22 #include "object/interface/shielded_object.h" Interface for objects that can be destroyed, but only after the shield goes down to 0...
Definition: shielded_object.h:28
Interface for shielded objects with auto regeneration.
Definition: shielded_auto_regen_object.h:28
shielded objects with auto shield regeneration
virtual float GetShieldFullRegenTime()=0
Return time (in seconds) required for full shield regeneration.