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Gfx::CDevice Member List

This is the complete list of members for Gfx::CDevice, including all inherited members.

BeginScene()=0Gfx::CDevicepure virtual
Clear()=0Gfx::CDevicepure virtual
ComputeSphereVisibility(const Math::Vector &center, float radius)=0Gfx::CDevicepure virtual
ConfigChanged(const DeviceConfig &newConfig)=0Gfx::CDevicepure virtual
CopyFramebufferToTexture(Texture &texture, int xOffset, int yOffset, int x, int y, int width, int height)=0Gfx::CDevicepure virtual
Create()=0Gfx::CDevicepure virtual
CreateDepthTexture(int width, int height, int depth)=0Gfx::CDevicepure virtual
CreateFramebuffer(std::string name, const FramebufferParams &params)=0Gfx::CDevicepure virtual
CreateStaticBuffer(PrimitiveType primitiveType, const Vertex *vertices, int vertexCount)=0Gfx::CDevicepure virtual
CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2 *vertices, int vertexCount)=0Gfx::CDevicepure virtual
CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol *vertices, int vertexCount)=0Gfx::CDevicepure virtual
CreateTexture(CImage *image, const TextureCreateParams &params)=0Gfx::CDevicepure virtual
CreateTexture(ImageData *data, const TextureCreateParams &params)=0Gfx::CDevicepure virtual
DebugHook()=0Gfx::CDevicepure virtual
DebugLights()=0Gfx::CDevicepure virtual
DeleteFramebuffer(std::string name)=0Gfx::CDevicepure virtual
Destroy()=0Gfx::CDevicepure virtual
DestroyAllTextures()=0Gfx::CDevicepure virtual
DestroyStaticBuffer(unsigned int bufferId)=0Gfx::CDevicepure virtual
DestroyTexture(const Texture &texture)=0Gfx::CDevicepure virtual
DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f))=0Gfx::CDevicepure virtual
DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f))=0Gfx::CDevicepure virtual
DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)=0Gfx::CDevicepure virtual
DrawPrimitives(PrimitiveType type, const Vertex *vertices, int first[], int count[], int drawCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f))=0Gfx::CDevicepure virtual
DrawPrimitives(PrimitiveType type, const VertexTex2 *vertices, int first[], int count[], int drawCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f))=0Gfx::CDevicepure virtual
DrawPrimitives(PrimitiveType type, const VertexCol *vertices, int first[], int count[], int drawCount)=0Gfx::CDevicepure virtual
DrawStaticBuffer(unsigned int bufferId)=0Gfx::CDevicepure virtual
EndScene()=0Gfx::CDevicepure virtual
GetCapabilities()Gfx::CDeviceinline
GetError()Gfx::CDeviceinline
GetFramebuffer(std::string name)=0Gfx::CDevicepure virtual
GetFrameBufferPixels() const =0Gfx::CDevicepure virtual
GetMaxAnisotropyLevel()=0Gfx::CDevicepure virtual
GetMaxLightCount()=0Gfx::CDevicepure virtual
GetMaxSamples()=0Gfx::CDevicepure virtual
GetMaxTextureSize()=0Gfx::CDevicepure virtual
GetMaxTextureStageCount()=0Gfx::CDevicepure virtual
GetName()=0Gfx::CDevicepure virtual
IsAnisotropySupported()=0Gfx::CDevicepure virtual
IsFramebufferSupported()=0Gfx::CDevicepure virtual
IsShadowMappingSupported()=0Gfx::CDevicepure virtual
m_capabilitiesGfx::CDeviceprotected
m_errorMessage (defined in Gfx::CDevice)Gfx::CDeviceprotected
SetAlphaTestFunc(CompFunc func, float refValue)=0Gfx::CDevicepure virtual
SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend)=0Gfx::CDevicepure virtual
SetClearColor(const Color &color)=0Gfx::CDevicepure virtual
SetColorMask(bool red, bool green, bool blue, bool alpha)=0Gfx::CDevicepure virtual
SetCullMode(CullMode mode)=0Gfx::CDevicepure virtual
SetDepthBias(float factor, float units)=0Gfx::CDevicepure virtual
SetDepthTestFunc(CompFunc func)=0Gfx::CDevicepure virtual
SetFillMode(FillMode mode)=0Gfx::CDevicepure virtual
SetFogParams(FogMode mode, const Color &color, float start, float end, float density)=0Gfx::CDevicepure virtual
SetGlobalAmbient(const Color &color)=0Gfx::CDevicepure virtual
SetLight(int index, const Light &light)=0Gfx::CDevicepure virtual
SetLightEnabled(int index, bool enabled)=0Gfx::CDevicepure virtual
SetMaterial(const Material &material)=0Gfx::CDevicepure virtual
SetRenderMode(RenderMode mode)=0Gfx::CDevicepure virtual
SetRenderState(RenderState state, bool enabled)=0Gfx::CDevicepure virtual
SetShadeModel(ShadeModel model)=0Gfx::CDevicepure virtual
SetShadowColor(float value)=0Gfx::CDevicepure virtual
SetTexture(int index, const Texture &texture)=0Gfx::CDevicepure virtual
SetTexture(int index, unsigned int textureId)=0Gfx::CDevicepure virtual
SetTextureEnabled(int index, bool enabled)=0Gfx::CDevicepure virtual
SetTextureStageParams(int index, const TextureStageParams &params)=0Gfx::CDevicepure virtual
SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT)=0Gfx::CDevicepure virtual
SetTransform(TransformType type, const Math::Matrix &matrix)=0Gfx::CDevicepure virtual
SetViewport(int x, int y, int width, int height)=0Gfx::CDevicepure virtual
UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex *vertices, int vertexCount)=0Gfx::CDevicepure virtual
UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2 *vertices, int vertexCount)=0Gfx::CDevicepure virtual
UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol *vertices, int vertexCount)=0Gfx::CDevicepure virtual
UpdateTexture(const Texture &texture, Math::IntPoint offset, ImageData *data, TexImgFormat format)=0Gfx::CDevicepure virtual
~CDevice() (defined in Gfx::CDevice)Gfx::CDeviceinlinevirtual