Colobot
tasktake.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/task/task.h"
23 
24 #include "math/vector.h"
25 
26 #include "object/object_type.h"
27 
28 
29 class CObject;
30 
31 enum TaskTakeOrder
32 {
33  TTO_TAKE = 1, // takes an object
34  TTO_DEPOSE = 2, // deposes the object
35 };
36 
37 enum TaskTakeArm
38 {
39  TTA_NEUTRAL = 1, // empty arm at rest
40  TTA_FFRONT = 2, // arm on the ground
41  TTA_FRIEND = 3, // arm behind a friend robot
42 };
43 
44 
45 
46 class CTaskTake : public CForegroundTask
47 {
48 public:
49  CTaskTake(COldObject* object);
50  ~CTaskTake();
51 
52  bool EventProcess(const Event &event) override;
53 
54  Error Start();
55  Error IsEnded() override;
56  bool Abort() override;
57 
58 protected:
59  CObject* SearchTakeObject(float &angle, float dLimit, float aLimit);
60  CObject* SearchFriendObject(float &angle, float dLimit, float aLimit);
61  bool TransporterTakeObject();
62  bool TransporterDeposeObject();
63  bool IsFreeDeposeObject(Math::Vector pos);
64 
65 protected:
66  TaskTakeOrder m_order = TTO_TAKE;
67  TaskTakeArm m_arm = TTA_NEUTRAL;
68  int m_step = 0;
69  float m_speed = 0.0f;
70  float m_progress = 0.0f;
71  float m_height = 0.0f;
72  bool m_bError = false;
73  bool m_bTurn = false;
74  float m_angle = 0.0f;
75  ObjectType m_cargoType = OBJECT_NULL;
76 };
Definition: old_object.h:79
ObjectType enum.
Definition: task.h:94
Vector struct and related functions.
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Definition: tasktake.h:46
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63