Colobot
motionworm.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/motion/motion.h"
24 
25 
26 
27 class CMotionWorm : public CMotion
28 {
29 public:
30  CMotionWorm(COldObject* object);
31  ~CMotionWorm();
32 
33  void DeleteObject(bool bAll=false) override;
34  void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
35  bool EventProcess(const Event &event) override;
36 
37  bool SetParam(int rank, float value) override;
38  float GetParam(int rank) override;
39 
40 protected:
41  void CreatePhysics();
42  bool EventFrame(const Event &event);
43 
44 protected:
45  float m_timeUp;
46  float m_timeDown;
47  float m_armMember;
48  float m_armTimeAbs;
49  float m_armTimeMarch;
50  float m_armTimeAction;
51  short m_armAngles[3*3*3*3*10];
52  int m_armTimeIndex;
53  int m_armPartIndex;
54  int m_armMemberIndex;
55  int m_armLastAction;
56  float m_armLinSpeed;
57  float m_armCirSpeed;
58  int m_specAction;
59  float m_specTime;
60  bool m_bArmStop;
61  float m_lastParticle;
62 };
Definition: motionworm.h:27
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
Definition: motion.h:47
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735