Colobot
|
A spot (large shadow) drawn on the ground by the graphics engine. More...
#include <engine.h>
Public Member Functions | |
void | LoadDefault () |
Public Attributes | |
bool | used = false |
If true, ground spot is valid. More... | |
Color | color |
Color of the shadow. More... | |
float | min = 0.0f |
Min altitude. More... | |
float | max = 0.0f |
Max altitude. More... | |
float | smooth = 0.0f |
Transition area. More... | |
Math::Vector | pos |
Position for the shadow. More... | |
float | radius = 0.0f |
Radius of the shadow. More... | |
Math::Vector | drawPos |
Position of the shadow drawn. More... | |
float | drawRadius = 0.0f |
Radius of the shadow drawn. More... | |
A spot (large shadow) drawn on the ground by the graphics engine.
bool Gfx::EngineGroundSpot::used = false |
If true, ground spot is valid.
float Gfx::EngineGroundSpot::min = 0.0f |
Min altitude.
float Gfx::EngineGroundSpot::max = 0.0f |
Max altitude.
float Gfx::EngineGroundSpot::smooth = 0.0f |
Transition area.
Math::Vector Gfx::EngineGroundSpot::pos |
Position for the shadow.
float Gfx::EngineGroundSpot::radius = 0.0f |
Radius of the shadow.
Math::Vector Gfx::EngineGroundSpot::drawPos |
Position of the shadow drawn.
float Gfx::EngineGroundSpot::drawRadius = 0.0f |
Radius of the shadow drawn.