Colobot
base_robot.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/subclass/base_vehicle.h"
23 
24 struct ObjectCreateParams;
25 
26 namespace Gfx
27 {
28 class COldModelManager;
29 class CEngine;
30 }
31 
36 class CBaseRobot : public CBaseVehicle
37 {
38 public:
39  CBaseRobot(int id, ObjectType type);
40  virtual ~CBaseRobot();
41 
42 public:
43  static std::unique_ptr<CBaseRobot> Create(
44  const ObjectCreateParams& params,
45  Gfx::COldModelManager* modelManager,
46  Gfx::CEngine* engine);
47 };
Manager for static models.
Definition: oldmodelmanager.h:54
Base class for all moving objects.
Definition: base_vehicle.h:28
Base class for all robots.
Definition: base_robot.h:36
Namespace for (new) graphics code.
Definition: app.h:49
The graphics engine.
Definition: engine.h:585
Definition: object_create_params.h:26
ObjectType
Type of game object.
Definition: object_type.h:33