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src
ui
screen
screen_loading.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "ui/screen/screen.h"
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#include "
common/restext.h
"
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namespace
Ui
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{
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class
CScreenLoading
:
public
CScreen
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{
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public
:
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CScreenLoading
();
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void
CreateInterface()
override
;
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void
DestroyInterface();
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bool
EventProcess(
const
Event
&event)
override
;
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bool
IsVisible();
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void
SetProgress(
float
progress,
const
std::string& text,
const
std::string& details =
""
);
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void
SetProgress(
float
progress,
ResTextType
text,
const
std::string& details =
""
);
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void
SetProgress(
float
progress,
ResTextType
text,
ResTextType
details);
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protected
:
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bool
m_visible;
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float
m_lastProgress;
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std::string m_lastText;
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std::string m_lastDetails;
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};
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}
// namespace Ui
Ui
Definition:
robotmain.h:108
ResTextType
ResTextType
Text resources available for translation.
Definition:
restext.h:49
restext.h
Translation and string resource utilities.
Ui::CScreen
Definition:
screen.h:42
Ui::CScreenLoading
Definition:
screen_loading.h:29
Event
Event sent by system, interface or game.
Definition:
event.h:735
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