23 #include "object/motion/motion.h" 27 enum MotionHumanAction
38 enum MotionHumanSpecialAction
65 void DeleteObject(
bool bAll=
false)
override;
67 bool EventProcess(
const Event &event)
override;
68 Error SetAction(
int action,
float time=0.2f)
override;
70 void StartDisplayPerso();
71 void StopDisplayPerso();
75 bool EventFrame(
const Event &event);
81 float m_armTimeAction;
83 short m_armAngles[3*3*3*3*7 + 3*3*3*16];
89 float m_lastSoundMarch;
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
Definition: motionhuman.h:59
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735