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- s -
samples :
Gfx::FramebufferParams
scale :
Gfx::ModelMeshHeaderV3
secondaryTexture :
Gfx::UniformLocations
shadowColor :
Gfx::UniformLocations
shadowMatrix :
Gfx::UniformLocations
shadowRank :
Gfx::EngineObject
shadowTexture :
Gfx::UniformLocations
size :
Gfx::DeviceConfig
,
Gfx::DynamicBuffer
,
Gfx::Texture
slot :
KeyEventData
smooth :
Gfx::EngineGroundSpot
sound :
CrashSphere
specialMark :
Gfx::ModelTriangle
specular :
Gfx::Light
,
Gfx::LightLocations
,
Gfx::Material
,
Gfx::ModelTriangle
specularColor :
Gfx::UniformLocations
speed :
Gfx::CPlanet::Planet
,
Gfx::LightProgression
sphere :
CrashSphere
spotAngle :
Gfx::Light
spotCutoff :
Gfx::LightLocations
spotDirection :
Gfx::LightLocations
spotExponent :
Gfx::LightLocations
spotIntensity :
Gfx::Light
start :
Gfx::CPlanet::Planet
starting :
Gfx::LightProgression
state :
Gfx::EngineTriangle
,
Gfx::ModelTriangleV1AndV2
stencilSize :
Gfx::DeviceConfig
surface :
ImageData
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