23 #include "object/auto/auto.h" 34 void DeleteObject(
bool bAll=
false)
override;
37 bool EventProcess(
const Event &event)
override;
38 Error GetError()
override;
40 bool CreateInterface(
bool bSelect)
override;
43 void UpdateInterface(
float rTime);
48 float m_progress = 0.0f;
50 float m_timeVirus = 0.0f;
51 float m_lastUpdateTime = 0.0f;
52 float m_lastParticle = 0.0f;
53 int m_soundChannel = 0;
55 bool m_bLastVirus =
false;
56 float m_energyVirus = 0.0f;
Definition: old_object.h:79
Definition: autopowerstation.h:28
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63