Colobot
object_create_exception.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/object_type.h"
23 
24 #include <stdexcept>
25 #include <boost/lexical_cast.hpp>
26 
27 class CObjectCreateException : public std::runtime_error
28 {
29 public:
30  explicit CObjectCreateException(const std::string& error, ObjectType type)
31  : std::runtime_error("Error creating object type " + boost::lexical_cast<std::string>(type))
32  {}
33  explicit CObjectCreateException(const std::string& error, ObjectType type, const std::string& modelName)
34  : std::runtime_error("Error creating object type " +
35  boost::lexical_cast<std::string>(type) +
36  " from model " + modelName + ": " + error)
37  {}
38 };
ObjectType enum.
Definition: object_create_exception.h:27
ObjectType
Type of game object.
Definition: object_type.h:33