Colobot
motiontoto.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/motion/motion.h"
23 
24 #include "math/point.h"
25 
26 
27 enum MotionTotoAction
28 {
29  MT_ERROR = 0,
30  MT_WARNING = 1,
31  MT_INFO = 2,
32  MT_MESSAGE = 3
33 };
34 
35 
36 class CMotionToto : public CMotion
37 {
38 public:
39  CMotionToto(COldObject* object);
40  ~CMotionToto();
41 
42  void DeleteObject(bool bAll=false) override;
43  void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
44  bool EventProcess(const Event &event) override;
45  Error SetAction(int action, float time=0.2f) override;
46  void SetLinkType(ObjectType type);
47 
48  void StartDisplayInfo();
49  void StopDisplayInfo();
50  void SetMousePos(Math::Point pos);
51 
52 protected:
53  bool EventFrame(const Event &event);
54 
55 protected:
56  float m_time;
57  float m_lastMotorParticle;
58  bool m_bDisplayInfo;
59  bool m_bQuickPos;
60  bool m_bStartAction;
61  float m_speedAction;
62  float m_clownRadius;
63  float m_clownDelay;
64  float m_clownTime;
65  float m_blinkTime;
66  float m_blinkProgress;
67  int m_soundChannel;
68  ObjectType m_type;
69  Math::Point m_mousePos;
70 };
Point struct and related functions.
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
2D point
Definition: point.h:50
Definition: motion.h:47
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Definition: motiontoto.h:36
Event sent by system, interface or game.
Definition: event.h:735