Colobot
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Main graphics engine - CEngine class. More...
#include "common/singleton.h"
#include "graphics/core/color.h"
#include "graphics/core/material.h"
#include "graphics/core/texture.h"
#include "graphics/core/vertex.h"
#include "math/intpoint.h"
#include "math/matrix.h"
#include "math/point.h"
#include "math/sphere.h"
#include "math/vector.h"
#include <string>
#include <vector>
#include <map>
#include <set>
#include <memory>
#include <unordered_map>
Go to the source code of this file.
Classes | |
struct | Gfx::EngineTriangle |
A triangle drawn by the graphics engine. More... | |
struct | Gfx::EngineBaseObjDataTier |
Tier 3 of object tree (data) More... | |
struct | Gfx::EngineBaseObjTexTier |
Tier 2 of base object tree (textures) More... | |
struct | Gfx::EngineBaseObject |
struct | Gfx::EngineObject |
Object drawn by the graphics engine. More... | |
struct | Gfx::EngineShadow |
Shadow drawn by the graphics engine. More... | |
struct | Gfx::EngineGroundSpot |
A spot (large shadow) drawn on the ground by the graphics engine. More... | |
struct | Gfx::EngineGroundMark |
A mark on ground drawn by the graphics engine. More... | |
class | Gfx::CEngine |
The graphics engine. More... | |
struct | Gfx::CEngine::WriteScreenShotData |
Namespaces | |
Gfx | |
Namespace for (new) graphics code. | |
Main graphics engine - CEngine class.