23 #include "object/auto/auto.h" 43 void DeleteObject(
bool bAll=
false)
override;
46 bool EventProcess(
const Event &event)
override;
47 Error GetError()
override;
49 bool CreateInterface(
bool bSelect)
override;
57 void DownKeys(
float progress);
62 AutoVaultPhase m_phase = ASAP_WAIT;
63 float m_progress = 0.0f;
65 float m_timeVirus = 0.0f;
66 float m_lastParticle = 0.0f;
67 int m_channelSound = 0;
70 float m_actualAngle = 0.0f;
71 float m_finalAngle = 0.0f;
74 int m_keyParti[4] = {};
Definition: autovault.h:37
Definition: old_object.h:79
Definition: parserline.h:37
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63