 0;
54  Math::Vector m_cargoPos;
55  bool m_bLastVirus = false;
56  float m_energyVirus = 0.0f;
57 };
Definition: old_object.h:79
Definition: auto.h:53
Definition: autopowerstation.h:28
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63