23 #include "object/auto/auto.h" 42 void DeleteObject(
bool all=
false)
override;
45 bool EventProcess(
const Event &event)
override;
46 Error GetError()
override;
57 AutoNestPhase m_phase = ANP_WAIT;
58 float m_progress = 0.0f;
60 float m_lastParticle = 0.0f;
Definition: autonest.h:36
Definition: old_object.h:79
Definition: parserline.h:37
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63