Colobot
autofactory.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 class CObject;
26 
27 enum AutoFactoryPhase
28 {
29  AFP_WAIT = 1, // expected metal
30  AFP_CLOSE_S = 2, // closes doors (shift)
31  AFP_CLOSE_T = 3, // closes doors (turn)
32  AFP_BUILD = 4, // building the vehicle
33  AFP_OPEN_T = 5, // opens the doors (turn)
34  AFP_OPEN_S = 6, // opens the doors (shift)
35  AFP_ADVANCE = 7, // advance at the door
36 };
37 
38 
39 
40 class CAutoFactory : public CAuto
41 {
42 public:
43  CAutoFactory(COldObject* object);
44  ~CAutoFactory();
45 
46  void DeleteObject(bool all=false) override;
47 
48  void Init() override;
49  bool EventProcess(const Event &event) override;
50 
51  Error StartAction(int param) override;
52  void SetProgram(const std::string& program);
53 
54  bool CreateInterface(bool bSelect) override;
55 
56  bool Write(CLevelParserLine* line) override;
57  bool Read(CLevelParserLine* line) override;
58 
59 protected:
60  void UpdateInterface();
61  void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy);
62 
63  CObject* SearchCargo();
64  bool NearestVehicle();
65  bool CreateVehicle();
66  CObject* SearchVehicle();
67 
68  void SoundManip(float time, float amplitude, float frequency);
69 
70 protected:
71  AutoFactoryPhase m_phase = AFP_WAIT;
72  float m_progress = 0.0f;
73  float m_speed = 0.0f;
74  float m_lastParticle = 0.0f;
75  Math::Vector m_cargoPos;
76  int m_channelSound = 0;
77 
78  std::string m_program;
79 };
Definition: old_object.h:79
Definition: auto.h:53
Definition: parserline.h:37
Definition: autofactory.h:40
3D (3x1) vector
Definition: vector.h:53
EventType
Type of event message.
Definition: event.h:41
Event sent by system, interface or game.
Definition: event.h:735
Definition: window.h:51
Base class for all 3D in-game objects.
Definition: object.h:63