Colobot
Gfx::CCamera Member List

This is the complete list of members for Gfx::CCamera, including all inherited members.

AbortCentering()Gfx::CCamera
CalculateCameraMovement(const Event &event, bool keysAllowed=true)Gfx::CCameraprotected
CCamera() (defined in Gfx::CCamera)Gfx::CCamera
EffectFrame(const Event &event)Gfx::CCameraprotected
EventFrameBack(const Event &event) (defined in Gfx::CCamera)Gfx::CCameraprotected
EventFrameExplo(const Event &event) (defined in Gfx::CCamera)Gfx::CCameraprotected
EventFrameFix(const Event &event) (defined in Gfx::CCamera)Gfx::CCameraprotected
EventFrameFree(const Event &event, bool keysAllowed) (defined in Gfx::CCamera)Gfx::CCameraprotected
EventFrameOnBoard(const Event &event) (defined in Gfx::CCamera)Gfx::CCameraprotected
EventFrameScript(const Event &event) (defined in Gfx::CCamera)Gfx::CCameraprotected
EventFrameVisit(const Event &event) (defined in Gfx::CCamera)Gfx::CCameraprotected
EventProcess(const Event &event)Gfx::CCamera
ExcludeObject(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV)Gfx::CCameraprotected
ExcludeTerrain(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV)Gfx::CCameraprotected
FlushEffect()Gfx::CCamera
FlushOver()Gfx::CCamera
GetBlood() (defined in Gfx::CCamera)Gfx::CCamera
GetCamera(Math::Vector &eye, Math::Vector &lookat)Gfx::CCamera
GetCameraInvertX() (defined in Gfx::CCamera)Gfx::CCamera
GetCameraInvertY() (defined in Gfx::CCamera)Gfx::CCamera
GetControllingObject()Gfx::CCamera
GetEffect() (defined in Gfx::CCamera)Gfx::CCamera
GetOldCameraScroll() (defined in Gfx::CCamera)Gfx::CCamera
GetSmooth()Gfx::CCamera
GetType()Gfx::CCamera
Init(Math::Vector eye, Math::Vector lookat, float delay)Gfx::CCamera
IsCollision(Math::Vector &eye, Math::Vector lookat)Gfx::CCameraprotected
IsCollisionBack()Gfx::CCameraprotected
IsCollisionFix(Math::Vector &eye, Math::Vector lookat)Gfx::CCameraprotected
m_actualEyeGfx::CCameraprotected
m_actualLookatGfx::CCameraprotected
m_addDirectionHGfx::CCameraprotected
m_addDirectionVGfx::CCameraprotected
m_backDistGfx::CCameraprotected
m_backMinGfx::CCameraprotected
m_blood (defined in Gfx::CCamera)Gfx::CCameraprotected
m_cameraInvertX (defined in Gfx::CCamera)Gfx::CCameraprotected
m_cameraInvertY (defined in Gfx::CCamera)Gfx::CCameraprotected
m_cameraObjGfx::CCameraprotected
m_centeringAngleH (defined in Gfx::CCamera)Gfx::CCameraprotected
m_centeringAngleV (defined in Gfx::CCamera)Gfx::CCameraprotected
m_centeringCurrentH (defined in Gfx::CCamera)Gfx::CCameraprotected
m_centeringCurrentV (defined in Gfx::CCamera)Gfx::CCameraprotected
m_centeringDist (defined in Gfx::CCamera)Gfx::CCameraprotected
m_centeringPhase (defined in Gfx::CCamera)Gfx::CCameraprotected
m_centeringProgress (defined in Gfx::CCamera)Gfx::CCameraprotected
m_centeringTime (defined in Gfx::CCamera)Gfx::CCameraprotected
m_directionHGfx::CCameraprotected
m_directionVGfx::CCameraprotected
m_effect (defined in Gfx::CCamera)Gfx::CCameraprotected
m_effectForce (defined in Gfx::CCamera)Gfx::CCameraprotected
m_effectOffset (defined in Gfx::CCamera)Gfx::CCameraprotected
m_effectPos (defined in Gfx::CCamera)Gfx::CCameraprotected
m_effectProgress (defined in Gfx::CCamera)Gfx::CCameraprotected
m_effectType (defined in Gfx::CCamera)Gfx::CCameraprotected
m_engine (defined in Gfx::CCamera)Gfx::CCameraprotected
m_eyePtGfx::CCameraprotected
m_finalEyeGfx::CCameraprotected
m_finalLookatGfx::CCameraprotected
m_fixDirectionHGfx::CCameraprotected
m_fixDirectionVGfx::CCameraprotected
m_fixDistGfx::CCameraprotected
m_focus (defined in Gfx::CCamera)Gfx::CCameraprotected
m_freezeGfx::CCameraprotected
m_heightEyeGfx::CCameraprotected
m_heightLookatGfx::CCameraprotected
m_initDelayGfx::CCameraprotected
m_input (defined in Gfx::CCamera)Gfx::CCameraprotected
m_main (defined in Gfx::CCamera)Gfx::CCameraprotected
m_mouseDeltaGfx::CCameraprotected
m_mouseDeltaEdgeGfx::CCameraprotected
m_mousePosGfx::CCameraprotected
m_mouseWheelDeltaGfx::CCameraprotected
m_oldCameraScroll (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overColor (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overColorBase (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overFadeIn (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overFadeOut (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overForce (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overMode (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overTime (defined in Gfx::CCamera)Gfx::CCameraprotected
m_overType (defined in Gfx::CCamera)Gfx::CCameraprotected
m_prevEyeGfx::CCameraprotected
m_prevLookatGfx::CCameraprotected
m_scriptEye (defined in Gfx::CCamera)Gfx::CCameraprotected
m_scriptLookat (defined in Gfx::CCamera)Gfx::CCameraprotected
m_smoothGfx::CCameraprotected
m_speedGfx::CCameraprotected
m_terrain (defined in Gfx::CCamera)Gfx::CCameraprotected
m_typeGfx::CCameraprotected
m_visitDirectionVGfx::CCameraprotected
m_visitDistGfx::CCameraprotected
m_visitGoalGfx::CCameraprotected
m_visitTimeGfx::CCameraprotected
m_visitTypeGfx::CCameraprotected
m_water (defined in Gfx::CCamera)Gfx::CCameraprotected
OverFrame(const Event &event)Gfx::CCameraprotected
SetBlood(bool enable) (defined in Gfx::CCamera)Gfx::CCamera
SetCameraInvertX(bool invert) (defined in Gfx::CCamera)Gfx::CCamera
SetCameraInvertY(bool invert) (defined in Gfx::CCamera)Gfx::CCamera
SetCameraSpeed(float speed)Gfx::CCamera
SetControllingObject(CObject *object)Gfx::CCamera
SetEffect(bool enable) (defined in Gfx::CCamera)Gfx::CCamera
SetFreeze(bool freeze)Gfx::CCamera
SetOldCameraScroll(bool scroll) (defined in Gfx::CCamera)Gfx::CCamera
SetOverBaseColor(Color color)Gfx::CCamera
SetScriptCamera(Math::Vector eye, Math::Vector lookat)Gfx::CCamera
SetScriptCameraAnimate(Math::Vector eye, Math::Vector lookat)Gfx::CCamera
SetScriptCameraAnimateEye(Math::Vector eye)Gfx::CCamera
SetScriptCameraAnimateLookat(Math::Vector lookat)Gfx::CCamera
SetSmooth(CameraSmooth type)Gfx::CCamera
SetType(CameraType type)Gfx::CCamera
SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, const Math::Vector &up=Math::Vector(0.0f, 1.0f, 0.0f))Gfx::CCameraprotected
StartCentering(CObject *object, float angleH, float angleV, float dist, float time)Gfx::CCamera
StartEffect(CameraEffect effect, Math::Vector pos, float force)Gfx::CCamera
StartOver(CameraOverEffect effect, Math::Vector pos, float force)Gfx::CCamera
StartVisit(Math::Vector goal, float dist)Gfx::CCamera
StopCentering(CObject *object, float time)Gfx::CCamera
StopVisit()Gfx::CCamera
UpdateCameraAnimation(const Math::Vector &eyePt, const Math::Vector &lookatPt, float rTime)Gfx::CCameraprotected
~CCamera() (defined in Gfx::CCamera)Gfx::CCamera