Colobot
screen_level_list.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "ui/screen/screen.h"
23 
24 #include "level/level_category.h"
25 
26 #include <map>
27 #include <vector>
28 
29 namespace Ui
30 {
31 class CMainDialog;
32 
33 class CScreenLevelList : public CScreen
34 {
35 public:
36  CScreenLevelList(Ui::CMainDialog* mainDialog);
37 
38  void SetLevelCategory(LevelCategory category);
39 
40  void CreateInterface() override;
41  bool EventProcess(const Event &event) override;
42 
43  void SetSelection(LevelCategory category, int chap, int rank);
44 
45  bool GetSceneSoluce();
46 
47  void AllMissionUpdate();
48  void ShowSoluceUpdate();
49 
50  void UpdateChapterPassed();
51  void NextMission();
52 
53  void UpdateCustomLevelList();
54  std::string GetCustomLevelName(int id);
55  const std::vector<std::string>& GetCustomLevelList();
56 
57 protected:
58  void UpdateSceneChap(int &chap);
59  void UpdateSceneList(int chap, int &sel);
60  void UpdateSceneResume(int chap, int rank);
61 
62 protected:
63  Ui::CMainDialog* m_dialog;
64 
65  LevelCategory m_category;
66 
67  bool m_sceneSoluce;
68 
69  std::map<LevelCategory, int> m_chap; // selected chapter (0..8)
70  std::map<LevelCategory, int> m_sel; // chosen mission (0..98)
71  int m_maxList;
72 
73  std::vector<std::string> m_customLevelList;
74 
75  int m_accessChap;
76 };
77 
78 } // namespace Ui
Definition: maindialog.h:46
Definition: screen_level_list.h:33
Definition: robotmain.h:108
Definition: screen.h:42
Event sent by system, interface or game.
Definition: event.h:735