Colobot
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Tier 3 of object tree (data) More...
#include <engine.h>
Public Member Functions | |
EngineBaseObjDataTier (EngineTriangleType type=ENG_TRIANGLE_TYPE_TRIANGLES, const Material &material=Material(), int state=ENG_RSTATE_NORMAL) | |
Public Attributes | |
EngineTriangleType | type |
Material | material |
int | state |
std::vector< VertexTex2 > | vertices |
unsigned int | staticBufferId |
bool | updateStaticBuffer |
Tier 3 of object tree (data)