Colobot
destroyable_object.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/interface/damageable_object.h"
23 
28 enum class DestructionType
29 {
30  NoEffect = 0,
31  Explosion = 1,
32  ExplosionWater = 2,
33  Burn = 3,
34  Drowned = 4,
35 };
36 
41 enum class DeathType
42 {
43  Alive = -1,
44  Exploding,
45  Burning,
46  Dead
47 };
48 
56 {
57 public:
58  explicit CDestroyableObject(ObjectInterfaceTypes& types)
59  : CDamageableObject(types)
60  {
61  types[static_cast<int>(ObjectInterfaceType::Destroyable)] = true;
62  }
63  virtual ~CDestroyableObject()
64  {}
65 
67 
68  virtual void DestroyObject(DestructionType type) = 0;
69 
71  virtual float GetLightningHitProbability() = 0;
72 
74  virtual void SetDying(DeathType deathType) = 0;
76  virtual DeathType GetDying() = 0;
78  virtual bool IsDying() = 0;
79 };
objects that can be destroyed (base for Shielded and Fragile)
Interface for objects that can be destroyed.
Definition: destroyable_object.h:55
Interface for objects that generate particles when hit.
Definition: damageable_object.h:47