Colobot
autotower.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 
26 class CObject;
27 
28 enum AutoTowerPhase
29 {
30  ATP_WAIT = 1,
31  ATP_ZERO = 2, // more energy
32  ATP_SEARCH = 3, // search a target
33  ATP_TURN = 4, // turns to the target
34  ATP_FIRE = 5, // shoots on the target
35 };
36 
37 
38 
39 class CAutoTower : public CAuto
40 {
41 public:
42  CAutoTower(COldObject* object);
43  ~CAutoTower();
44 
45  void DeleteObject(bool bAll=false) override;
46 
47  void Init() override;
48  bool EventProcess(const Event &event) override;
49  Error GetError() override;
50 
51  bool CreateInterface(bool bSelect) override;
52 
53  bool Write(CLevelParserLine* line) override;
54  bool Read(CLevelParserLine* line) override;
55 
56 protected:
57  void UpdateInterface(float rTime);
58 
59  CObject* SearchTarget(Math::Vector &impact);
60  void FireStopUpdate(float progress, bool bLightOn);
61 
62 protected:
63  AutoTowerPhase m_phase = ATP_WAIT;
64  float m_progress = 0.0f;
65  float m_speed = 0.0f;
66  float m_timeVirus = 0.0f;
67  float m_lastUpdateTime = 0.0f;
68  float m_lastParticle = 0.0f;
69  Math::Vector m_targetPos;
70  float m_angleYactual = 0.0f;
71  float m_angleZactual = 0.0f;
72  float m_angleYfinal = 0.0f;
73  float m_angleZfinal = 0.0f;
74  int m_partiStop[4] = {};
75 };
Definition: old_object.h:79
Definition: auto.h:53
Definition: parserline.h:37
Definition: autotower.h:39
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63