Colobot
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Mesh triangle saved in new model file version 3. More...
#include <model_io_structs.h>
Additional Inherited Members | |
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VertexTex2 | p1 |
1st vertex More... | |
VertexTex2 | p2 |
2nd vertex More... | |
VertexTex2 | p3 |
3rd vertex More... | |
Color | diffuse |
Diffuse color. More... | |
Color | ambient |
Ambient color. More... | |
Color | specular |
Specular color. More... | |
std::string | tex1Name |
Name of 1st texture. More... | |
std::string | tex2Name |
Name of 2nd texture. More... | |
bool | variableTex2 = false |
If true, 2nd texture will be taken from current engine setting. More... | |
bool | doubleSided = false |
Whether to render as double-sided surface. More... | |
ModelTransparentMode | transparentMode = ModelTransparentMode::None |
How to deal with texture transparency. More... | |
ModelSpecialMark | specialMark = ModelSpecialMark::None |
Special marking. More... | |
Mesh triangle saved in new model file version 3.
NOTE: this is newest version, always same as ModelTriangle struct.