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This is the complete list of members for Gfx::CEngine, including all inherited members.
AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier &buffer, std::string tex1Name, std::string tex2Name, bool globalUpdate) | Gfx::CEngine | |
AddBaseObjTriangles(int baseObjRank, const std::vector< Gfx::ModelTriangle > &triangles) | Gfx::CEngine | |
AddBaseObjTriangles(int baseObjRank, const std::vector< VertexTex2 > &vertices, const Material &material, int state, std::string tex1Name, std::string tex2Name) (defined in Gfx::CEngine) | Gfx::CEngine | protected |
AddDebugGotoLine(std::vector< Gfx::VertexCol > line) (defined in Gfx::CEngine) | Gfx::CEngine | |
AddDisplayCrashSpheres(const std::vector< Math::Sphere > &crashSpheres) (defined in Gfx::CEngine) | Gfx::CEngine | |
AddLevel2(EngineBaseObject &p1, const std::string &tex1Name, const std::string &tex2Name) | Gfx::CEngine | protected |
AddLevel3(EngineBaseObjTexTier &p3, EngineTriangleType type, const Material &material, int state) | Gfx::CEngine | protected |
AddStaticMesh(const std::string &key, const Gfx::CModelMesh *mesh, const Math::Matrix &worldMatrix) | Gfx::CEngine | |
AddStaticMeshShadowSpot(int meshHandle, const Gfx::ModelShadowSpot &shadowSpot) | Gfx::CEngine | |
AddStatisticTriangle(int count) | Gfx::CEngine | |
ApplyChange() | Gfx::CEngine | |
Capture3DScene() | Gfx::CEngine | protected |
CEngine(CApplication *app, CSystemUtils *systemUtils) (defined in Gfx::CEngine) | Gfx::CEngine | |
ChangeSecondTexture(int objRank, const std::string &tex2Name) | Gfx::CEngine | |
ChangeTextureColor(const std::string &texName, const std::string &srcName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false) | Gfx::CEngine | |
ChangeTextureColor(const std::string &texName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false) (defined in Gfx::CEngine) | Gfx::CEngine | |
ChangeTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float au, float bu, float av, float bv) | Gfx::CEngine | |
ClearDisplayCrashSpheres() (defined in Gfx::CEngine) | Gfx::CEngine | |
ComputeDistance() | Gfx::CEngine | protected |
CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank) | Gfx::CEngine | |
Create() | Gfx::CEngine | |
CreateBaseObject() | Gfx::CEngine | |
CreateGroundMark(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char *table) | Gfx::CEngine | |
CreateGroundSpot() | Gfx::CEngine | |
CreateObject() | Gfx::CEngine | |
CreateOrUpdateTexture(const std::string &texName, CImage *img) | Gfx::CEngine | |
CreateShadowSpot(int objRank) | Gfx::CEngine | |
CreateTexture(const std::string &texName, const TextureCreateParams ¶ms, CImage *image=nullptr) | Gfx::CEngine | protected |
CSingleton() (defined in CSingleton< CEngine >) | CSingleton< CEngine > | inline |
DebugDumpLights() (defined in Gfx::CEngine) | Gfx::CEngine | |
DebugObject(int objRank) | Gfx::CEngine | |
DeleteAllBaseObjects() | Gfx::CEngine | |
DeleteAllGroundSpots() | Gfx::CEngine | |
DeleteAllObjects() | Gfx::CEngine | |
DeleteBaseObject(int baseObjRank) | Gfx::CEngine | |
DeleteGroundMark(int rank) | Gfx::CEngine | |
DeleteGroundSpot(int rank) | Gfx::CEngine | |
DeleteObject(int objRank) | Gfx::CEngine | |
DeleteShadowSpot(int objRank) | Gfx::CEngine | |
DeleteStaticMesh(int meshHandle) | Gfx::CEngine | |
DeleteTexture(const std::string &texName) | Gfx::CEngine | |
DeleteTexture(const Texture &tex) | Gfx::CEngine | |
Destroy() | Gfx::CEngine | |
DetectBBox(int objRank, Math::Point mouse) | Gfx::CEngine | protected |
DetectObject(Math::Point mouse, Math::Vector &targetPos, bool terrain=false) | Gfx::CEngine | |
DetectTriangle(Math::Point mouse, VertexTex2 *triangle, int objRank, float &dist, Math::Vector &pos) | Gfx::CEngine | protected |
DisablePauseBlur() (defined in Gfx::CEngine) | Gfx::CEngine | |
Draw3DScene() | Gfx::CEngine | protected |
DrawBackground() | Gfx::CEngine | protected |
DrawBackgroundGradient(const Color &up, const Color &down) | Gfx::CEngine | protected |
DrawBackgroundImage() | Gfx::CEngine | protected |
DrawCaptured3DScene() | Gfx::CEngine | protected |
DrawCrashSpheres() (defined in Gfx::CEngine) | Gfx::CEngine | protected |
DrawForegroundImage() | Gfx::CEngine | protected |
DrawHighlight() | Gfx::CEngine | protected |
DrawInterface() | Gfx::CEngine | protected |
DrawMouse() | Gfx::CEngine | protected |
DrawMouseSprite(Math::IntPoint pos, Math::IntPoint size, int icon) | Gfx::CEngine | protected |
DrawObject(const EngineBaseObjDataTier &p4) | Gfx::CEngine | protected |
DrawOverColor() | Gfx::CEngine | protected |
DrawPlanet() | Gfx::CEngine | protected |
DrawShadowSpots() | Gfx::CEngine | protected |
DrawStats() | Gfx::CEngine | protected |
DrawTimer() | Gfx::CEngine | protected |
EnablePauseBlur() (defined in Gfx::CEngine) | Gfx::CEngine | |
FindTriangles(int objRank, const Material &material, int state, std::string tex1Name, std::string tex2Name) | Gfx::CEngine | |
FlushTextureCache() | Gfx::CEngine | |
FrameUpdate() | Gfx::CEngine | |
GetAmbientColor(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetBackForce() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetBackground(std::string &name, Color &up, Color &down, Color &cloudUp, Color &cloudDown, bool &full, bool &scale) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetBBox2D(int objRank, Math::Point &min, Math::Point &max) | Gfx::CEngine | protected |
GetClippingDistance() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetCloud() | Gfx::CEngine | |
GetDebugGoto() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetDebugLights() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetDebugResources() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetDeepView(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetDevice() | Gfx::CEngine | |
GetDirty() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetEditIndentMode() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetEditIndentValue() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetEngineState(const ModelTriangle &triangle) (defined in Gfx::CEngine) | Gfx::CEngine | protected |
GetEyeDirH() | Gfx::CEngine | |
GetEyeDirV() | Gfx::CEngine | |
GetEyePt() | Gfx::CEngine | |
GetFocus() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetFog() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetFogColor(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetFogStart(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetHighlight(Math::Point &p1, Math::Point &p2) | Gfx::CEngine | |
GetInstance() (defined in CSingleton< CEngine >) | CSingleton< CEngine > | inlinestatic |
GetInstancePointer() (defined in CSingleton< CEngine >) | CSingleton< CEngine > | inlinestatic |
GetLightManager() | Gfx::CEngine | |
GetLightMode() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetLightning() | Gfx::CEngine | |
GetLookatPt() | Gfx::CEngine | |
GetMatView() | Gfx::CEngine | |
GetModelManager() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetMouseType() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetMultiSample() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetObjectBaseRank(int objRank) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetObjectBBox(int objRank, Math::Vector &min, Math::Vector &max) | Gfx::CEngine | |
GetObjectTotalTriangles(int objRank) | Gfx::CEngine | |
GetObjectTransform(int objRank, Math::Matrix &transform) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetObjectType(int objRank) (defined in Gfx::CEngine) | Gfx::CEngine | |
GetPartialTriangles(int objRank, float percent, int maxCount, std::vector< EngineTriangle > &triangles) | Gfx::CEngine | |
GetParticle() | Gfx::CEngine | |
GetParticleDensity() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetPause() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetPauseBlurEnabled() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetPlanet() | Gfx::CEngine | |
GetPyroManager() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetRankView() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetRenderInterface() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetScreenshotMode() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetSecondTexture() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetShadowColor() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetShadowMapping() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetShadowMappingOffscreen() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetShadowMappingOffscreenResolution() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetShadowMappingQuality() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetShadowRange() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetShowStats() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetStaticMeshWorldMatrix(int meshHandle) | Gfx::CEngine | |
GetStatisticTriangle() | Gfx::CEngine | |
GetTerrain() | Gfx::CEngine | |
GetTerrainShadows() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetText() | Gfx::CEngine | |
GetTextureAnisotropyLevel() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetTextureFilterMode() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetTextureMipmapLevel() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetTracePrecision() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetWater() | Gfx::CEngine | |
GetWaterAddColor() (defined in Gfx::CEngine) | Gfx::CEngine | |
GetWindowSize() | Gfx::CEngine | |
InterfaceToWindowCoords(Math::Point pos) (defined in Gfx::CEngine) | Gfx::CEngine | |
InterfaceToWindowSize(Math::Point size) (defined in Gfx::CEngine) | Gfx::CEngine | |
IsCreated() (defined in CSingleton< CEngine >) | CSingleton< CEngine > | inlinestatic |
IsShadowMappingQualitySupported() (defined in Gfx::CEngine) | Gfx::CEngine | |
IsShadowMappingSupported() | Gfx::CEngine | |
IsVisible(int objRank) | Gfx::CEngine | protected |
IsVisiblePoint(const Math::Vector &pos) | Gfx::CEngine | |
LoadAllTextures() | Gfx::CEngine | |
LoadTexture(const std::string &name) | Gfx::CEngine | |
LoadTexture(const std::string &name, CImage *image) | Gfx::CEngine | |
LoadTexture(const std::string &name, const TextureCreateParams ¶ms) | Gfx::CEngine | |
m_ambientColor (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_app (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backColor (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backForce (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundCloudDown (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundCloudUp (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundColorDown (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundColorUp (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundFull (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundName (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundScale (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_backgroundTex (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_baseObjects | Gfx::CEngine | protected |
m_capturedWorldTexture | Gfx::CEngine | protected |
m_captureWorld | Gfx::CEngine | protected |
m_clippingDistance (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_cloud (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_currentFrameTime (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_debugCrashSpheres (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_debugDumpLights (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_debugGoto (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_debugLights (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_debugResources (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_deepView (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_defaultTexParams | Gfx::CEngine | protected |
m_device (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_dirty (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_displayCrashSpheres (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_displayGoto (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_displayGotoImage (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_drawFront (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_drawWorld (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_editIndentMode (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_editIndentValue (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_error | Gfx::CEngine | protected |
m_eyeDirH (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_eyeDirV (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_eyePt | Gfx::CEngine | protected |
m_firstGroundSpot (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_focus | Gfx::CEngine | protected |
m_fog (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_fogColor (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_fogStart (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_foregroundName (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_foregroundTex (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_fps (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_fpsCounter (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_groundMark | Gfx::CEngine | protected |
m_groundSpots | Gfx::CEngine | protected |
m_highlight | Gfx::CEngine | protected |
m_highlightP1 | Gfx::CEngine | protected |
m_highlightP2 (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_highlightRank | Gfx::CEngine | protected |
m_highlightTime | Gfx::CEngine | protected |
m_instance (defined in CSingleton< CEngine >) | CSingleton< CEngine > | protectedstatic |
m_interfaceMode | Gfx::CEngine | protected |
m_lastColor | Gfx::CEngine | protected |
m_lastFrameTime (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_lastMaterial | Gfx::CEngine | protected |
m_lastState | Gfx::CEngine | protected |
m_lastTexture | Gfx::CEngine | protected |
m_lightMan (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_lightMode (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_lightning (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_lookatPt | Gfx::CEngine | protected |
m_matProj | Gfx::CEngine | protected |
m_matProjInterface | Gfx::CEngine | protected |
m_matView | Gfx::CEngine | protected |
m_matViewInterface | Gfx::CEngine | protected |
m_matWorldInterface | Gfx::CEngine | protected |
m_miceTexture | Gfx::CEngine | protected |
m_modelManager (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_mouseType | Gfx::CEngine | protected |
m_multisample | Gfx::CEngine | protected |
m_objects | Gfx::CEngine | protected |
m_offscreenShadowRendering | Gfx::CEngine | protected |
m_offscreenShadowRenderingResolution | Gfx::CEngine | protected |
m_overColor (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_overFront (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_overMode (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_particle (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_particleDensity (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_pause | Gfx::CEngine | protected |
m_pauseBlurEnabled (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_planet (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_pyroManager (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_qualityShadows | Gfx::CEngine | protected |
m_rankView (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_render | Gfx::CEngine | protected |
m_renderInterface | Gfx::CEngine | protected |
m_revTexNameMap | Gfx::CEngine | protected |
m_screenshotMode | Gfx::CEngine | protected |
m_secondTex (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_shadowBias | Gfx::CEngine | protected |
m_shadowColor | Gfx::CEngine | protected |
m_shadowMap (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_shadowMapping | Gfx::CEngine | protected |
m_shadowProjMat | Gfx::CEngine | protected |
m_shadowRange | Gfx::CEngine | protected |
m_shadowSpots | Gfx::CEngine | protected |
m_shadowTextureMat | Gfx::CEngine | protected |
m_shadowViewMat | Gfx::CEngine | protected |
m_showStats | Gfx::CEngine | protected |
m_size | Gfx::CEngine | protected |
m_sound (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_staticMeshBaseObjects (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_statisticPos (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_statisticTriangle (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_systemUtils (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_terrain (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_terrainShadows | Gfx::CEngine | protected |
m_terrainTexParams | Gfx::CEngine | protected |
m_terrainVision (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_texBlacklist | Gfx::CEngine | protected |
m_texNameMap | Gfx::CEngine | protected |
m_text (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_textureAnisotropy | Gfx::CEngine | protected |
m_textureMipmapLevel | Gfx::CEngine | protected |
m_timerText (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_tracePrecision (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_updateGeometry (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_updateStaticBuffers (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_water (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_waterAddColor (defined in Gfx::CEngine) | Gfx::CEngine | protected |
m_worldCaptured | Gfx::CEngine | protected |
ParticleAdapt(float factor) | Gfx::CEngine | |
ProcessEvent(const Event &event) | Gfx::CEngine | |
ReloadAllTextures() | Gfx::CEngine | protected |
Render() | Gfx::CEngine | |
RenderShadowMap() | Gfx::CEngine | protected |
ResetAfterVideoConfigChanged() | Gfx::CEngine | protected |
SetAmbientColor(const Color &color, int rank=0) | Gfx::CEngine | |
SetBackForce(bool present) | Gfx::CEngine | |
SetBackground(const std::string &name, Color up=Color(), Color down=Color(), Color cloudUp=Color(), Color cloudDown=Color(), bool full=false, bool scale=false) | Gfx::CEngine | |
SetClippingDistance(float value) | Gfx::CEngine | |
SetDebugGoto(bool debugGoto) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetDebugGotoBitmap(std::unique_ptr< CImage > debugImage) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetDebugLights(bool debugLights) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetDebugResources(bool debugResources) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetDeepView(float length, int rank=0, bool ref=false) | Gfx::CEngine | |
SetDevice(CDevice *device) | Gfx::CEngine | |
SetDirty(bool mode) | Gfx::CEngine | |
SetDrawFront(bool draw) | Gfx::CEngine | |
SetDrawWorld(bool draw) | Gfx::CEngine | |
SetEditIndentMode(bool autoIndent) | Gfx::CEngine | |
SetEditIndentValue(int value) | Gfx::CEngine | |
SetFocus(float focus) | Gfx::CEngine | |
SetFog(bool mode) | Gfx::CEngine | |
SetFogColor(const Color &color, int rank=0) | Gfx::CEngine | |
SetFogStart(float start, int rank=0) | Gfx::CEngine | |
SetForegroundName(const std::string &name) | Gfx::CEngine | |
SetHighlightRank(int *rankList) | Gfx::CEngine | |
SetInterfaceCoordinates() (defined in Gfx::CEngine) | Gfx::CEngine | |
SetLightMode(bool present) | Gfx::CEngine | |
SetMaterial(const Material &mat) | Gfx::CEngine | |
SetMouseType(EngineMouseType type) | Gfx::CEngine | |
SetMultiSample(int value) | Gfx::CEngine | |
SetObjectBaseRank(int objRank, int baseObjRank) | Gfx::CEngine | |
SetObjectDrawFront(int objRank, bool draw) | Gfx::CEngine | |
SetObjectDrawWorld(int objRank, bool draw) | Gfx::CEngine | |
SetObjectGroundSpotColor(int rank, const Color &color) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectGroundSpotMinMax(int rank, float min, float max) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectGroundSpotPos(int rank, const Math::Vector &pos) | Gfx::CEngine | |
SetObjectGroundSpotRadius(int rank, float radius) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectGroundSpotSmooth(int rank, float smooth) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectShadowSpotAngle(int objRank, float angle) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectShadowSpotHeight(int objRank, float height) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectShadowSpotHide(int objRank, bool hide) | Gfx::CEngine | |
SetObjectShadowSpotIntensity(int objRank, float intensity) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectShadowSpotPos(int objRank, const Math::Vector &pos) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectShadowSpotRadius(int objRank, float radius) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectShadowSpotType(int objRank, EngineShadowType type) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetObjectTransform(int objRank, const Math::Matrix &transform) | Gfx::CEngine | |
SetObjectTransparency(int objRank, float value) | Gfx::CEngine | |
SetObjectType(int objRank, EngineObjectType type) | Gfx::CEngine | |
SetOverColor(const Color &color=Color(), int mode=ENG_RSTATE_TCOLOR_BLACK) | Gfx::CEngine | |
SetOverFront(bool front) | Gfx::CEngine | |
SetParticleDensity(float value) | Gfx::CEngine | |
SetPause(bool pause) | Gfx::CEngine | |
SetPauseBlurEnabled(bool enable) | Gfx::CEngine | |
SetRankView(int rank) | Gfx::CEngine | |
SetRenderEnable(bool enable) | Gfx::CEngine | |
SetRenderInterface(bool enable) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetScreenshotMode(bool screenshotMode) | Gfx::CEngine | |
SetSecondTexture(const std::string &texNum) | Gfx::CEngine | |
SetShadowColor(float value) | Gfx::CEngine | |
SetShadowMapping(bool value) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetShadowMappingOffscreen(bool value) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetShadowMappingOffscreenResolution(int resolution) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetShadowMappingQuality(bool value) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetShadowRange(float value) | Gfx::CEngine | |
SetShowStats(bool show) | Gfx::CEngine | |
SetState(int state, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f)) | Gfx::CEngine | |
SetStaticMeshTransparency(int meshHandle, float value) | Gfx::CEngine | |
SetStatisticPos(Math::Vector pos) | Gfx::CEngine | |
SetTerrain(CTerrain *terrain) | Gfx::CEngine | |
SetTerrainShadows(bool value) (defined in Gfx::CEngine) | Gfx::CEngine | |
SetTerrainVision(float vision) | Gfx::CEngine | |
SetTexture(const std::string &name, int stage=0) | Gfx::CEngine | |
SetTexture(const Texture &tex, int stage=0) | Gfx::CEngine | |
SetTextureAnisotropyLevel(int value) | Gfx::CEngine | |
SetTextureFilterMode(TexFilter value) | Gfx::CEngine | |
SetTextureMipmapLevel(int value) | Gfx::CEngine | |
SetTimerDisplay(const std::string &text) | Gfx::CEngine | |
SetTracePrecision(float factor) | Gfx::CEngine | |
SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec) | Gfx::CEngine | |
SetWaterAddColor(const Color &color) | Gfx::CEngine | |
SetWindowCoordinates() (defined in Gfx::CEngine) | Gfx::CEngine | |
TrackTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt) | Gfx::CEngine | |
TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D) | Gfx::CEngine | protected |
Update() | Gfx::CEngine | |
UpdateGeometry() | Gfx::CEngine | protected |
UpdateGroundSpotTextures() | Gfx::CEngine | protected |
UpdateMatProj() | Gfx::CEngine | |
UpdateObjectShadowSpotNormal(int objRank) (defined in Gfx::CEngine) | Gfx::CEngine | |
UpdateStaticBuffer(EngineBaseObjDataTier &p4) | Gfx::CEngine | protected |
UpdateStaticBuffers() | Gfx::CEngine | protected |
UseMSAA(bool enable) | Gfx::CEngine | protected |
UseShadowMapping(bool enable) | Gfx::CEngine | protected |
WindowToInterfaceCoords(Math::IntPoint pos) | Gfx::CEngine | |
WindowToInterfaceSize(Math::IntPoint size) | Gfx::CEngine | |
WriteScreenShot(const std::string &fileName) | Gfx::CEngine | |
WriteScreenShotThread(std::unique_ptr< WriteScreenShotData > data) (defined in Gfx::CEngine) | Gfx::CEngine | protectedstatic |
~CEngine() (defined in Gfx::CEngine) | Gfx::CEngine | |
~CSingleton() (defined in CSingleton< CEngine >) | CSingleton< CEngine > | inlinevirtual |