Colobot
model_triangle.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "graphics/core/color.h"
23 #include "graphics/core/vertex.h"
24 
25 namespace Gfx
26 {
27 
34 enum class ModelSpecialMark
35 {
36  None,
37  Part1,
38  Part2,
39  Part3
40 };
41 
49 {
50  None,
51  AlphaChannel,
54 };
55 
61 {
75  std::string tex1Name;
77  std::string tex2Name;
79  bool variableTex2 = false;
81  bool doubleSided = false;
83  ModelTransparentMode transparentMode = ModelTransparentMode::None;
85  ModelSpecialMark specialMark = ModelSpecialMark::None;
86 };
87 
88 } // namespace Gfx
Color diffuse
Diffuse color.
Definition: model_triangle.h:69
Color ambient
Ambient color.
Definition: model_triangle.h:71
old ENG_RSTATE_PART3
Vertex with secondary texture coordinates.
Definition: vertex.h:113
VertexTex2 p3
3rd vertex
Definition: model_triangle.h:67
old ENG_RSTATE_PART2
Color structs and related functions.
Vertex structs.
ModelSpecialMark
Special marking for some models.
Definition: model_triangle.h:34
VertexTex2 p2
2nd vertex
Definition: model_triangle.h:65
Color specular
Specular color.
Definition: model_triangle.h:73
Namespace for (new) graphics code.
Definition: app.h:49
old ENG_RSTATE_PART1
A single triangle in mesh as saved in model file.
Definition: model_triangle.h:60
std::string tex2Name
Name of 2nd texture.
Definition: model_triangle.h:77
ModelTransparentMode
Describes how to deal with texture transparency.
Definition: model_triangle.h:48
RGBA color.
Definition: color.h:39
std::string tex1Name
Name of 1st texture.
Definition: model_triangle.h:75
VertexTex2 p1
1st vertex
Definition: model_triangle.h:63