Colobot
|
Planet texture definition. More...
#include <planet.h>
Public Attributes | |
PlanetType | type = PlanetType::Sky |
Type of planet. More... | |
Math::Point | start |
Initial position in degrees. More... | |
Math::Point | angle |
Current position in degrees. More... | |
float | dim = 0.0f |
Dimensions (0..1) More... | |
float | speed = 0.0f |
Speed. More... | |
float | dir = 0.0f |
Direction in the sky. More... | |
std::string | name |
Name of the texture. More... | |
Math::Point | uv1 |
Texture mapping. More... | |
Math::Point | uv2 |
bool | transparent = false |
Transparent texture. More... | |
Planet texture definition.
PlanetType Gfx::CPlanet::Planet::type = PlanetType::Sky |
Type of planet.
Math::Point Gfx::CPlanet::Planet::start |
Initial position in degrees.
Math::Point Gfx::CPlanet::Planet::angle |
Current position in degrees.
float Gfx::CPlanet::Planet::dim = 0.0f |
Dimensions (0..1)
float Gfx::CPlanet::Planet::speed = 0.0f |
Speed.
float Gfx::CPlanet::Planet::dir = 0.0f |
Direction in the sky.
std::string Gfx::CPlanet::Planet::name |
Name of the texture.
Math::Point Gfx::CPlanet::Planet::uv1 |
Texture mapping.
bool Gfx::CPlanet::Planet::transparent = false |
Transparent texture.