Colobot
autoderrick.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 
26 class CObject;
27 
28 enum AutoDerrickPhase
29 {
30  ADP_WAIT = 1,
31  ADP_EXCAVATE = 2, // down the drill
32  ADP_ASCEND = 3, // up the drill
33  ADP_EXPORT = 4, // exports matter
34  ADP_ISFREE = 5, // expected material loss
35 };
36 
37 
38 
39 class CAutoDerrick : public CAuto
40 {
41 public:
42  CAutoDerrick(COldObject* object);
43  ~CAutoDerrick();
44 
45  void DeleteObject(bool all=false) override;
46 
47  void Init() override;
48  bool EventProcess(const Event &event) override;
49  Error GetError() override;
50 
51  bool CreateInterface(bool bSelect) override;
52 
53  bool Write(CLevelParserLine* line) override;
54  bool Read(CLevelParserLine* line) override;
55 
56 protected:
57  CObject* SearchCargo();
58  bool SearchFree(Math::Vector pos);
59  void CreateCargo(Math::Vector pos, float angle, ObjectType type, float height);
60  bool ExistKey();
61 
62  Math::Vector GetCargoPos();
63 
64 protected:
65  AutoDerrickPhase m_phase = ADP_WAIT;
66  float m_progress = 0.0f;
67  float m_speed = 0.0f;
68  float m_timeVirus = 0.0f;
69  float m_lastParticle = 0.0f;
70  float m_lastTrack = 0.0f;
71  int m_soundChannel = 0;
72  bool m_bSoundFall = false;
73 };
Definition: autoderrick.h:39
Definition: old_object.h:79
Definition: auto.h:53
Definition: parserline.h:37
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63