Colobot
motionvehicle.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/motion/motion.h"
24 
25 
26 class CMotionVehicle : public CMotion
27 {
28 public:
29  CMotionVehicle(COldObject* object);
30  ~CMotionVehicle();
31 
32  void DeleteObject(bool bAll=false) override;
33  void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
34  bool EventProcess(const Event &event) override;
35 
36 protected:
37  void CreatePhysics(ObjectType type);
38  bool EventFrame(const Event &event);
39  bool EventFrameFly(const Event &event);
40  bool EventFrameInsect(const Event &event);
41  bool EventFrameCanoni(const Event &event);
42  void UpdateTrackMapping(float left, float right, ObjectType type);
43 
44 protected:
45  float m_wheelTurn[4];
46  float m_flyPaw[3];
47  float m_posTrackLeft;
48  float m_posTrackRight;
49  int m_partiReactor;
50  float m_armTimeAbs;
51  float m_armMember;
52  float m_canonTime;
53  Math::Vector m_wheelLastPos;
54  Math::Vector m_wheelLastAngle;
55  Math::Vector m_posKey;
56  bool m_bFlyFix;
57 };
Definition: motionvehicle.h:26
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
Definition: motion.h:47
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735