214 void SetEffect(
bool enable);
216 void SetBlood(
bool enable);
218 void SetOldCameraScroll(
bool scroll);
219 bool GetOldCameraScroll();
220 void SetCameraInvertX(
bool invert);
221 bool GetCameraInvertX();
222 void SetCameraInvertY(
bool invert);
223 bool GetCameraInvertY();
238 bool EventFrameFree(
const Event &event,
bool keysAllowed);
239 bool EventFrameBack(
const Event &event);
240 bool EventFrameFix(
const Event &event);
241 bool EventFrameExplo(
const Event &event);
242 bool EventFrameOnBoard(
const Event &event);
243 bool EventFrameVisit(
const Event &event);
244 bool EventFrameScript(
const Event &event);
372 CenteringPhase m_centeringPhase;
373 float m_centeringAngleH;
374 float m_centeringAngleV;
375 float m_centeringDist;
376 float m_centeringCurrentH;
377 float m_centeringCurrentV;
378 float m_centeringTime;
379 float m_centeringProgress;
384 float m_effectProgress;
390 Color m_overColorBase;
406 bool m_oldCameraScroll;
407 bool m_cameraInvertX;
408 bool m_cameraInvertY;
float m_initDelay
Remaining time of initial camera entry animation.
Definition: camera.h:306
void SetFreeze(bool freeze)
Temporarily freeze camera movement.
Definition: camera.cpp:1485
void SetType(CameraType type)
Change the type of camera.
Definition: camera.cpp:255
CameraType
Type of camera.
Definition: camera.h:44
CameraType GetType()
Get the type of the camera.
Definition: camera.cpp:365
Math::Vector m_eyePt
CAM_TYPE_FREE: eye.
Definition: camera.h:324
Vibration during construction.
Definition: camera.h:99
Math::Vector m_actualLookat
Current aim.
Definition: camera.h:311
Math::Vector m_visitGoal
CAM_TYPE_VISIT: target position.
Definition: camera.h:353
Static camera following robot.
Definition: camera.h:57
float m_fixDist
CAM_TYPE_FIX: distance.
Definition: camera.h:346
Main graphics engine - CEngine class.
Explosion.
Definition: camera.h:95
Camera behind a robot.
Definition: camera.h:55
void StopVisit()
Stop visit camera.
Definition: camera.cpp:390
Free camera.
Definition: camera.h:49
void IsCollisionBack()
Avoid the obstacles (CAM_TYPE_BACK)
Definition: camera.cpp:818
Math::Vector m_actualEye
Current eye.
Definition: camera.h:309
void StartOver(CameraOverEffect effect, Math::Vector pos, float force)
Starts camera overlay effect.
Definition: camera.cpp:596
Math::Point m_mousePos
Last known mouse position, used to calculate change since last frame.
Definition: camera.h:364
void SetScriptCamera(Math::Vector eye, Math::Vector lookat)
Script camera: Set camera position.
Definition: camera.cpp:1381
void StartVisit(Math::Vector goal, float dist)
Start visit camera.
Definition: camera.cpp:380
Math::Vector m_prevEye
Eye position at the moment of entering CAM_TYPE_INFO/CAM_TYPE_VISIT.
Definition: camera.h:317
float m_speed
CAM_TYPE_FREE: speed of movement.
Definition: camera.h:334
Digging in.
Definition: camera.h:91
void AbortCentering()
Abort centering animation in the current position.
Definition: camera.cpp:452
CameraOverEffect
Definition: camera.h:104
float m_backMin
CAM_TYPE_BACK: minimal distance.
Definition: camera.h:339
CameraSmooth
Definition: camera.h:68
float m_directionH
CAM_TYPE_FREE: horizontal direction.
Definition: camera.h:326
void SetControllingObject(CObject *object)
Sets the object controlling the camera.
Definition: camera.cpp:245
Lightning.
Definition: camera.h:117
void IsCollision(Math::Vector &eye, Math::Vector lookat)
Avoid the obstacles.
Definition: camera.cpp:811
void SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, const Math::Vector &up=Math::Vector(0.0f, 1.0f, 0.0f))
Updates the location and direction of the camera in the 3D engine.
Definition: camera.cpp:1396
float m_visitTime
CAM_TYPE_VISIT: relative time.
Definition: camera.h:357
bool m_freeze
Is camera frozen?
Definition: camera.h:400
void SetSmooth(CameraSmooth type)
Set smoothing mode.
Definition: camera.cpp:370
Hard landing.
Definition: camera.h:93
No effect.
Definition: camera.h:107
Definition: robotmain.h:159
CameraSmooth GetSmooth()
Get smoothing mode.
Definition: camera.cpp:375
Sharp.
Definition: camera.h:71
void FlushEffect()
Removes the camera shake effect.
Definition: camera.cpp:469
float m_addDirectionV
CAM_TYPE_BACK: additional vertical direction.
Definition: camera.h:343
White -> nothing.
Definition: camera.h:111
CameraEffect
Definition: camera.h:86
bool StopCentering(CObject *object, float time)
Go back to normal position after showing some happening action.
Definition: camera.cpp:427
Math::Vector CalculateCameraMovement(const Event &event, bool keysAllowed=true)
Calculate camera movement (from user inputs) to apply.
Definition: camera.cpp:1454
float m_visitDist
CAM_TYPE_VISIT: distance.
Definition: camera.h:355
CObject * GetControllingObject()
Gets the object controlling the camera.
Definition: camera.cpp:250
Math::Point m_mouseDelta
Change of mouse position since last frame.
Definition: camera.h:366
float m_mouseWheelDelta
Change of mouse wheel since last frame.
Definition: camera.h:370
float m_heightLookat
CAM_TYPE_FREE: height above the ground.
Definition: camera.h:332
CameraSmooth m_smooth
Type of smoothing.
Definition: camera.h:301
float m_directionV
CAM_TYPE_FREE: vertical direction.
Definition: camera.h:328
2D point
Definition: point.h:50
Math::Vector m_finalLookat
Final lookat.
Definition: camera.h:315
void SetScriptCameraAnimate(Math::Vector eye, Math::Vector lookat)
Script camera: Animate to given camera position.
Definition: camera.cpp:1390
float m_fixDirectionV
CAM_TYPE_FIX: vertical direction.
Definition: camera.h:350
Camera while editing a program.
Definition: camera.h:51
void EffectFrame(const Event &event)
Advances the effect of the camera.
Definition: camera.cpp:489
void SetCameraSpeed(float speed)
Set camera speed.
Definition: camera.cpp:1449
Math::Vector m_prevLookat
Lookat position at the moment of entering CAM_TYPE_INFO/CAM_TYPE_VISIT.
Definition: camera.h:319
float m_fixDirectionH
CAM_TYPE_FIX: horizontal direction.
Definition: camera.h:348
float m_addDirectionH
CAM_TYPE_BACK: additional horizontal direction.
Definition: camera.h:341
void IsCollisionFix(Math::Vector &eye, Math::Vector lookat)
Avoid the obstacles (CAM_TYPE_FIX or CAM_TYPE_PLANE)
Definition: camera.cpp:905
bool StartCentering(CObject *object, float angleH, float angleV, float dist, float time)
Move camera to show happening action.
Definition: camera.cpp:401
Camera moving in 3D scene.
Definition: camera.h:128
float m_visitDirectionV
CAM_TYPE_VISIT: direction.
Definition: camera.h:361
Flash red.
Definition: camera.h:109
Terrain loader/generator and manager.
Definition: terrain.h:147
Normal.
Definition: camera.h:73
void SetScriptCameraAnimateLookat(Math::Vector lookat)
Script camera: Animate to given lookat position.
Definition: camera.cpp:1376
Namespace for (new) graphics code.
Definition: app.h:49
Camera on board a robot.
Definition: camera.h:53
Overheated reactor.
Definition: camera.h:101
The graphics engine.
Definition: engine.h:585
void SetOverBaseColor(Color color)
Specifies camera overlay effect base color.
Definition: camera.cpp:591
Visit camera, rotates around given position.
Definition: camera.h:63
Static camera height.
Definition: camera.h:65
CameraType m_type
The type of camera.
Definition: camera.h:299
No effect.
Definition: camera.h:89
Hard.
Definition: camera.h:75
void UpdateCameraAnimation(const Math::Vector &eyePt, const Math::Vector &lookatPt, float rTime)
Calculates camera animation and sends updated camera position to the 3D engine.
Definition: camera.cpp:751
Nothing -> blue.
Definition: camera.h:115
Camera during a cutscene.
Definition: camera.h:61
Water manager/renderer.
Definition: water.h:72
bool EventProcess(const Event &event)
Management of an event.
Definition: camera.cpp:945
Math::Vector m_finalEye
Final eye.
Definition: camera.h:313
CameraType m_visitType
CAM_TYPE_VISIT: initial type.
Definition: camera.h:359
Math::Point m_mouseDeltaEdge
Change of camera position caused by edge camera.
Definition: camera.h:368
3D (3x1) vector
Definition: vector.h:53
CObject * m_cameraObj
Object linked to the camera.
Definition: camera.h:303
void OverFrame(const Event &event)
Advanced overlay effect in the foreground.
Definition: camera.cpp:664
Undefined.
Definition: camera.h:47
float m_backDist
CAM_TYPE_BACK: distance.
Definition: camera.h:337
void FlushOver()
Removes camera overlay effect.
Definition: camera.cpp:584
void Init(Math::Vector eye, Math::Vector lookat, float delay)
Initializes the camera.
Definition: camera.cpp:209
float m_heightEye
CAM_TYPE_FREE: height above the ground.
Definition: camera.h:330
RGBA color.
Definition: color.h:39
Math::Vector ExcludeObject(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV)
Adjusts the camera not to enter an object.
Definition: camera.cpp:1422
void SetScriptCameraAnimateEye(Math::Vector eye)
Script camera: Animate to given eye position.
Definition: camera.cpp:1371
Camera steady after explosion.
Definition: camera.h:59
Event sent by system, interface or game.
Definition: event.h:735
Shot by an enemy.
Definition: camera.h:97
void StartEffect(CameraEffect effect, Math::Vector pos, float force)
Starts a camera shake effect.
Definition: camera.cpp:479
Base class for all 3D in-game objects.
Definition: object.h:63
void GetCamera(Math::Vector &eye, Math::Vector &lookat)
Returns the current point of view of the camera.
Definition: camera.cpp:395
Math::Vector ExcludeTerrain(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV)
Adjusts the camera not to enter the ground.
Definition: camera.cpp:1405
Nothing -> white.
Definition: camera.h:113