39 using CPyroUPtr = std::unique_ptr<CPyro>;
50 void CutObjectLink(
CObject* obj);
52 void EventProcess(
const Event& event);
55 std::set<CPyroUPtr> m_pyros;
PyroType
Type of pyro effect.
Definition: pyro_type.h:34
Definition: pyro_manager.h:41
Namespace for (new) graphics code.
Definition: app.h:49
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63