Colobot
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This is the complete list of members for CMotionHuman, including all inherited members.
CMotion(COldObject *object) (defined in CMotion) | CMotion | |
CMotionHuman(COldObject *object) (defined in CMotionHuman) | CMotionHuman | |
Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager *modelManager) override (defined in CMotionHuman) | CMotionHuman | virtual |
CreatePhysics(ObjectType type) (defined in CMotionHuman) | CMotionHuman | protected |
DeleteObject(bool bAll=false) override (defined in CMotionHuman) | CMotionHuman | virtual |
EventFrame(const Event &event) (defined in CMotionHuman) | CMotionHuman | protected |
EventProcess(const Event &event) override (defined in CMotionHuman) | CMotionHuman | virtual |
GetAction() (defined in CMotion) | CMotion | virtual |
GetCirVibration() (defined in CMotion) | CMotion | virtual |
GetLinVibration() (defined in CMotion) | CMotion | virtual |
GetParam(int rank) (defined in CMotion) | CMotion | virtual |
GetTilt() (defined in CMotion) | CMotion | virtual |
m_actionTime (defined in CMotion) | CMotion | protected |
m_actionType (defined in CMotion) | CMotion | protected |
m_app (defined in CMotion) | CMotion | protected |
m_armAngles (defined in CMotionHuman) | CMotionHuman | protected |
m_armLastAction (defined in CMotionHuman) | CMotionHuman | protected |
m_armMember (defined in CMotionHuman) | CMotionHuman | protected |
m_armMemberIndex (defined in CMotionHuman) | CMotionHuman | protected |
m_armPartIndex (defined in CMotionHuman) | CMotionHuman | protected |
m_armTimeAbs (defined in CMotionHuman) | CMotionHuman | protected |
m_armTimeAction (defined in CMotionHuman) | CMotionHuman | protected |
m_armTimeIndex (defined in CMotionHuman) | CMotionHuman | protected |
m_armTimeSwim (defined in CMotionHuman) | CMotionHuman | protected |
m_bArmStop (defined in CMotionHuman) | CMotionHuman | protected |
m_bDisplayPerso (defined in CMotionHuman) | CMotionHuman | protected |
m_camera (defined in CMotion) | CMotion | protected |
m_cirVibration (defined in CMotion) | CMotion | protected |
m_engine (defined in CMotion) | CMotion | protected |
m_inclinaison (defined in CMotion) | CMotion | protected |
m_lastSoundHhh (defined in CMotionHuman) | CMotionHuman | protected |
m_lastSoundMarch (defined in CMotionHuman) | CMotionHuman | protected |
m_linVibration (defined in CMotion) | CMotion | protected |
m_main (defined in CMotion) | CMotion | protected |
m_object (defined in CMotion) | CMotion | protected |
m_particle (defined in CMotion) | CMotion | protected |
m_partiReactor (defined in CMotionHuman) | CMotionHuman | protected |
m_physics (defined in CMotion) | CMotion | protected |
m_progress (defined in CMotion) | CMotion | protected |
m_sound (defined in CMotion) | CMotion | protected |
m_terrain (defined in CMotion) | CMotion | protected |
m_time (defined in CMotionHuman) | CMotionHuman | protected |
m_tired (defined in CMotionHuman) | CMotionHuman | protected |
m_water (defined in CMotion) | CMotion | protected |
Read(CLevelParserLine *line) (defined in CMotion) | CMotion | virtual |
SetAction(int action, float time=0.2f) override (defined in CMotionHuman) | CMotionHuman | virtual |
SetCirVibration(Math::Vector dir) (defined in CMotion) | CMotion | virtual |
SetLinVibration(Math::Vector dir) (defined in CMotion) | CMotion | virtual |
SetParam(int rank, float value) (defined in CMotion) | CMotion | virtual |
SetPhysics(CPhysics *physics) (defined in CMotion) | CMotion | |
SetTilt(Math::Vector dir) (defined in CMotion) | CMotion | virtual |
StartDisplayPerso() (defined in CMotionHuman) | CMotionHuman | |
StopDisplayPerso() (defined in CMotionHuman) | CMotionHuman | |
Write(CLevelParserLine *line) (defined in CMotion) | CMotion | virtual |
~CMotion() (defined in CMotion) | CMotion | virtual |
~CMotionHuman() (defined in CMotionHuman) | CMotionHuman |