Colobot
Gfx::CEngine Member List

This is the complete list of members for Gfx::CEngine, including all inherited members.

AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier &buffer, std::string tex1Name, std::string tex2Name, bool globalUpdate)Gfx::CEngine
AddBaseObjTriangles(int baseObjRank, const std::vector< Gfx::ModelTriangle > &triangles)Gfx::CEngine
AddBaseObjTriangles(int baseObjRank, const std::vector< VertexTex2 > &vertices, const Material &material, int state, std::string tex1Name, std::string tex2Name) (defined in Gfx::CEngine)Gfx::CEngineprotected
AddDebugGotoLine(std::vector< Gfx::VertexCol > line) (defined in Gfx::CEngine)Gfx::CEngine
AddDisplayCrashSpheres(const std::vector< Math::Sphere > &crashSpheres) (defined in Gfx::CEngine)Gfx::CEngine
AddLevel2(EngineBaseObject &p1, const std::string &tex1Name, const std::string &tex2Name)Gfx::CEngineprotected
AddLevel3(EngineBaseObjTexTier &p3, EngineTriangleType type, const Material &material, int state)Gfx::CEngineprotected
AddStaticMesh(const std::string &key, const Gfx::CModelMesh *mesh, const Math::Matrix &worldMatrix)Gfx::CEngine
AddStaticMeshShadowSpot(int meshHandle, const Gfx::ModelShadowSpot &shadowSpot)Gfx::CEngine
AddStatisticTriangle(int count)Gfx::CEngine
ApplyChange()Gfx::CEngine
Capture3DScene()Gfx::CEngineprotected
CEngine(CApplication *app, CSystemUtils *systemUtils) (defined in Gfx::CEngine)Gfx::CEngine
ChangeSecondTexture(int objRank, const std::string &tex2Name)Gfx::CEngine
ChangeTextureColor(const std::string &texName, const std::string &srcName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false)Gfx::CEngine
ChangeTextureColor(const std::string &texName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false) (defined in Gfx::CEngine)Gfx::CEngine
ChangeTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float au, float bu, float av, float bv)Gfx::CEngine
ClearDisplayCrashSpheres() (defined in Gfx::CEngine)Gfx::CEngine
ComputeDistance()Gfx::CEngineprotected
CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank)Gfx::CEngine
Create()Gfx::CEngine
CreateBaseObject()Gfx::CEngine
CreateGroundMark(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char *table)Gfx::CEngine
CreateGroundSpot()Gfx::CEngine
CreateObject()Gfx::CEngine
CreateOrUpdateTexture(const std::string &texName, CImage *img)Gfx::CEngine
CreateShadowSpot(int objRank)Gfx::CEngine
CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage *image=nullptr)Gfx::CEngineprotected
CSingleton() (defined in CSingleton< CEngine >)CSingleton< CEngine >inline
DebugDumpLights() (defined in Gfx::CEngine)Gfx::CEngine
DebugObject(int objRank)Gfx::CEngine
DeleteAllBaseObjects()Gfx::CEngine
DeleteAllGroundSpots()Gfx::CEngine
DeleteAllObjects()Gfx::CEngine
DeleteBaseObject(int baseObjRank)Gfx::CEngine
DeleteGroundMark(int rank)Gfx::CEngine
DeleteGroundSpot(int rank)Gfx::CEngine
DeleteObject(int objRank)Gfx::CEngine
DeleteShadowSpot(int objRank)Gfx::CEngine
DeleteStaticMesh(int meshHandle)Gfx::CEngine
DeleteTexture(const std::string &texName)Gfx::CEngine
DeleteTexture(const Texture &tex)Gfx::CEngine
Destroy()Gfx::CEngine
DetectBBox(int objRank, Math::Point mouse)Gfx::CEngineprotected
DetectObject(Math::Point mouse, Math::Vector &targetPos, bool terrain=false)Gfx::CEngine
DetectTriangle(Math::Point mouse, VertexTex2 *triangle, int objRank, float &dist, Math::Vector &pos)Gfx::CEngineprotected
DisablePauseBlur() (defined in Gfx::CEngine)Gfx::CEngine
Draw3DScene()Gfx::CEngineprotected
DrawBackground()Gfx::CEngineprotected
DrawBackgroundGradient(const Color &up, const Color &down)Gfx::CEngineprotected
DrawBackgroundImage()Gfx::CEngineprotected
DrawCaptured3DScene()Gfx::CEngineprotected
DrawCrashSpheres() (defined in Gfx::CEngine)Gfx::CEngineprotected
DrawForegroundImage()Gfx::CEngineprotected
DrawHighlight()Gfx::CEngineprotected
DrawInterface()Gfx::CEngineprotected
DrawMouse()Gfx::CEngineprotected
DrawMouseSprite(Math::IntPoint pos, Math::IntPoint size, int icon)Gfx::CEngineprotected
DrawObject(const EngineBaseObjDataTier &p4)Gfx::CEngineprotected
DrawOverColor()Gfx::CEngineprotected
DrawPlanet()Gfx::CEngineprotected
DrawShadowSpots()Gfx::CEngineprotected
DrawStats()Gfx::CEngineprotected
DrawTimer()Gfx::CEngineprotected
EnablePauseBlur() (defined in Gfx::CEngine)Gfx::CEngine
FindTriangles(int objRank, const Material &material, int state, std::string tex1Name, std::string tex2Name)Gfx::CEngine
FlushTextureCache()Gfx::CEngine
FrameUpdate()Gfx::CEngine
GetAmbientColor(int rank=0) (defined in Gfx::CEngine)Gfx::CEngine
GetBackForce() (defined in Gfx::CEngine)Gfx::CEngine
GetBackground(std::string &name, Color &up, Color &down, Color &cloudUp, Color &cloudDown, bool &full, bool &scale) (defined in Gfx::CEngine)Gfx::CEngine
GetBBox2D(int objRank, Math::Point &min, Math::Point &max)Gfx::CEngineprotected
GetClippingDistance() (defined in Gfx::CEngine)Gfx::CEngine
GetCloud()Gfx::CEngine
GetDebugGoto() (defined in Gfx::CEngine)Gfx::CEngine
GetDebugLights() (defined in Gfx::CEngine)Gfx::CEngine
GetDebugResources() (defined in Gfx::CEngine)Gfx::CEngine
GetDeepView(int rank=0) (defined in Gfx::CEngine)Gfx::CEngine
GetDevice()Gfx::CEngine
GetDirty() (defined in Gfx::CEngine)Gfx::CEngine
GetEditIndentMode() (defined in Gfx::CEngine)Gfx::CEngine
GetEditIndentValue() (defined in Gfx::CEngine)Gfx::CEngine
GetEngineState(const ModelTriangle &triangle) (defined in Gfx::CEngine)Gfx::CEngineprotected
GetEyeDirH()Gfx::CEngine
GetEyeDirV()Gfx::CEngine
GetEyePt()Gfx::CEngine
GetFocus() (defined in Gfx::CEngine)Gfx::CEngine
GetFog() (defined in Gfx::CEngine)Gfx::CEngine
GetFogColor(int rank=0) (defined in Gfx::CEngine)Gfx::CEngine
GetFogStart(int rank=0) (defined in Gfx::CEngine)Gfx::CEngine
GetHighlight(Math::Point &p1, Math::Point &p2)Gfx::CEngine
GetInstance() (defined in CSingleton< CEngine >)CSingleton< CEngine >inlinestatic
GetInstancePointer() (defined in CSingleton< CEngine >)CSingleton< CEngine >inlinestatic
GetLightManager()Gfx::CEngine
GetLightMode() (defined in Gfx::CEngine)Gfx::CEngine
GetLightning()Gfx::CEngine
GetLookatPt()Gfx::CEngine
GetMatView()Gfx::CEngine
GetModelManager() (defined in Gfx::CEngine)Gfx::CEngine
GetMouseType() (defined in Gfx::CEngine)Gfx::CEngine
GetMultiSample() (defined in Gfx::CEngine)Gfx::CEngine
GetObjectBaseRank(int objRank) (defined in Gfx::CEngine)Gfx::CEngine
GetObjectBBox(int objRank, Math::Vector &min, Math::Vector &max)Gfx::CEngine
GetObjectTotalTriangles(int objRank)Gfx::CEngine
GetObjectTransform(int objRank, Math::Matrix &transform) (defined in Gfx::CEngine)Gfx::CEngine
GetObjectType(int objRank) (defined in Gfx::CEngine)Gfx::CEngine
GetPartialTriangles(int objRank, float percent, int maxCount, std::vector< EngineTriangle > &triangles)Gfx::CEngine
GetParticle()Gfx::CEngine
GetParticleDensity() (defined in Gfx::CEngine)Gfx::CEngine
GetPause() (defined in Gfx::CEngine)Gfx::CEngine
GetPauseBlurEnabled() (defined in Gfx::CEngine)Gfx::CEngine
GetPlanet()Gfx::CEngine
GetPyroManager() (defined in Gfx::CEngine)Gfx::CEngine
GetRankView() (defined in Gfx::CEngine)Gfx::CEngine
GetRenderInterface() (defined in Gfx::CEngine)Gfx::CEngine
GetScreenshotMode() (defined in Gfx::CEngine)Gfx::CEngine
GetSecondTexture() (defined in Gfx::CEngine)Gfx::CEngine
GetShadowColor() (defined in Gfx::CEngine)Gfx::CEngine
GetShadowMapping() (defined in Gfx::CEngine)Gfx::CEngine
GetShadowMappingOffscreen() (defined in Gfx::CEngine)Gfx::CEngine
GetShadowMappingOffscreenResolution() (defined in Gfx::CEngine)Gfx::CEngine
GetShadowMappingQuality() (defined in Gfx::CEngine)Gfx::CEngine
GetShadowRange() (defined in Gfx::CEngine)Gfx::CEngine
GetShowStats() (defined in Gfx::CEngine)Gfx::CEngine
GetStaticMeshWorldMatrix(int meshHandle)Gfx::CEngine
GetStatisticTriangle()Gfx::CEngine
GetTerrain()Gfx::CEngine
GetTerrainShadows() (defined in Gfx::CEngine)Gfx::CEngine
GetText()Gfx::CEngine
GetTextureAnisotropyLevel() (defined in Gfx::CEngine)Gfx::CEngine
GetTextureFilterMode() (defined in Gfx::CEngine)Gfx::CEngine
GetTextureMipmapLevel() (defined in Gfx::CEngine)Gfx::CEngine
GetTracePrecision() (defined in Gfx::CEngine)Gfx::CEngine
GetWater()Gfx::CEngine
GetWaterAddColor() (defined in Gfx::CEngine)Gfx::CEngine
GetWindowSize()Gfx::CEngine
InterfaceToWindowCoords(Math::Point pos) (defined in Gfx::CEngine)Gfx::CEngine
InterfaceToWindowSize(Math::Point size) (defined in Gfx::CEngine)Gfx::CEngine
IsCreated() (defined in CSingleton< CEngine >)CSingleton< CEngine >inlinestatic
IsShadowMappingQualitySupported() (defined in Gfx::CEngine)Gfx::CEngine
IsShadowMappingSupported()Gfx::CEngine
IsVisible(int objRank)Gfx::CEngineprotected
IsVisiblePoint(const Math::Vector &pos)Gfx::CEngine
LoadAllTextures()Gfx::CEngine
LoadTexture(const std::string &name)Gfx::CEngine
LoadTexture(const std::string &name, CImage *image)Gfx::CEngine
LoadTexture(const std::string &name, const TextureCreateParams &params)Gfx::CEngine
m_ambientColor (defined in Gfx::CEngine)Gfx::CEngineprotected
m_app (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backColor (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backForce (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundCloudDown (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundCloudUp (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundColorDown (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundColorUp (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundFull (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundName (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundScale (defined in Gfx::CEngine)Gfx::CEngineprotected
m_backgroundTex (defined in Gfx::CEngine)Gfx::CEngineprotected
m_baseObjectsGfx::CEngineprotected
m_capturedWorldTextureGfx::CEngineprotected
m_captureWorldGfx::CEngineprotected
m_clippingDistance (defined in Gfx::CEngine)Gfx::CEngineprotected
m_cloud (defined in Gfx::CEngine)Gfx::CEngineprotected
m_currentFrameTime (defined in Gfx::CEngine)Gfx::CEngineprotected
m_debugCrashSpheres (defined in Gfx::CEngine)Gfx::CEngineprotected
m_debugDumpLights (defined in Gfx::CEngine)Gfx::CEngineprotected
m_debugGoto (defined in Gfx::CEngine)Gfx::CEngineprotected
m_debugLights (defined in Gfx::CEngine)Gfx::CEngineprotected
m_debugResources (defined in Gfx::CEngine)Gfx::CEngineprotected
m_deepView (defined in Gfx::CEngine)Gfx::CEngineprotected
m_defaultTexParamsGfx::CEngineprotected
m_device (defined in Gfx::CEngine)Gfx::CEngineprotected
m_dirty (defined in Gfx::CEngine)Gfx::CEngineprotected
m_displayCrashSpheres (defined in Gfx::CEngine)Gfx::CEngineprotected
m_displayGoto (defined in Gfx::CEngine)Gfx::CEngineprotected
m_displayGotoImage (defined in Gfx::CEngine)Gfx::CEngineprotected
m_drawFront (defined in Gfx::CEngine)Gfx::CEngineprotected
m_drawWorld (defined in Gfx::CEngine)Gfx::CEngineprotected
m_editIndentMode (defined in Gfx::CEngine)Gfx::CEngineprotected
m_editIndentValue (defined in Gfx::CEngine)Gfx::CEngineprotected
m_errorGfx::CEngineprotected
m_eyeDirH (defined in Gfx::CEngine)Gfx::CEngineprotected
m_eyeDirV (defined in Gfx::CEngine)Gfx::CEngineprotected
m_eyePtGfx::CEngineprotected
m_firstGroundSpot (defined in Gfx::CEngine)Gfx::CEngineprotected
m_focusGfx::CEngineprotected
m_fog (defined in Gfx::CEngine)Gfx::CEngineprotected
m_fogColor (defined in Gfx::CEngine)Gfx::CEngineprotected
m_fogStart (defined in Gfx::CEngine)Gfx::CEngineprotected
m_foregroundName (defined in Gfx::CEngine)Gfx::CEngineprotected
m_foregroundTex (defined in Gfx::CEngine)Gfx::CEngineprotected
m_fps (defined in Gfx::CEngine)Gfx::CEngineprotected
m_fpsCounter (defined in Gfx::CEngine)Gfx::CEngineprotected
m_groundMarkGfx::CEngineprotected
m_groundSpotsGfx::CEngineprotected
m_highlightGfx::CEngineprotected
m_highlightP1Gfx::CEngineprotected
m_highlightP2 (defined in Gfx::CEngine)Gfx::CEngineprotected
m_highlightRankGfx::CEngineprotected
m_highlightTimeGfx::CEngineprotected
m_instance (defined in CSingleton< CEngine >)CSingleton< CEngine >protectedstatic
m_interfaceModeGfx::CEngineprotected
m_lastColorGfx::CEngineprotected
m_lastFrameTime (defined in Gfx::CEngine)Gfx::CEngineprotected
m_lastMaterialGfx::CEngineprotected
m_lastStateGfx::CEngineprotected
m_lastTextureGfx::CEngineprotected
m_lightMan (defined in Gfx::CEngine)Gfx::CEngineprotected
m_lightMode (defined in Gfx::CEngine)Gfx::CEngineprotected
m_lightning (defined in Gfx::CEngine)Gfx::CEngineprotected
m_lookatPtGfx::CEngineprotected
m_matProjGfx::CEngineprotected
m_matProjInterfaceGfx::CEngineprotected
m_matViewGfx::CEngineprotected
m_matViewInterfaceGfx::CEngineprotected
m_matWorldInterfaceGfx::CEngineprotected
m_miceTextureGfx::CEngineprotected
m_modelManager (defined in Gfx::CEngine)Gfx::CEngineprotected
m_mouseTypeGfx::CEngineprotected
m_multisampleGfx::CEngineprotected
m_objectsGfx::CEngineprotected
m_offscreenShadowRenderingGfx::CEngineprotected
m_offscreenShadowRenderingResolutionGfx::CEngineprotected
m_overColor (defined in Gfx::CEngine)Gfx::CEngineprotected
m_overFront (defined in Gfx::CEngine)Gfx::CEngineprotected
m_overMode (defined in Gfx::CEngine)Gfx::CEngineprotected
m_particle (defined in Gfx::CEngine)Gfx::CEngineprotected
m_particleDensity (defined in Gfx::CEngine)Gfx::CEngineprotected
m_pauseGfx::CEngineprotected
m_pauseBlurEnabled (defined in Gfx::CEngine)Gfx::CEngineprotected
m_planet (defined in Gfx::CEngine)Gfx::CEngineprotected
m_pyroManager (defined in Gfx::CEngine)Gfx::CEngineprotected
m_qualityShadowsGfx::CEngineprotected
m_rankView (defined in Gfx::CEngine)Gfx::CEngineprotected
m_renderGfx::CEngineprotected
m_renderInterfaceGfx::CEngineprotected
m_revTexNameMapGfx::CEngineprotected
m_screenshotModeGfx::CEngineprotected
m_secondTex (defined in Gfx::CEngine)Gfx::CEngineprotected
m_shadowBiasGfx::CEngineprotected
m_shadowColorGfx::CEngineprotected
m_shadowMap (defined in Gfx::CEngine)Gfx::CEngineprotected
m_shadowMappingGfx::CEngineprotected
m_shadowProjMatGfx::CEngineprotected
m_shadowRangeGfx::CEngineprotected
m_shadowSpotsGfx::CEngineprotected
m_shadowTextureMatGfx::CEngineprotected
m_shadowViewMatGfx::CEngineprotected
m_showStatsGfx::CEngineprotected
m_sizeGfx::CEngineprotected
m_sound (defined in Gfx::CEngine)Gfx::CEngineprotected
m_staticMeshBaseObjects (defined in Gfx::CEngine)Gfx::CEngineprotected
m_statisticPos (defined in Gfx::CEngine)Gfx::CEngineprotected
m_statisticTriangle (defined in Gfx::CEngine)Gfx::CEngineprotected
m_systemUtils (defined in Gfx::CEngine)Gfx::CEngineprotected
m_terrain (defined in Gfx::CEngine)Gfx::CEngineprotected
m_terrainShadowsGfx::CEngineprotected
m_terrainTexParamsGfx::CEngineprotected
m_terrainVision (defined in Gfx::CEngine)Gfx::CEngineprotected
m_texBlacklistGfx::CEngineprotected
m_texNameMapGfx::CEngineprotected
m_text (defined in Gfx::CEngine)Gfx::CEngineprotected
m_textureAnisotropyGfx::CEngineprotected
m_textureMipmapLevelGfx::CEngineprotected
m_timerText (defined in Gfx::CEngine)Gfx::CEngineprotected
m_tracePrecision (defined in Gfx::CEngine)Gfx::CEngineprotected
m_updateGeometry (defined in Gfx::CEngine)Gfx::CEngineprotected
m_updateStaticBuffers (defined in Gfx::CEngine)Gfx::CEngineprotected
m_water (defined in Gfx::CEngine)Gfx::CEngineprotected
m_waterAddColor (defined in Gfx::CEngine)Gfx::CEngineprotected
m_worldCapturedGfx::CEngineprotected
ParticleAdapt(float factor)Gfx::CEngine
ProcessEvent(const Event &event)Gfx::CEngine
ReloadAllTextures()Gfx::CEngineprotected
Render()Gfx::CEngine
RenderShadowMap()Gfx::CEngineprotected
ResetAfterVideoConfigChanged()Gfx::CEngineprotected
SetAmbientColor(const Color &color, int rank=0)Gfx::CEngine
SetBackForce(bool present)Gfx::CEngine
SetBackground(const std::string &name, Color up=Color(), Color down=Color(), Color cloudUp=Color(), Color cloudDown=Color(), bool full=false, bool scale=false)Gfx::CEngine
SetClippingDistance(float value)Gfx::CEngine
SetDebugGoto(bool debugGoto) (defined in Gfx::CEngine)Gfx::CEngine
SetDebugGotoBitmap(std::unique_ptr< CImage > debugImage) (defined in Gfx::CEngine)Gfx::CEngine
SetDebugLights(bool debugLights) (defined in Gfx::CEngine)Gfx::CEngine
SetDebugResources(bool debugResources) (defined in Gfx::CEngine)Gfx::CEngine
SetDeepView(float length, int rank=0, bool ref=false)Gfx::CEngine
SetDevice(CDevice *device)Gfx::CEngine
SetDirty(bool mode)Gfx::CEngine
SetDrawFront(bool draw)Gfx::CEngine
SetDrawWorld(bool draw)Gfx::CEngine
SetEditIndentMode(bool autoIndent)Gfx::CEngine
SetEditIndentValue(int value)Gfx::CEngine
SetFocus(float focus)Gfx::CEngine
SetFog(bool mode)Gfx::CEngine
SetFogColor(const Color &color, int rank=0)Gfx::CEngine
SetFogStart(float start, int rank=0)Gfx::CEngine
SetForegroundName(const std::string &name)Gfx::CEngine
SetHighlightRank(int *rankList)Gfx::CEngine
SetInterfaceCoordinates() (defined in Gfx::CEngine)Gfx::CEngine
SetLightMode(bool present)Gfx::CEngine
SetMaterial(const Material &mat)Gfx::CEngine
SetMouseType(EngineMouseType type)Gfx::CEngine
SetMultiSample(int value)Gfx::CEngine
SetObjectBaseRank(int objRank, int baseObjRank)Gfx::CEngine
SetObjectDrawFront(int objRank, bool draw)Gfx::CEngine
SetObjectDrawWorld(int objRank, bool draw)Gfx::CEngine
SetObjectGroundSpotColor(int rank, const Color &color) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectGroundSpotMinMax(int rank, float min, float max) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectGroundSpotPos(int rank, const Math::Vector &pos)Gfx::CEngine
SetObjectGroundSpotRadius(int rank, float radius) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectGroundSpotSmooth(int rank, float smooth) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectShadowSpotAngle(int objRank, float angle) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectShadowSpotHeight(int objRank, float height) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectShadowSpotHide(int objRank, bool hide)Gfx::CEngine
SetObjectShadowSpotIntensity(int objRank, float intensity) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectShadowSpotPos(int objRank, const Math::Vector &pos) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectShadowSpotRadius(int objRank, float radius) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectShadowSpotType(int objRank, EngineShadowType type) (defined in Gfx::CEngine)Gfx::CEngine
SetObjectTransform(int objRank, const Math::Matrix &transform)Gfx::CEngine
SetObjectTransparency(int objRank, float value)Gfx::CEngine
SetObjectType(int objRank, EngineObjectType type)Gfx::CEngine
SetOverColor(const Color &color=Color(), int mode=ENG_RSTATE_TCOLOR_BLACK)Gfx::CEngine
SetOverFront(bool front)Gfx::CEngine
SetParticleDensity(float value)Gfx::CEngine
SetPause(bool pause)Gfx::CEngine
SetPauseBlurEnabled(bool enable)Gfx::CEngine
SetRankView(int rank)Gfx::CEngine
SetRenderEnable(bool enable)Gfx::CEngine
SetRenderInterface(bool enable) (defined in Gfx::CEngine)Gfx::CEngine
SetScreenshotMode(bool screenshotMode)Gfx::CEngine
SetSecondTexture(const std::string &texNum)Gfx::CEngine
SetShadowColor(float value)Gfx::CEngine
SetShadowMapping(bool value) (defined in Gfx::CEngine)Gfx::CEngine
SetShadowMappingOffscreen(bool value) (defined in Gfx::CEngine)Gfx::CEngine
SetShadowMappingOffscreenResolution(int resolution) (defined in Gfx::CEngine)Gfx::CEngine
SetShadowMappingQuality(bool value) (defined in Gfx::CEngine)Gfx::CEngine
SetShadowRange(float value)Gfx::CEngine
SetShowStats(bool show)Gfx::CEngine
SetState(int state, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f))Gfx::CEngine
SetStaticMeshTransparency(int meshHandle, float value)Gfx::CEngine
SetStatisticPos(Math::Vector pos)Gfx::CEngine
SetTerrain(CTerrain *terrain)Gfx::CEngine
SetTerrainShadows(bool value) (defined in Gfx::CEngine)Gfx::CEngine
SetTerrainVision(float vision)Gfx::CEngine
SetTexture(const std::string &name, int stage=0)Gfx::CEngine
SetTexture(const Texture &tex, int stage=0)Gfx::CEngine
SetTextureAnisotropyLevel(int value)Gfx::CEngine
SetTextureFilterMode(TexFilter value)Gfx::CEngine
SetTextureMipmapLevel(int value)Gfx::CEngine
SetTimerDisplay(const std::string &text)Gfx::CEngine
SetTracePrecision(float factor)Gfx::CEngine
SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec)Gfx::CEngine
SetWaterAddColor(const Color &color)Gfx::CEngine
SetWindowCoordinates() (defined in Gfx::CEngine)Gfx::CEngine
TrackTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt)Gfx::CEngine
TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D)Gfx::CEngineprotected
Update()Gfx::CEngine
UpdateGeometry()Gfx::CEngineprotected
UpdateGroundSpotTextures()Gfx::CEngineprotected
UpdateMatProj()Gfx::CEngine
UpdateObjectShadowSpotNormal(int objRank) (defined in Gfx::CEngine)Gfx::CEngine
UpdateStaticBuffer(EngineBaseObjDataTier &p4)Gfx::CEngineprotected
UpdateStaticBuffers()Gfx::CEngineprotected
UseMSAA(bool enable)Gfx::CEngineprotected
UseShadowMapping(bool enable)Gfx::CEngineprotected
WindowToInterfaceCoords(Math::IntPoint pos)Gfx::CEngine
WindowToInterfaceSize(Math::IntPoint size)Gfx::CEngine
WriteScreenShot(const std::string &fileName)Gfx::CEngine
WriteScreenShotThread(std::unique_ptr< WriteScreenShotData > data) (defined in Gfx::CEngine)Gfx::CEngineprotectedstatic
~CEngine() (defined in Gfx::CEngine)Gfx::CEngine
~CSingleton() (defined in CSingleton< CEngine >)CSingleton< CEngine >inlinevirtual