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Gfx::EngineBaseObject Struct Reference

Public Member Functions

void LoadDefault ()
 

Public Attributes

bool used = false
 If true, base object is valid in objects vector. More...
 
int totalTriangles = 0
 Number of triangles. More...
 
Math::Vector bboxMin
 Bounding box min (origin 0,0,0 always included) More...
 
Math::Vector bboxMax
 bounding box max (origin 0,0,0 always included) More...
 
float radius = 0.0f
 Radius of the sphere at the origin. More...
 
std::vector< EngineBaseObjTexTiernext
 Next tier (Tex) More...
 

Member Data Documentation

bool Gfx::EngineBaseObject::used = false

If true, base object is valid in objects vector.

int Gfx::EngineBaseObject::totalTriangles = 0

Number of triangles.

Math::Vector Gfx::EngineBaseObject::bboxMin

Bounding box min (origin 0,0,0 always included)

Math::Vector Gfx::EngineBaseObject::bboxMax

bounding box max (origin 0,0,0 always included)

float Gfx::EngineBaseObject::radius = 0.0f

Radius of the sphere at the origin.

std::vector<EngineBaseObjTexTier> Gfx::EngineBaseObject::next

Next tier (Tex)


The documentation for this struct was generated from the following file: