Colobot
autorepair.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 
26 class CObject;
27 
28 enum AutoRepairPhase
29 {
30  ARP_WAIT = 1, // expected metal
31  ARP_DOWN = 2, // down the cover
32  ARP_REPAIR = 3, // repair the vehicle
33  ARP_UP = 4, // back cover
34 
35 };
36 
37 
38 
39 class CAutoRepair : public CAuto
40 {
41 public:
42  CAutoRepair(COldObject* object);
43  ~CAutoRepair();
44 
45  void DeleteObject(bool bAll=false) override;
46 
47  void Init() override;
48  bool EventProcess(const Event &event) override;
49  Error GetError() override;
50 
51  bool CreateInterface(bool bSelect) override;
52 
53  bool Write(CLevelParserLine* line) override;
54  bool Read(CLevelParserLine* line) override;
55 
56 protected:
57  CObject* SearchVehicle();
58 
59 protected:
60  AutoRepairPhase m_phase = ARP_WAIT;
61  float m_progress = 0.0f;
62  float m_speed = 0.0f;
63  float m_timeVirus = 0.0f;
64  float m_lastParticle = 0.0f;
65 };
Definition: old_object.h:79
Definition: auto.h:53
Definition: parserline.h:37
Definition: autorepair.h:39
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63