Colobot
damageable_object.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
23 
24 #include <limits>
25 
30 enum class DamageType
31 {
32  Fire = 1,
33  Organic = 2,
34  Phazer = 3,
35  Tower = 4,
36  FallingObject = 5,
37  Explosive = 6,
38  Collision = 7,
39  Lightning = 8,
40  Fall = 9,
41 };
42 
48 {
49 public:
50  explicit CDamageableObject(ObjectInterfaceTypes& types)
51  {
52  types[static_cast<int>(ObjectInterfaceType::Damageable)] = true;
53  }
54  virtual ~CDamageableObject()
55  {}
56 
58 
59  virtual bool DamageObject(DamageType type, float force = std::numeric_limits<float>::infinity()) = 0;
60 };
ObjectInterfaceType enum.
objects that generate particles when hit
Interface for objects that generate particles when hit.
Definition: damageable_object.h:47