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src
ui
debug_menu.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "
math/point.h
"
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#include "
object/object_type.h
"
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class
CRobotMain
;
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class
CObjectManager
;
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class
CSoundInterface
;
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struct
Event
;
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namespace
Gfx
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{
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class
CEngine;
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}
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namespace
Ui
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{
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class
CInterface;
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class
CDebugMenu
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{
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public
:
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CDebugMenu
(
CRobotMain
*
main
,
Gfx::CEngine
* engine,
CObjectManager
* objMan,
CSoundInterface
* sound);
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virtual
~
CDebugMenu
();
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void
ToggleInterface();
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bool
EventProcess(
const
Event
& event);
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protected
:
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void
CreateInterface();
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void
CreateSpawnInterface();
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void
UpdateInterface();
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void
DestroyInterface();
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bool
HandleSpawnObject(
ObjectType
type,
Math::Point
mousePos);
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bool
HandleLightning(
Math::Point
mousePos);
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bool
HandleTeleport(
Math::Point
mousePos);
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protected
:
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CRobotMain
* m_main;
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CInterface
* m_interface;
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Gfx::CEngine
* m_engine;
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CObjectManager
* m_objMan;
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CSoundInterface
* m_sound;
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ObjectType
m_spawningType = OBJECT_NULL;
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bool
m_lightningActive =
false
;
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bool
m_teleportActive =
false
;
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};
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}
Ui
Definition:
robotmain.h:108
point.h
Point struct and related functions.
object_type.h
ObjectType enum.
CRobotMain
Definition:
robotmain.h:159
Ui::CDebugMenu
Definition:
debug_menu.h:40
Math::Point
2D point
Definition:
point.h:50
Gfx
Namespace for (new) graphics code.
Definition:
app.h:49
Gfx::CEngine
The graphics engine.
Definition:
engine.h:585
ObjectType
ObjectType
Type of game object.
Definition:
object_type.h:33
CObjectManager
Manages CObject instances.
Definition:
object_manager.h:148
Event
Event sent by system, interface or game.
Definition:
event.h:735
main
int main(int argc, char *argv[])
Entry point to the program.
Definition:
main.cpp:93
Ui::CInterface
Definition:
interface.h:59
CSoundInterface
Sound plugin interface.
Definition:
sound.h:60
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