23 #include "object/auto/auto.h" 45 void DeleteObject(
bool all=
false)
override;
48 bool EventProcess(
const Event &event)
override;
49 Error GetError()
override;
50 bool Abort()
override;
52 bool CreateInterface(
bool bSelect)
override;
63 AutoConvertPhase m_phase = ACP_STOP;
64 float m_progress = 0.0f;
66 float m_timeVirus = 0.0f;
67 float m_lastParticle = 0.0f;
68 bool m_bSoundClose =
false;
69 int m_soundChannel = 0;
Definition: old_object.h:79
Definition: autoconvert.h:39
Definition: parserline.h:37
ObjectType
Type of game object.
Definition: object_type.h:33
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63