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CShieldedAutoRegenObject Class Referenceabstract

Interface for shielded objects with auto regeneration. More...

#include <shielded_auto_regen_object.h>

Inheritance diagram for CShieldedAutoRegenObject:
Inheritance graph
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Public Member Functions

 CShieldedAutoRegenObject (ObjectInterfaceTypes &types)
 
virtual float GetShieldFullRegenTime ()=0
 Return time (in seconds) required for full shield regeneration. More...
 
- Public Member Functions inherited from CShieldedObject
 CShieldedObject (ObjectInterfaceTypes &types)
 
virtual void SetShield (float level)=0
 Set shield level. More...
 
virtual float GetShield ()=0
 Get shield level. More...
 
virtual void SetMagnifyDamage (float factor)=0
 Set damage multiplier for the object (bigger = more damage, weaker shield) More...
 
virtual float GetMagnifyDamage ()=0
 Return damage multiplier for the object (bigger = more damage, weaker shield) More...
 
virtual bool IsRepairable ()=0
 Returns true if this object can be repaired in RepairStation. More...
 
- Public Member Functions inherited from CDestroyableObject
 CDestroyableObject (ObjectInterfaceTypes &types)
 
virtual void DestroyObject (DestructionType type)=0
 Destroy the object immediately. Use this only if you are 100% sure this is what you want, because object with magnifyDamage=0 should be able to bypass all damage. It's recommended to use CDamageableObject::DamageObject() instead. More...
 
virtual float GetLightningHitProbability ()=0
 Returns the distance modifier for CLightning, used to modify hit probability. Value in range [0..1], where 0 is never and 1 is normal probability. More...
 
virtual void SetDying (DeathType deathType)=0
 Set the status that means the object is currently dying. More...
 
virtual DeathType GetDying ()=0
 Return object death type. More...
 
virtual bool IsDying ()=0
 Is object currently dying? More...
 
- Public Member Functions inherited from CDamageableObject
 CDamageableObject (ObjectInterfaceTypes &types)
 
virtual bool DamageObject (DamageType type, float force=std::numeric_limits< float >::infinity())=0
 Damage the object, with the given force. Returns true if the object has been fully destroyed (assuming the object is destroyable, of course). If force == infinity, destroy immediately (this is the default value) More...
 

Detailed Description

Interface for shielded objects with auto regeneration.

Member Function Documentation

virtual float CShieldedAutoRegenObject::GetShieldFullRegenTime ( )
pure virtual

Return time (in seconds) required for full shield regeneration.

Implemented in COldObject.


The documentation for this class was generated from the following file: