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src
ui
studio.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "
graphics/engine/camera.h
"
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#include <string>
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class
CEventQueue
;
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class
CScript
;
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class
CSoundInterface
;
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class
CSettings
;
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struct
Program
;
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class
CPauseManager
;
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struct
ActivePause
;
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struct
Event
;
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namespace
Ui
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{
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class
CEdit;
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class
CInterface;
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enum
StudioDialog
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{
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SD_NULL,
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SD_OPEN,
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SD_SAVE,
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SD_FIND,
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SD_REPLACE,
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};
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class
CStudio
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{
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public
:
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CStudio
();
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~
CStudio
();
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bool
EventProcess(
const
Event
&event);
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void
StartEditScript(
CScript
*script, std::string name,
Program
* program);
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bool
StopEditScript(
bool
bCancel);
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void
SetInfoText(std::string text,
bool
bClickable);
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protected
:
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bool
EventFrame(
const
Event
&event);
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void
SearchToken(
CEdit
* edit);
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void
ColorizeScript(
CEdit
* edit);
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void
AdjustEditScript();
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void
ViewEditScript();
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void
UpdateFlux();
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void
UpdateButtons();
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void
StartDialog(StudioDialog type);
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void
StopDialog();
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void
AdjustDialog();
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bool
EventDialog(
const
Event
&event);
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void
UpdateChangeList();
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void
UpdateChangeEdit();
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void
UpdateDialogAction();
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void
UpdateDialogPublic();
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void
UpdateDialogList();
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std::string SearchDirectory(
bool
bCreate);
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bool
ReadProgram();
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bool
WriteProgram();
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void
SetFilenameField(
CEdit
* edit,
const
std::string& filename);
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protected
:
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Gfx::CEngine
* m_engine;
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CEventQueue
* m_event;
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CRobotMain
* m_main;
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Gfx::CCamera
* m_camera;
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CSoundInterface
* m_sound;
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CInterface
* m_interface;
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CApplication
* m_app;
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CPauseManager
* m_pause;
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CSettings
* m_settings;
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Program
* m_program;
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CScript
* m_script;
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Gfx::CameraType
m_editCamera;
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bool
m_bEditMaximized;
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bool
m_bEditMinimized;
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Math::Point
m_editActualPos;
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Math::Point
m_editActualDim;
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Math::Point
m_editFinalPos;
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Math::Point
m_editFinalDim;
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float
m_time;
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float
m_fixInfoTextTime;
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bool
m_bRunning;
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bool
m_bRealTime;
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ActivePause
* m_editorPause =
nullptr
;
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ActivePause
* m_runningPause =
nullptr
;
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std::string m_helpFilename;
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StudioDialog m_dialog;
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};
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}
// namespace Ui
Gfx::CameraType
CameraType
Type of camera.
Definition:
camera.h:44
ActivePause
Definition:
pausemanager.cpp:31
Ui
Definition:
robotmain.h:108
camera.h
Camera handling - CCamera class.
CEventQueue
Global event queue.
Definition:
event.h:866
CRobotMain
Definition:
robotmain.h:159
CSettings
Definition:
settings.h:32
Math::Point
2D point
Definition:
point.h:50
CApplication
Main application.
Definition:
app.h:180
Gfx::CCamera
Camera moving in 3D scene.
Definition:
camera.h:128
Gfx::CEngine
The graphics engine.
Definition:
engine.h:585
CScript
Definition:
script.h:58
Ui::CEdit
Definition:
edit.h:112
Event
Event sent by system, interface or game.
Definition:
event.h:735
CPauseManager
Definition:
pausemanager.h:71
Ui::CInterface
Definition:
interface.h:59
CSoundInterface
Sound plugin interface.
Definition:
sound.h:60
Ui::CStudio
Definition:
studio.h:52
Program
Definition:
program_storage_object.h:31
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