Colobot
screen_setup.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "ui/screen/screen.h"
23 
24 #include "level/robotmain.h"
25 
26 class CSettings;
27 
28 namespace Gfx
29 {
30 class CCamera;
31 }
32 
33 namespace Ui
34 {
35 
36 class CScreenSetup : public CScreen
37 {
38 public:
39  CScreenSetup();
40 
41  void SetInSimulation(bool simulationSetup);
42  virtual void SetActive() = 0;
43  static Phase GetTab();
44 
45  void CreateInterface() override;
46  bool EventProcess(const Event &event) override;
47 
48 protected:
49  CSettings* m_settings;
50  Gfx::CCamera* m_camera;
51 
52  static Phase m_tab;
53  bool m_simulationSetup;
54 };
55 
56 } // namespace Ui
Definition: robotmain.h:108
CRobotMain - main class of Colobot game engine.
Definition: screen_setup.h:36
Definition: settings.h:32
Camera moving in 3D scene.
Definition: camera.h:128
Definition: screen.h:42
Namespace for (new) graphics code.
Definition: app.h:49
Event sent by system, interface or game.
Definition: event.h:735