Colobot
pyro_manager.h
Go to the documentation of this file.
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
25 #pragma once
26 
28 
29 #include <memory>
30 #include <set>
31 
32 struct Event;
33 class CObject;
34 
35 namespace Gfx
36 {
37 
38 class CPyro;
39 using CPyroUPtr = std::unique_ptr<CPyro>;
40 
42 {
43 public:
44  CPyroManager();
45  ~CPyroManager();
46 
47  void Create(PyroType type, CObject* obj, float force=1.0f);
48  void DeleteAll();
49 
50  void CutObjectLink(CObject* obj);
51 
52  void EventProcess(const Event& event);
53 
54 private:
55  std::set<CPyroUPtr> m_pyros;
56 };
57 
58 } // namespace Gfx
PyroType
Type of pyro effect.
Definition: pyro_type.h:34
Definition: pyro_manager.h:41
PyroType enum.
Namespace for (new) graphics code.
Definition: app.h:49
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63