41 float wheelFront = 0.0f;
42 float wheelBack = 0.0f;
43 float wheelLeft = 0.0f;
44 float wheelRight = 0.0f;
53 virtual void Simplify();
54 virtual void DeletePart(
int part);
57 virtual int GetObjectRank(
int part);
59 virtual int GetOption();
61 virtual void SetDrawFront(
bool bDraw);
64 virtual void FloorAdjust();
71 virtual void SetMasterParticle(
int part,
int parti);
77 virtual void FlatParent();
80 virtual void SetVirusMode(
bool bEnable);
81 virtual bool GetVirusMode();
84 virtual CAuto* GetAuto();
Definition: old_object_interface.h:39
4x4 matrix
Definition: matrix.h:65
Namespace for (new) math code.
Definition: device.h:39
Vector struct and related functions.
ObjectType
Type of game object.
Definition: object_type.h:33
Definition: old_object_interface.h:48
3D (3x1) vector
Definition: vector.h:53