Colobot
motionbee.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/motion/motion.h"
24 
25 
26 
27 enum MotionBeeAction
28 {
29  MB_MARCH = 0,
30  MB_SPEC = 1
31 };
32 
33 enum MotionBeeSpecialAction
34 {
35  MBS_HOLD = 0,
36  MBS_BURN = 1,
37  MBS_RUIN = 2
38 };
39 
40 
41 class CMotionBee : public CMotion
42 {
43 public:
44  CMotionBee(COldObject* object);
45  ~CMotionBee();
46 
47  void DeleteObject(bool bAll=false) override;
48  void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
49  bool EventProcess(const Event &event) override;
50 
51 protected:
52  void CreatePhysics();
53  bool EventFrame(const Event &event);
54 
55 protected:
56  float m_armMember;
57  float m_armTimeAbs;
58  float m_armTimeMarch;
59  short m_armAngles[3*3*3*3*2];
60 };
Definition: motionbee.h:41
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
Definition: motion.h:47
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735