47 void SetFixImage(
const char *filename);
49 void ShowMap(
bool bShow);
52 void ZoomMap(
float zoom);
54 void MapEnable(
bool bEnable);
57 void SetHighlight(
CObject* pObj);
58 void SetToy(
bool bToy);
59 void SetFixParam(
float zoom,
float ox,
float oy,
float angle,
int mode,
bool bDebug);
Definition: robotmain.h:108
Point struct and related functions.
Global event queue.
Definition: event.h:866
Color structs and related functions.
2D point
Definition: point.h:50
Namespace for (new) graphics code.
Definition: app.h:49
The graphics engine.
Definition: engine.h:585
RGBA color.
Definition: color.h:39
Definition: interface.h:59
Base class for all 3D in-game objects.
Definition: object.h:63