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src
ui
screen
screen_level_list.h
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "ui/screen/screen.h"
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#include "level/level_category.h"
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#include <map>
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#include <vector>
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namespace
Ui
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{
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class
CMainDialog;
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class
CScreenLevelList
:
public
CScreen
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{
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public
:
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CScreenLevelList
(
Ui::CMainDialog
* mainDialog);
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void
SetLevelCategory(LevelCategory category);
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void
CreateInterface()
override
;
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bool
EventProcess(
const
Event
&event)
override
;
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void
SetSelection(LevelCategory category,
int
chap,
int
rank);
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bool
GetSceneSoluce();
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void
AllMissionUpdate();
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void
ShowSoluceUpdate();
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void
UpdateChapterPassed();
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void
NextMission();
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void
UpdateCustomLevelList();
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std::string GetCustomLevelName(
int
id
);
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const
std::vector<std::string>& GetCustomLevelList();
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protected
:
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void
UpdateSceneChap(
int
&chap);
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void
UpdateSceneList(
int
chap,
int
&sel);
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void
UpdateSceneResume(
int
chap,
int
rank);
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protected
:
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Ui::CMainDialog
* m_dialog;
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LevelCategory m_category;
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bool
m_sceneSoluce;
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std::map<LevelCategory, int> m_chap;
// selected chapter (0..8)
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std::map<LevelCategory, int> m_sel;
// chosen mission (0..98)
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int
m_maxList;
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std::vector<std::string> m_customLevelList;
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int
m_accessChap;
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};
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}
// namespace Ui
Ui::CMainDialog
Definition:
maindialog.h:46
Ui::CScreenLevelList
Definition:
screen_level_list.h:33
Ui
Definition:
robotmain.h:108
Ui::CScreen
Definition:
screen.h:42
Event
Event sent by system, interface or game.
Definition:
event.h:735
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