22 #include "object/motion/motion.h" 42 void DeleteObject(
bool bAll=
false)
override;
44 bool EventProcess(
const Event &event)
override;
45 Error SetAction(
int action,
float time=0.2f)
override;
48 void StartDisplayInfo();
49 void StopDisplayInfo();
53 bool EventFrame(
const Event &event);
57 float m_lastMotorParticle;
66 float m_blinkProgress;
Point struct and related functions.
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
2D point
Definition: point.h:50
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Definition: motiontoto.h:36
Event sent by system, interface or game.
Definition: event.h:735