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This is the complete list of members for Gfx::CCamera, including all inherited members.
AbortCentering() | Gfx::CCamera | |
CalculateCameraMovement(const Event &event, bool keysAllowed=true) | Gfx::CCamera | protected |
CCamera() (defined in Gfx::CCamera) | Gfx::CCamera | |
EffectFrame(const Event &event) | Gfx::CCamera | protected |
EventFrameBack(const Event &event) (defined in Gfx::CCamera) | Gfx::CCamera | protected |
EventFrameExplo(const Event &event) (defined in Gfx::CCamera) | Gfx::CCamera | protected |
EventFrameFix(const Event &event) (defined in Gfx::CCamera) | Gfx::CCamera | protected |
EventFrameFree(const Event &event, bool keysAllowed) (defined in Gfx::CCamera) | Gfx::CCamera | protected |
EventFrameOnBoard(const Event &event) (defined in Gfx::CCamera) | Gfx::CCamera | protected |
EventFrameScript(const Event &event) (defined in Gfx::CCamera) | Gfx::CCamera | protected |
EventFrameVisit(const Event &event) (defined in Gfx::CCamera) | Gfx::CCamera | protected |
EventProcess(const Event &event) | Gfx::CCamera | |
ExcludeObject(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV) | Gfx::CCamera | protected |
ExcludeTerrain(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV) | Gfx::CCamera | protected |
FlushEffect() | Gfx::CCamera | |
FlushOver() | Gfx::CCamera | |
GetBlood() (defined in Gfx::CCamera) | Gfx::CCamera | |
GetCamera(Math::Vector &eye, Math::Vector &lookat) | Gfx::CCamera | |
GetCameraInvertX() (defined in Gfx::CCamera) | Gfx::CCamera | |
GetCameraInvertY() (defined in Gfx::CCamera) | Gfx::CCamera | |
GetControllingObject() | Gfx::CCamera | |
GetEffect() (defined in Gfx::CCamera) | Gfx::CCamera | |
GetOldCameraScroll() (defined in Gfx::CCamera) | Gfx::CCamera | |
GetSmooth() | Gfx::CCamera | |
GetType() | Gfx::CCamera | |
Init(Math::Vector eye, Math::Vector lookat, float delay) | Gfx::CCamera | |
IsCollision(Math::Vector &eye, Math::Vector lookat) | Gfx::CCamera | protected |
IsCollisionBack() | Gfx::CCamera | protected |
IsCollisionFix(Math::Vector &eye, Math::Vector lookat) | Gfx::CCamera | protected |
m_actualEye | Gfx::CCamera | protected |
m_actualLookat | Gfx::CCamera | protected |
m_addDirectionH | Gfx::CCamera | protected |
m_addDirectionV | Gfx::CCamera | protected |
m_backDist | Gfx::CCamera | protected |
m_backMin | Gfx::CCamera | protected |
m_blood (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_cameraInvertX (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_cameraInvertY (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_cameraObj | Gfx::CCamera | protected |
m_centeringAngleH (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_centeringAngleV (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_centeringCurrentH (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_centeringCurrentV (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_centeringDist (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_centeringPhase (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_centeringProgress (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_centeringTime (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_directionH | Gfx::CCamera | protected |
m_directionV | Gfx::CCamera | protected |
m_effect (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_effectForce (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_effectOffset (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_effectPos (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_effectProgress (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_effectType (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_engine (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_eyePt | Gfx::CCamera | protected |
m_finalEye | Gfx::CCamera | protected |
m_finalLookat | Gfx::CCamera | protected |
m_fixDirectionH | Gfx::CCamera | protected |
m_fixDirectionV | Gfx::CCamera | protected |
m_fixDist | Gfx::CCamera | protected |
m_focus (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_freeze | Gfx::CCamera | protected |
m_heightEye | Gfx::CCamera | protected |
m_heightLookat | Gfx::CCamera | protected |
m_initDelay | Gfx::CCamera | protected |
m_input (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_main (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_mouseDelta | Gfx::CCamera | protected |
m_mouseDeltaEdge | Gfx::CCamera | protected |
m_mousePos | Gfx::CCamera | protected |
m_mouseWheelDelta | Gfx::CCamera | protected |
m_oldCameraScroll (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overColor (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overColorBase (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overFadeIn (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overFadeOut (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overForce (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overMode (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overTime (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_overType (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_prevEye | Gfx::CCamera | protected |
m_prevLookat | Gfx::CCamera | protected |
m_scriptEye (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_scriptLookat (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_smooth | Gfx::CCamera | protected |
m_speed | Gfx::CCamera | protected |
m_terrain (defined in Gfx::CCamera) | Gfx::CCamera | protected |
m_type | Gfx::CCamera | protected |
m_visitDirectionV | Gfx::CCamera | protected |
m_visitDist | Gfx::CCamera | protected |
m_visitGoal | Gfx::CCamera | protected |
m_visitTime | Gfx::CCamera | protected |
m_visitType | Gfx::CCamera | protected |
m_water (defined in Gfx::CCamera) | Gfx::CCamera | protected |
OverFrame(const Event &event) | Gfx::CCamera | protected |
SetBlood(bool enable) (defined in Gfx::CCamera) | Gfx::CCamera | |
SetCameraInvertX(bool invert) (defined in Gfx::CCamera) | Gfx::CCamera | |
SetCameraInvertY(bool invert) (defined in Gfx::CCamera) | Gfx::CCamera | |
SetCameraSpeed(float speed) | Gfx::CCamera | |
SetControllingObject(CObject *object) | Gfx::CCamera | |
SetEffect(bool enable) (defined in Gfx::CCamera) | Gfx::CCamera | |
SetFreeze(bool freeze) | Gfx::CCamera | |
SetOldCameraScroll(bool scroll) (defined in Gfx::CCamera) | Gfx::CCamera | |
SetOverBaseColor(Color color) | Gfx::CCamera | |
SetScriptCamera(Math::Vector eye, Math::Vector lookat) | Gfx::CCamera | |
SetScriptCameraAnimate(Math::Vector eye, Math::Vector lookat) | Gfx::CCamera | |
SetScriptCameraAnimateEye(Math::Vector eye) | Gfx::CCamera | |
SetScriptCameraAnimateLookat(Math::Vector lookat) | Gfx::CCamera | |
SetSmooth(CameraSmooth type) | Gfx::CCamera | |
SetType(CameraType type) | Gfx::CCamera | |
SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, const Math::Vector &up=Math::Vector(0.0f, 1.0f, 0.0f)) | Gfx::CCamera | protected |
StartCentering(CObject *object, float angleH, float angleV, float dist, float time) | Gfx::CCamera | |
StartEffect(CameraEffect effect, Math::Vector pos, float force) | Gfx::CCamera | |
StartOver(CameraOverEffect effect, Math::Vector pos, float force) | Gfx::CCamera | |
StartVisit(Math::Vector goal, float dist) | Gfx::CCamera | |
StopCentering(CObject *object, float time) | Gfx::CCamera | |
StopVisit() | Gfx::CCamera | |
UpdateCameraAnimation(const Math::Vector &eyePt, const Math::Vector &lookatPt, float rTime) | Gfx::CCamera | protected |
~CCamera() (defined in Gfx::CCamera) | Gfx::CCamera |