Colobot
taskrecover.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/task/task.h"
24 
25 #include "math/vector.h"
26 
27 class CObject;
28 
29 enum TaskRecoverPhase
30 {
31  TRP_TURN = 1, // turns
32  TRP_MOVE = 2, // advance
33  TRP_DOWN = 3, // descends
34  TRP_OPER = 4, // operates
35  TRP_UP = 5, // back
36 };
37 
38 
39 
41 {
42 public:
43  CTaskRecover(COldObject* object);
44  ~CTaskRecover();
45 
46  bool EventProcess(const Event &event) override;
47 
48  Error Start();
49  Error IsEnded() override;
50  bool Abort() override;
51 
52 protected:
53  CObject* SearchRuin();
54 
55 protected:
56  TaskRecoverPhase m_phase = TRP_TURN;
57  float m_progress = 0.0f;
58  float m_speed = 0.0f;
59  float m_time = 0.0f;
60  float m_angle = 0.0f;
61  float m_lastParticle = 0.0f;
62  bool m_bError = false;
63  CObject* m_ruin = nullptr;
64  CObject* m_metal = nullptr;
65  Math::Vector m_recoverPos;
66  int m_soundChannel = 0;
67 };
Definition: old_object.h:79
Definition: taskrecover.h:40
Definition: task.h:94
Vector struct and related functions.
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63