31 #include "graphics/opengl/glutil.h" 75 void Clear()
override;
96 void SetTexture(
int index,
unsigned int textureId)
override;
104 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f))
override;
106 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f))
override;
110 int first[],
int count[],
int drawCount,
111 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f))
override;
113 int first[],
int count[],
int drawCount,
114 Color color =
Color(1.0f, 1.0f, 1.0f, 1.0f))
override;
116 int first[],
int count[],
int drawCount)
override;
129 void SetViewport(
int x,
int y,
int width,
int height)
override;
133 void SetColorMask(
bool red,
bool green,
bool blue,
bool alpha)
override;
180 void UpdateTextureParams(
int index);
182 void UpdateTextureStatus();
184 inline void BindVBO(GLuint vbo);
205 bool m_lighting =
false;
207 std::vector<Light> m_lights;
209 std::vector<bool> m_lightsEnabled;
212 std::vector<Texture> m_currentTextures;
214 std::vector<bool> m_texturesEnabled;
216 std::vector<TextureStageParams> m_textureStageParams;
219 std::set<Texture> m_allTextures;
222 std::map<std::string, std::unique_ptr<CFramebuffer>> m_framebuffers;
236 unsigned int bufferId = 0;
237 VertexType vertexType = {};
244 FramebufferSupport m_framebufferSupport = FBS_NONE;
246 std::map<unsigned int, VboObjectInfo> m_vboObjects;
248 unsigned int m_lastVboId = 0;
250 GLuint m_currentVBO = 0;
253 GLuint m_normalProgram = 0;
255 GLuint m_interfaceProgram = 0;
257 GLuint m_shadowProgram = 0;
RenderMode
Render modes the graphics device can be in.
Definition: device.h:172
void BeginScene() override
Begins drawing the 3D scene.
Definition: gl21device.cpp:610
void CopyFramebufferToTexture(Texture &texture, int xOffset, int yOffset, int x, int y, int width, int height) override
Copies content of framebuffer to texture.
Definition: gl21device.cpp:1712
Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) override
Definition: gl21device.cpp:769
Implementation of CDevice interface in OpenGL.
Definition: gl21device.h:56
void Clear() override
Clears the screen to blank.
Definition: gl21device.cpp:622
unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) override
Creates a static buffer composed of given primitives with single texture vertices.
Definition: gl21device.cpp:1277
void SetShadeModel(ShadeModel model) override
Sets the shade model.
Definition: gl21device.cpp:1692
Vertex of a primitive.
Definition: vertex.h:52
Vertex with secondary texture coordinates.
Definition: vertex.h:113
void SetDepthBias(float factor, float units) override
Sets the depth bias (constant value added to Z-coords)
Definition: gl21device.cpp:1640
void SetGlobalAmbient(const Color &color) override
Sets the global ambient color.
Definition: gl21device.cpp:1660
int GetMaxAnisotropyLevel() override
Returns max anisotropy level supported.
Definition: gl21device.cpp:1782
int GetMaxTextureSize() override
Returns max texture size supported.
Definition: gl21device.cpp:1797
FogMode
Type of fog calculation function.
Definition: device.h:218
4x4 matrix
Definition: matrix.h:65
TexWrapMode
Wrapping mode for texture coords.
Definition: texture.h:99
void SetColorMask(bool red, bool green, bool blue, bool alpha) override
Sets the color mask.
Definition: gl21device.cpp:1630
void SetTextureStageParams(int index, const TextureStageParams ¶ms) override
Definition: gl21device.cpp:1051
virtual void DrawPrimitives(PrimitiveType type, const Vertex *vertices, int first[], int count[], int drawCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) override
Renders primitives composed of lists of vertices with single texture.
Definition: gl21device.cpp:1199
FillMode
Polygon fill mode.
Definition: device.h:251
void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) override
Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) ...
Definition: gl21device.cpp:1665
std::string GetName() override
Returns a name of this device.
Definition: gl21device.cpp:166
void DestroyTexture(const Texture &texture) override
Deletes a given texture, freeing it from video memory.
Definition: gl21device.cpp:940
void SetLight(int index, const Light &light) override
Sets the light at given index.
Definition: gl21device.cpp:717
int ComputeSphereVisibility(const Math::Vector ¢er, float radius) override
Definition: gl21device.cpp:1501
void DrawStaticBuffer(unsigned int bufferId) override
Draws a static buffer.
Definition: gl21device.cpp:1415
CompFunc
Type of function used to compare values.
Definition: device.h:183
void SetLightEnabled(int index, bool enabled) override
Enables/disables the light at given index.
Definition: gl21device.cpp:756
Parameters for a texture unit.
Definition: texture.h:180
Material of a surface.
Definition: material.h:45
void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) override
Sets the blending functions for source and destination operations.
Definition: gl21device.cpp:1650
int GetMaxTextureStageCount() override
Returns the maximum number of multitexture stages.
Definition: gl21device.cpp:969
void SetRenderMode(RenderMode mode) override
Sets current rendering mode.
Definition: gl21device.cpp:628
CFramebuffer * GetFramebuffer(std::string name) override
Returns framebuffer with given name or nullptr if it doesn't exist.
Definition: gl21device.cpp:1731
void SetRenderState(RenderState state, bool enabled) override
Enables/disables the given render state.
Definition: gl21device.cpp:1579
void ConfigChanged(const DeviceConfig &newConfig) override
Changes configuration.
Definition: gl21device.cpp:591
TexImgFormat
Format of image data.
Definition: texture.h:42
General config for graphics device.
Definition: device.h:64
Properties of light in 3D scene.
Definition: light.h:54
void SetFillMode(FillMode mode) override
Sets the current fill mode.
Definition: gl21device.cpp:1704
void SetCullMode(CullMode mode) override
Sets the current cull mode.
Definition: gl21device.cpp:1683
void SetViewport(int x, int y, int width, int height) override
Changes rendering viewport.
Definition: gl21device.cpp:1574
void SetMaterial(const Material &material) override
Sets the current material.
Definition: gl21device.cpp:703
bool Create() override
Initializes the device, setting the initial state.
Definition: gl21device.cpp:171
Parameters for texture creation.
Definition: texture.h:155
ShadeModel
Shade model used in rendering.
Definition: device.h:241
BlendFunc
Type of blending function.
Definition: device.h:199
std::unique_ptr< CFrameBufferPixels > GetFrameBufferPixels() const override
Returns the pixels of the entire screen.
Definition: gl21device.cpp:1726
void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) override
Updates the static buffer composed of given primitives with single texture vertices.
Definition: gl21device.cpp:1337
CFramebuffer * CreateFramebuffer(std::string name, const FramebufferParams ¶ms) override
Creates new framebuffer with given name or nullptr if it's not possible.
Definition: gl21device.cpp:1740
Matrix struct and related functions.
int GetMaxSamples() override
Returns max samples supported.
Definition: gl21device.cpp:1787
Image loaded from file.
Definition: image.h:54
Contains parameters for new framebuffer.
Definition: framebuffer.h:34
PrimitiveType
Type of primitive to render.
Definition: device.h:265
bool IsAnisotropySupported() override
Checks if anisotropy is supported.
Definition: gl21device.cpp:1777
bool IsShadowMappingSupported() override
Checks if shadow mapping is supported.
Definition: gl21device.cpp:1792
CullMode
Culling mode for polygons.
Definition: device.h:229
Colored vertex.
Definition: vertex.h:84
Namespace for (new) graphics code.
Definition: app.h:49
Implementation-specific image data.
Definition: image.h:41
int GetMaxLightCount() override
Returns the maximum number of lights available.
Definition: gl21device.cpp:712
void DeleteFramebuffer(std::string name) override
Deletes framebuffer.
Definition: gl21device.cpp:1764
void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override
Sets only the texture wrap modes (for faster than thru stage params)
Definition: gl21device.cpp:1090
RenderState
Render states that can be enabled/disabled.
Definition: device.h:155
Info about a texture.
Definition: texture.h:256
void SetTexture(int index, const Texture &texture) override
Definition: gl21device.cpp:978
void SetTextureEnabled(int index, bool enabled) override
Enables/disables the given texture stage.
Definition: gl21device.cpp:1016
bool IsFramebufferSupported() override
Checks if framebuffers are supported.
Definition: gl21device.cpp:1802
void Destroy() override
Destroys the device, releasing every acquired resource.
Definition: gl21device.cpp:566
3D (3x1) vector
Definition: vector.h:53
void DestroyStaticBuffer(unsigned int bufferId) override
Deletes a static buffer.
Definition: gl21device.cpp:1485
void SetShadowColor(float value) override
Sets shadow color.
Definition: gl21device.cpp:1699
Texture CreateDepthTexture(int width, int height, int depth) override
Creates a depth texture with specific dimensions and depth.
Definition: gl21device.cpp:876
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) override
Renders primitive composed of vertices with single texture.
Definition: gl21device.cpp:1121
Abstract graphics device - CDevice class and related structs/enums.
void SetTransform(TransformType type, const Math::Matrix &matrix) override
Sets the transform matrix of given type.
Definition: gl21device.cpp:654
2D Point with integer coords
Definition: intpoint.h:41
RGBA color.
Definition: color.h:39
void DebugHook() override
Provides a hook to debug graphics code (implementation-specific)
Definition: gl21device.cpp:58
void UpdateTexture(const Texture &texture, Math::IntPoint offset, ImageData *data, TexImgFormat format) override
Updates a part of texture from raw image data.
Definition: gl21device.cpp:922
void EndScene() override
Ends drawing the 3D scene.
Definition: gl21device.cpp:615
TransformType
Type of transformation in rendering pipeline.
Definition: device.h:143
void SetAlphaTestFunc(CompFunc func, float refValue) override
Sets the alpha test function and reference value.
Definition: gl21device.cpp:1645
void SetClearColor(const Color &color) override
Sets the clear color.
Definition: gl21device.cpp:1655
void SetDepthTestFunc(CompFunc func) override
Sets the function of depth test.
Definition: gl21device.cpp:1635
Abstract interface of graphics device.
Definition: device.h:323
void DestroyAllTextures() override
Deletes all textures created so far.
Definition: gl21device.cpp:957
Abstract interface of default framebuffer and offscreen framebuffers.
Definition: framebuffer.h:67
void DebugLights() override
Displays light positions to aid in debuggings.
Definition: gl21device.cpp:65