Colobot
transportable_object.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/object.h"
24 
30 {
31 public:
32  explicit CTransportableObject(ObjectInterfaceTypes& types)
33  {
34  types[static_cast<int>(ObjectInterfaceType::Transportable)] = true;
35  }
36  virtual ~CTransportableObject()
37  {}
38 
40  virtual void SetTransporter(CObject* transporter) = 0;
42  virtual CObject* GetTransporter() = 0;
43 
44  // TODO: This will have to be refactored while implementing new model format
45  virtual void SetTransporterPart(int part) = 0;
46 
48  inline bool IsBeingTransported()
49  {
50  return GetTransporter() != nullptr;
51  }
52 };
53 
54 inline bool IsObjectBeingTransported(CObject* obj)
55 {
57  dynamic_cast<CTransportableObject*>(obj)->IsBeingTransported();
58 }
Interface for transportable objects.
Definition: transportable_object.h:29
bool IsBeingTransported()
Return true if the object is currently transported.
Definition: transportable_object.h:48
ObjectInterfaceType enum.
bool Implements(ObjectInterfaceType type) const
Check if object implements the given type of interface.
Definition: object.h:97
CObject - base class for all game objects.
objects that can be carried by robots or astronaut
Base class for all 3D in-game objects.
Definition: object.h:63
virtual void SetTransporter(CObject *transporter)=0
Set transporter object that transports this object.
virtual CObject * GetTransporter()=0
Return transported object.