27 #include "common/error.h" 28 #include "common/global.h" 32 #include "object/drive_type.h" 34 #include "object/tool_type.h" 46 float dist = 8.0f*g_unit;
50 ToolType tool = ToolType::Other;
51 DriveType drive = DriveType::Other;
52 bool countTransported =
true;
81 bool immediat =
false;
90 Error GetMissionResult();
100 std::string music =
"";
103 bool changed =
false;
virtual void Read(CLevelParserLine *line)
Read from line in scene file.
Definition: scene_conditions.cpp:33
Audio change condition.
Definition: scene_conditions.h:97
Definition: parserline.h:37
bool Check()
Checks if this condition is met.
Definition: scene_conditions.cpp:123
Scene end condition.
Definition: scene_conditions.h:73
int CountObjects()
Count all object matching the conditions.
Definition: scene_conditions.cpp:49
Base scene condition structure.
Definition: scene_conditions.h:42
Vector struct and related functions.
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53