Colobot
Enumerations | Functions
sound_type.h File Reference

Defines the SoundType enum. More...

#include <string>
Include dependency graph for sound_type.h:

Go to the source code of this file.

Enumerations

enum  SoundType {
  SOUND_NONE = -1, SOUND_CLICK = 0, SOUND_BOUM = 1, SOUND_EXPLO = 2,
  SOUND_FLYh = 3, SOUND_FLY = 4, SOUND_STEPs = 5, SOUND_MOTORw = 6,
  SOUND_MOTORt = 7, SOUND_MOTORr = 8, SOUND_ERROR = 9, SOUND_CONVERT = 10,
  SOUND_ENERGY = 11, SOUND_PLOUF = 12, SOUND_BLUP = 13, SOUND_WARNING = 14,
  SOUND_DERRICK = 15, SOUND_LABO = 16, SOUND_STATION = 17, SOUND_REPAIR = 18,
  SOUND_RESEARCH = 19, SOUND_INSECTs = 20, SOUND_BURN = 21, SOUND_TZOING = 22,
  SOUND_GGG = 23, SOUND_MANIP = 24, SOUND_FIRE = 25, SOUND_HUMAN1 = 26,
  SOUND_STEPw = 27, SOUND_SWIM = 28, SOUND_RADAR = 29, SOUND_BUILD = 30,
  SOUND_ALARM = 31, SOUND_SLIDE = 32, SOUND_EXPLOi = 33, SOUND_INSECTa = 34,
  SOUND_INSECTb = 35, SOUND_INSECTw = 36, SOUND_INSECTm = 37, SOUND_TREMBLE = 38,
  SOUND_PSHHH = 39, SOUND_NUCLEAR = 40, SOUND_INFO = 41, SOUND_OPEN = 42,
  SOUND_CLOSE = 43, SOUND_FACTORY = 44, SOUND_EGG = 45, SOUND_MOTORs = 46,
  SOUND_MOTORi = 47, SOUND_SHIELD = 48, SOUND_FIREi = 49, SOUND_GUNDEL = 50,
  SOUND_PSHHH2 = 51, SOUND_MESSAGE = 52, SOUND_BOUMm = 53, SOUND_BOUMv = 54,
  SOUND_BOUMs = 55, SOUND_EXPLOl = 56, SOUND_EXPLOlp = 57, SOUND_EXPLOp = 58,
  SOUND_STEPh = 59, SOUND_STEPm = 60, SOUND_POWERON = 61, SOUND_POWEROFF = 62,
  SOUND_AIE = 63, SOUND_WAYPOINT = 64, SOUND_RECOVER = 65, SOUND_DEADi = 66,
  SOUND_JOSTLE = 67, SOUND_GFLAT = 68, SOUND_DEADg = 69, SOUND_DEADw = 70,
  SOUND_FLYf = 71, SOUND_ALARMt = 72, SOUND_FINDING = 73, SOUND_THUMP = 74,
  SOUND_TOUCH = 75, SOUND_BLITZ = 76, SOUND_MUSHROOM = 77, SOUND_FIREp = 78,
  SOUND_EXPLOg1 = 79, SOUND_EXPLOg2 = 80, SOUND_MOTORd = 81, SOUND_MAX
}
 Enum representing sound file. More...
 

Functions

SoundType ParseSoundType (const std::string &str)
 

Detailed Description

Defines the SoundType enum.

Enumeration Type Documentation

enum SoundType

Enum representing sound file.

Enumerator
SOUND_NONE 

Silence.

SOUND_CLICK 

Keybinding change.

SOUND_BOUM 

Landing on ground bump.

SOUND_EXPLO 

Building explosion.

SOUND_FLYh 

Jet engine (SpaceShip) landing.

SOUND_FLY 

Jet engine (SpaceShip & WingedBot) flying.

SOUND_STEPs 

Step on grass/mud.

SOUND_MOTORw 

WheeledBot engine.

SOUND_MOTORt 

TrackedBot engine.

SOUND_MOTORr 

SpecialBot engine.

SOUND_ERROR 

DisplayError message.

SOUND_CONVERT 

Converter processing.

SOUND_ENERGY 

PowerStation recharging #1/Menu particle #1.

SOUND_PLOUF 

Water splash.

SOUND_BLUP 

Swimming #1.

SOUND_WARNING 

DisplayWarning message.

SOUND_DERRICK 

Derrick digging.

SOUND_LABO 

AutoLab processing sample.

SOUND_STATION 

PowerStation recharging #2/Menu particle #2.

SOUND_REPAIR 

RepairCenter/Sniffer sniffing.

SOUND_RESEARCH 

ResearchCenter processing.

SOUND_INSECTs 

AlienSpider roar.

SOUND_BURN 

Burning.

SOUND_TZOING 

EPSITEC's Brand "TZOING!".

SOUND_GGG 

Electricity/Menu particle #3.

SOUND_MANIP 

Bot mechanic arm manipulating.

SOUND_FIRE 

ShooterBot shooting.

SOUND_HUMAN1 

Astronaut breathing.

SOUND_STEPw 

Step under the water.

SOUND_SWIM 

Swimming #2.

SOUND_RADAR 

RadarStation "DING!"/Menu particle #4.

SOUND_BUILD 

Building processing.

SOUND_ALARM 

Bot energy alarm/Menu particle #5.

SOUND_SLIDE 

WingedBot engine.

SOUND_EXPLOi 

AlienInsect exploding scream.

SOUND_INSECTa 

AlienAnt roar.

SOUND_INSECTb 

AlienWasp roar.

SOUND_INSECTw 

AlienWorm roar.

SOUND_INSECTm 

AlienQueen roar.

SOUND_TREMBLE 

Building ambient.

SOUND_PSHHH 

SpecialBot engine "PSHHH!"/Menu particle #6.

SOUND_NUCLEAR 

NuclearPlant processing.

SOUND_INFO 

DisplayInfo message/Menu particle #7.

SOUND_OPEN 

Converter open/close.

SOUND_CLOSE 

Converter slam.

SOUND_FACTORY 

BotFactory processing.

SOUND_EGG 

AlienEgg breaking eggshell.

SOUND_MOTORs 

Subber engine.

SOUND_MOTORi 

LeggedBot engine.

SOUND_SHIELD 

Shielder shielding.

SOUND_FIREi 

OrgaShooterBot shooting.

SOUND_GUNDEL 

Neutralized AlienInsect's fire under the shield.

SOUND_PSHHH2 

Shielder mechanic tower manipulating.

SOUND_MESSAGE 

DisplayMessage message.

SOUND_BOUMm 

Metal bang.

SOUND_BOUMv 

Plant bang.

SOUND_BOUMs 

Smooth bang.

SOUND_EXPLOl 

Bot explosion.

SOUND_EXPLOlp 

Power explosion.

SOUND_EXPLOp 

Bot/Power explosion.

SOUND_STEPh 

Step on a rock #1.

SOUND_STEPm 

Step on a rock #2.

SOUND_POWERON 

Power on.

SOUND_POWEROFF 

Power off.

SOUND_AIE 

Astronaut pain "AIE!".

SOUND_WAYPOINT 

WayPoint/Target2 activate/Flag placing.

SOUND_RECOVER 

Recycler sound.

SOUND_DEADi 

AlienInsect dying scream.

SOUND_JOSTLE 

Leaf shaking.

SOUND_GFLAT 

FlatGround probing/Menu particle #8.

SOUND_DEADg 

Astronaut death "AU!".

SOUND_DEADw 

Astronaut drown "AHU!AHU!".

SOUND_FLYf 

Jet engine overheating.

SOUND_ALARMt 

Bot temperature alarm/Menu particle #9.

SOUND_FINDING 

Vault opening/ProxyActivating an object.

SOUND_THUMP 

Thumper thumping.

SOUND_TOUCH 

Bot getting damage.

SOUND_BLITZ 

Thunder.

SOUND_MUSHROOM 

Mushroom poisoning.

SOUND_FIREp 

PhazerShooter shooting.

SOUND_EXPLOg1 

ShooterBots damaging objects.

SOUND_EXPLOg2 

OrgaShooterBots damaging objects.

SOUND_MOTORd 

Scribbler/ToyBot engine.

SOUND_MAX 

number of items in enum