Colobot
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Scene end condition. More...
#include <scene_conditions.h>
Public Member Functions | |
void | Read (CLevelParserLine *line) override |
Read from line in scene file. More... | |
bool | CheckLost () |
Checks if lost condition is met. More... | |
Error | GetMissionResult () |
Get mission result. More... | |
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bool | Check () |
Checks if this condition is met. More... | |
Public Attributes | |
int | winTeam = 0 |
int | lost = -1 |
bool | immediat = false |
If this is true, the mission ends as soon as this requirement is met, without having to complete the others. More... | |
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Math::Vector | pos = Math::Vector(0.0f, 0.0f, 0.0f)*g_unit |
float | dist = 8.0f*g_unit |
ObjectType | type = OBJECT_NULL |
float | powermin = -1 |
float | powermax = 100 |
ToolType | tool = ToolType::Other |
DriveType | drive = DriveType::Other |
bool | countTransported = true |
int | team = 0 |
int | min = 1 |
int | max = 9999 |
Additional Inherited Members | |
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int | CountObjects () |
Count all object matching the conditions. More... | |
Scene end condition.
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overridevirtual |
Read from line in scene file.
Reimplemented from CSceneCondition.
bool CSceneEndCondition::CheckLost | ( | ) |
Checks if lost condition is met.
Error CSceneEndCondition::GetMissionResult | ( | ) |
Get mission result.
bool CSceneEndCondition::immediat = false |
If this is true, the mission ends as soon as this requirement is met, without having to complete the others.