Colobot
screen.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "math/point.h"
23 
24 #include <string>
25 
26 class CRobotMain;
27 class CApplication;
28 class CEventQueue;
29 class CSoundInterface;
30 struct Event;
31 
32 namespace Gfx
33 {
34 class CEngine;
35 }
36 
37 namespace Ui
38 {
39 
40 class CInterface;
41 
42 class CScreen
43 {
44 public:
45  CScreen();
46  virtual ~CScreen();
47 
48  virtual void CreateInterface() = 0;
49  virtual bool EventProcess(const Event &event) = 0;
50 
51 protected:
52  void CreateVersionDisplay();
53  void SetBackground(const std::string& filename, bool scaled = false);
54 
55 protected:
56  CRobotMain* m_main;
57  CInterface* m_interface;
58  CApplication* m_app;
59  CEventQueue* m_eventQueue;
60  Gfx::CEngine* m_engine;
61  CSoundInterface* m_sound;
62 
63  const Math::Point dim = Math::Point(32.0f/640.0f, 32.0f/480.0f);
64  const float ox = 3.0f/640.0f, oy = 3.0f/480.0f;
65  const float sx = (32.0f+2.0f)/640.0f, sy = (32.0f+2.0f)/480.0f;
66 };
67 
68 } // namespace Ui
Definition: robotmain.h:108
Point struct and related functions.
Global event queue.
Definition: event.h:866
Definition: robotmain.h:159
2D point
Definition: point.h:50
Main application.
Definition: app.h:180
Definition: screen.h:42
Namespace for (new) graphics code.
Definition: app.h:49
The graphics engine.
Definition: engine.h:585
Event sent by system, interface or game.
Definition: event.h:735
Definition: interface.h:59
Sound plugin interface.
Definition: sound.h:60