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device.h File Reference

Abstract graphics device - CDevice class and related structs/enums. More...

#include "graphics/core/color.h"
#include "graphics/core/texture.h"
#include "math/intpoint.h"
#include <memory>
#include <string>
Include dependency graph for device.h:

Go to the source code of this file.

Classes

struct  Gfx::DeviceConfig
 General config for graphics device. More...
 
struct  Gfx::DeviceCapabilities
 This structs contains various capabilities of graphics device. More...
 
class  Gfx::CFrameBufferPixels
 
class  Gfx::CDevice
 Abstract interface of graphics device. More...
 

Namespaces

 Math
 Namespace for (new) math code.
 
 Gfx
 Namespace for (new) graphics code.
 

Enumerations

enum  Gfx::TextureUnit { TEXTURE_PRIMARY = 0, TEXTURE_SECONDARY = 1, TEXTURE_SHADOW = 2 }
 Texture unit values for binding textures. More...
 
enum  Gfx::TransformType { TRANSFORM_WORLD, TRANSFORM_VIEW, TRANSFORM_PROJECTION, TRANSFORM_SHADOW }
 Type of transformation in rendering pipeline. More...
 
enum  Gfx::RenderState {
  RENDER_STATE_LIGHTING, RENDER_STATE_BLENDING, RENDER_STATE_FOG, RENDER_STATE_DEPTH_TEST,
  RENDER_STATE_DEPTH_WRITE, RENDER_STATE_ALPHA_TEST, RENDER_STATE_CULLING, RENDER_STATE_DEPTH_BIAS,
  RENDER_STATE_SHADOW_MAPPING
}
 Render states that can be enabled/disabled. More...
 
enum  Gfx::RenderMode { RENDER_MODE_NORMAL, RENDER_MODE_INTERFACE, RENDER_MODE_SHADOW }
 Render modes the graphics device can be in. More...
 
enum  Gfx::CompFunc {
  COMP_FUNC_NEVER, COMP_FUNC_LESS, COMP_FUNC_EQUAL, COMP_FUNC_NOTEQUAL,
  COMP_FUNC_LEQUAL, COMP_FUNC_GREATER, COMP_FUNC_GEQUAL, COMP_FUNC_ALWAYS
}
 Type of function used to compare values. More...
 
enum  Gfx::BlendFunc {
  BLEND_ZERO, BLEND_ONE, BLEND_SRC_COLOR, BLEND_INV_SRC_COLOR,
  BLEND_DST_COLOR, BLEND_INV_DST_COLOR, BLEND_SRC_ALPHA, BLEND_INV_SRC_ALPHA,
  BLEND_DST_ALPHA, BLEND_INV_DST_ALPHA, BLEND_SRC_ALPHA_SATURATE
}
 Type of blending function. More...
 
enum  Gfx::FogMode { FOG_LINEAR, FOG_EXP, FOG_EXP2 }
 Type of fog calculation function. More...
 
enum  Gfx::CullMode { Gfx::CULL_CW, Gfx::CULL_CCW }
 Culling mode for polygons. More...
 
enum  Gfx::ShadeModel { SHADE_FLAT, SHADE_SMOOTH }
 Shade model used in rendering. More...
 
enum  Gfx::FillMode { Gfx::FILL_POINT, Gfx::FILL_LINES, Gfx::FILL_POLY }
 Polygon fill mode. More...
 
enum  Gfx::PrimitiveType {
  PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_TRIANGLES,
  PRIMITIVE_TRIANGLE_STRIP
}
 Type of primitive to render. More...
 
enum  Gfx::FrustumPlane {
  FRUSTUM_PLANE_LEFT = 0x01, FRUSTUM_PLANE_RIGHT = 0x02, FRUSTUM_PLANE_TOP = 0x04, FRUSTUM_PLANE_BOTTOM = 0x08,
  FRUSTUM_PLANE_FRONT = 0x10, FRUSTUM_PLANE_BACK = 0x20, FRUSTUM_PLANE_ALL
}
 Planes of frustum space. More...
 
enum  Gfx::RenderTarget { RENDER_TARGET_COLOR, RENDER_TARGET_DEPTH, RENDER_TARGET_STENCIL }
 Render targets for rendering to textures. More...
 

Detailed Description

Abstract graphics device - CDevice class and related structs/enums.