Colobot
mainshort.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "common/event.h"
23 
24 #include "math/point.h"
25 
26 #include "object/object_type.h"
27 
28 #include <vector>
29 
30 class CRobotMain;
31 class CObject;
32 
33 namespace Gfx
34 {
35 class CEngine;
36 } // namespace Gfx
37 
38 namespace Ui
39 {
40 
41 class CInterface;
42 
44 {
45 public:
46  CMainShort();
47  ~CMainShort();
48 
49  void SetMode(bool bBuilding);
50  bool CreateShortcuts();
51  bool UpdateShortcuts();
52  void SelectShortcut(EventType event);
53  void SelectNext();
54  CObject* DetectShort(Math::Point pos);
55  void SetHighlight(CObject* pObj);
56 
57 protected:
58  int GetShortcutIcon(ObjectType type);
59 
60 protected:
61  CEventQueue* m_event;
62  Gfx::CEngine* m_engine;
63  CInterface* m_interface;
64  CRobotMain* m_main;
65 
66  std::vector<CObject*> m_shortcuts;
67  bool m_bBuilding;
68 };
69 
70 } // namespace Ui
Definition: robotmain.h:108
Point struct and related functions.
Global event queue.
Definition: event.h:866
ObjectType enum.
Definition: robotmain.h:159
Definition: mainshort.h:43
2D point
Definition: point.h:50
Namespace for (new) graphics code.
Definition: app.h:49
The graphics engine.
Definition: engine.h:585
Event types, structs and event queue.
ObjectType
Type of game object.
Definition: object_type.h:33
EventType
Type of event message.
Definition: event.h:41
Definition: interface.h:59
Base class for all 3D in-game objects.
Definition: object.h:63