Colobot
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Device implementation that doesn't render anything. More...
#include <nulldevice.h>
Public Member Functions | |
void | DebugHook () override |
Provides a hook to debug graphics code (implementation-specific) More... | |
void | DebugLights () override |
Displays light positions to aid in debuggings. More... | |
std::string | GetName () override |
Returns a name of this device. More... | |
bool | Create () override |
Initializes the device, setting the initial state. More... | |
void | Destroy () override |
Destroys the device, releasing every acquired resource. More... | |
void | ConfigChanged (const DeviceConfig &newConfig) override |
Changes configuration. More... | |
void | BeginScene () override |
Begins drawing the 3D scene. More... | |
void | EndScene () override |
Ends drawing the 3D scene. More... | |
void | Clear () override |
Clears the screen to blank. More... | |
void | SetRenderMode (RenderMode mode) override |
Sets current rendering mode. More... | |
void | SetTransform (TransformType type, const Math::Matrix &matrix) override |
Sets the transform matrix of given type. More... | |
void | SetMaterial (const Material &material) override |
Sets the current material. More... | |
int | GetMaxLightCount () override |
Returns the maximum number of lights available. More... | |
void | SetLight (int index, const Light &light) override |
Sets the light at given index. More... | |
void | SetLightEnabled (int index, bool enabled) override |
Enables/disables the light at given index. More... | |
Texture | CreateTexture (CImage *image, const TextureCreateParams ¶ms) override |
Creates a texture from image; the image can be safely removed after that. More... | |
Texture | CreateTexture (ImageData *data, const TextureCreateParams ¶ms) override |
Creates a texture from raw image data; image data can be freed after that. More... | |
Texture | CreateDepthTexture (int width, int height, int depth) override |
Creates a depth texture with specific dimensions and depth. More... | |
void | UpdateTexture (const Texture &texture, Math::IntPoint offset, ImageData *data, TexImgFormat format) override |
Updates a part of texture from raw image data. More... | |
void | DestroyTexture (const Texture &texture) override |
Deletes a given texture, freeing it from video memory. More... | |
void | DestroyAllTextures () override |
Deletes all textures created so far. More... | |
int | GetMaxTextureStageCount () override |
Returns the maximum number of multitexture stages. More... | |
void | SetTexture (int index, const Texture &texture) override |
Sets the texture at given texture stage. More... | |
void | SetTexture (int index, unsigned int textureId) override |
Sets the texture image by ID at given texture stage. More... | |
void | SetTextureEnabled (int index, bool enabled) override |
Enables/disables the given texture stage. More... | |
void | SetTextureStageParams (int index, const TextureStageParams ¶ms) override |
Sets the params for texture stage with given index. More... | |
void | SetTextureStageWrap (int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override |
Sets only the texture wrap modes (for faster than thru stage params) More... | |
void | DrawPrimitive (PrimitiveType type, const Vertex *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) override |
Renders primitive composed of vertices with single texture. More... | |
void | DrawPrimitive (PrimitiveType type, const VertexTex2 *vertices, int vertexCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) override |
Renders primitive composed of vertices with multitexturing (2 textures) More... | |
void | DrawPrimitive (PrimitiveType type, const VertexCol *vertices, int vertexCount) override |
Renders primitive composed of vertices with solid color. More... | |
void | DrawPrimitives (PrimitiveType type, const Vertex *vertices, int first[], int count[], int drawCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) override |
Renders primitives composed of lists of vertices with single texture. More... | |
void | DrawPrimitives (PrimitiveType type, const VertexTex2 *vertices, int first[], int count[], int drawCount, Color color=Color(1.0f, 1.0f, 1.0f, 1.0f)) override |
Renders primitives composed of lists of vertices with multitexturing (2 textures) More... | |
void | DrawPrimitives (PrimitiveType type, const VertexCol *vertices, int first[], int count[], int drawCount) override |
Renders primitives composed of lists of vertices with solid color. More... | |
unsigned int | CreateStaticBuffer (PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) override |
Creates a static buffer composed of given primitives with single texture vertices. More... | |
unsigned int | CreateStaticBuffer (PrimitiveType primitiveType, const VertexTex2 *vertices, int vertexCount) override |
Creates a static buffer composed of given primitives with multitexturing. More... | |
unsigned int | CreateStaticBuffer (PrimitiveType primitiveType, const VertexCol *vertices, int vertexCount) override |
Creates a static buffer composed of given primitives with solid color. More... | |
void | UpdateStaticBuffer (unsigned int bufferId, PrimitiveType primitiveType, const Vertex *vertices, int vertexCount) override |
Updates the static buffer composed of given primitives with single texture vertices. More... | |
void | UpdateStaticBuffer (unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2 *vertices, int vertexCount) override |
Updates the static buffer composed of given primitives with multitexturing. More... | |
void | UpdateStaticBuffer (unsigned int bufferId, PrimitiveType primitiveType, const VertexCol *vertices, int vertexCount) override |
Updates the static buffer composed of given primitives with solid color. More... | |
void | DrawStaticBuffer (unsigned int bufferId) override |
Draws a static buffer. More... | |
void | DestroyStaticBuffer (unsigned int bufferId) override |
Deletes a static buffer. More... | |
int | ComputeSphereVisibility (const Math::Vector ¢er, float radius) override |
void | SetViewport (int x, int y, int width, int height) override |
Changes rendering viewport. More... | |
void | SetRenderState (RenderState state, bool enabled) override |
Enables/disables the given render state. More... | |
void | SetColorMask (bool red, bool green, bool blue, bool alpha) override |
Sets the color mask. More... | |
void | SetDepthTestFunc (CompFunc func) override |
Sets the function of depth test. More... | |
void | SetDepthBias (float factor, float units) override |
Sets the depth bias (constant value added to Z-coords) More... | |
void | SetAlphaTestFunc (CompFunc func, float refValue) override |
Sets the alpha test function and reference value. More... | |
void | SetBlendFunc (BlendFunc srcBlend, BlendFunc dstBlend) override |
Sets the blending functions for source and destination operations. More... | |
void | SetClearColor (const Color &color) override |
Sets the clear color. More... | |
void | SetGlobalAmbient (const Color &color) override |
Sets the global ambient color. More... | |
void | SetFogParams (FogMode mode, const Color &color, float start, float end, float density) override |
Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) More... | |
void | SetCullMode (CullMode mode) override |
Sets the current cull mode. More... | |
void | SetShadeModel (ShadeModel model) override |
Sets the shade model. More... | |
void | SetShadowColor (float value) override |
Sets shadow color. More... | |
void | SetFillMode (FillMode mode) override |
Sets the current fill mode. More... | |
void | CopyFramebufferToTexture (Texture &texture, int xOffset, int yOffset, int x, int y, int width, int height) override |
Copies content of framebuffer to texture. More... | |
std::unique_ptr< CFrameBufferPixels > | GetFrameBufferPixels () const override |
Returns the pixels of the entire screen. More... | |
CFramebuffer * | GetFramebuffer (std::string name) override |
Returns framebuffer with given name or nullptr if it doesn't exist. More... | |
CFramebuffer * | CreateFramebuffer (std::string name, const FramebufferParams ¶ms) override |
Creates new framebuffer with given name or nullptr if it's not possible. More... | |
void | DeleteFramebuffer (std::string name) override |
Deletes framebuffer. More... | |
bool | IsAnisotropySupported () override |
Checks if anisotropy is supported. More... | |
int | GetMaxAnisotropyLevel () override |
Returns max anisotropy level supported. More... | |
int | GetMaxSamples () override |
Returns max samples supported. More... | |
bool | IsShadowMappingSupported () override |
Checks if shadow mapping is supported. More... | |
int | GetMaxTextureSize () override |
Returns max texture size supported. More... | |
bool | IsFramebufferSupported () override |
Checks if framebuffers are supported. More... | |
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std::string | GetError () |
Returns last error message or empty string. More... | |
const DeviceCapabilities & | GetCapabilities () |
Returns device capabilities. More... | |
Additional Inherited Members | |
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std::string | m_errorMessage |
DeviceCapabilities | m_capabilities |
Device implementation that doesn't render anything.
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overridevirtual |
Provides a hook to debug graphics code (implementation-specific)
Implements Gfx::CDevice.
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overridevirtual |
Displays light positions to aid in debuggings.
Implements Gfx::CDevice.
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overridevirtual |
Returns a name of this device.
Implements Gfx::CDevice.
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overridevirtual |
Initializes the device, setting the initial state.
Implements Gfx::CDevice.
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overridevirtual |
Destroys the device, releasing every acquired resource.
Implements Gfx::CDevice.
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overridevirtual |
Changes configuration.
Implements Gfx::CDevice.
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overridevirtual |
Begins drawing the 3D scene.
Implements Gfx::CDevice.
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overridevirtual |
Ends drawing the 3D scene.
Implements Gfx::CDevice.
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overridevirtual |
Clears the screen to blank.
Implements Gfx::CDevice.
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overridevirtual |
Sets current rendering mode.
Implements Gfx::CDevice.
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overridevirtual |
Sets the transform matrix of given type.
Implements Gfx::CDevice.
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overridevirtual |
Sets the current material.
Implements Gfx::CDevice.
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overridevirtual |
Returns the maximum number of lights available.
Implements Gfx::CDevice.
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overridevirtual |
Sets the light at given index.
Implements Gfx::CDevice.
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overridevirtual |
Enables/disables the light at given index.
Implements Gfx::CDevice.
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overridevirtual |
Creates a texture from image; the image can be safely removed after that.
Implements Gfx::CDevice.
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overridevirtual |
Creates a texture from raw image data; image data can be freed after that.
Implements Gfx::CDevice.
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overridevirtual |
Creates a depth texture with specific dimensions and depth.
Implements Gfx::CDevice.
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overridevirtual |
Updates a part of texture from raw image data.
Implements Gfx::CDevice.
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overridevirtual |
Deletes a given texture, freeing it from video memory.
Implements Gfx::CDevice.
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overridevirtual |
Deletes all textures created so far.
Implements Gfx::CDevice.
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overridevirtual |
Returns the maximum number of multitexture stages.
Implements Gfx::CDevice.
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overridevirtual |
Sets the texture at given texture stage.
Implements Gfx::CDevice.
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overridevirtual |
Sets the texture image by ID at given texture stage.
Implements Gfx::CDevice.
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overridevirtual |
Enables/disables the given texture stage.
Implements Gfx::CDevice.
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overridevirtual |
Sets the params for texture stage with given index.
Implements Gfx::CDevice.
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overridevirtual |
Sets only the texture wrap modes (for faster than thru stage params)
Implements Gfx::CDevice.
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overridevirtual |
Renders primitive composed of vertices with single texture.
Implements Gfx::CDevice.
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overridevirtual |
Renders primitive composed of vertices with multitexturing (2 textures)
Implements Gfx::CDevice.
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overridevirtual |
Renders primitive composed of vertices with solid color.
Implements Gfx::CDevice.
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overridevirtual |
Renders primitives composed of lists of vertices with single texture.
Implements Gfx::CDevice.
|
overridevirtual |
Renders primitives composed of lists of vertices with multitexturing (2 textures)
Implements Gfx::CDevice.
|
overridevirtual |
Renders primitives composed of lists of vertices with solid color.
Implements Gfx::CDevice.
|
overridevirtual |
Creates a static buffer composed of given primitives with single texture vertices.
Implements Gfx::CDevice.
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overridevirtual |
Creates a static buffer composed of given primitives with multitexturing.
Implements Gfx::CDevice.
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overridevirtual |
Creates a static buffer composed of given primitives with solid color.
Implements Gfx::CDevice.
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overridevirtual |
Updates the static buffer composed of given primitives with single texture vertices.
Implements Gfx::CDevice.
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overridevirtual |
Updates the static buffer composed of given primitives with multitexturing.
Implements Gfx::CDevice.
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overridevirtual |
Updates the static buffer composed of given primitives with solid color.
Implements Gfx::CDevice.
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overridevirtual |
Draws a static buffer.
Implements Gfx::CDevice.
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overridevirtual |
Deletes a static buffer.
Implements Gfx::CDevice.
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overridevirtual |
Tests whether a sphere is (partially) within the frustum volume Returns a mask of frustum planes for which the test is positive
Implements Gfx::CDevice.
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overridevirtual |
Changes rendering viewport.
Implements Gfx::CDevice.
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overridevirtual |
Enables/disables the given render state.
Implements Gfx::CDevice.
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overridevirtual |
Sets the color mask.
Implements Gfx::CDevice.
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overridevirtual |
Sets the function of depth test.
Implements Gfx::CDevice.
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overridevirtual |
Sets the depth bias (constant value added to Z-coords)
Implements Gfx::CDevice.
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overridevirtual |
Sets the alpha test function and reference value.
Implements Gfx::CDevice.
Sets the blending functions for source and destination operations.
Implements Gfx::CDevice.
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overridevirtual |
Sets the clear color.
Implements Gfx::CDevice.
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overridevirtual |
Sets the global ambient color.
Implements Gfx::CDevice.
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overridevirtual |
Sets the fog parameters: mode, color, start distance, end distance and density (for exp models)
Implements Gfx::CDevice.
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overridevirtual |
Sets the current cull mode.
Implements Gfx::CDevice.
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overridevirtual |
Sets the shade model.
Implements Gfx::CDevice.
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overridevirtual |
Sets shadow color.
Implements Gfx::CDevice.
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overridevirtual |
Sets the current fill mode.
Implements Gfx::CDevice.
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overridevirtual |
Copies content of framebuffer to texture.
Implements Gfx::CDevice.
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overridevirtual |
Returns the pixels of the entire screen.
Implements Gfx::CDevice.
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overridevirtual |
Returns framebuffer with given name or nullptr if it doesn't exist.
Implements Gfx::CDevice.
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overridevirtual |
Creates new framebuffer with given name or nullptr if it's not possible.
Implements Gfx::CDevice.
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overridevirtual |
Deletes framebuffer.
Implements Gfx::CDevice.
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overridevirtual |
Checks if anisotropy is supported.
Implements Gfx::CDevice.
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overridevirtual |
Returns max anisotropy level supported.
Implements Gfx::CDevice.
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overridevirtual |
Returns max samples supported.
Implements Gfx::CDevice.
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overridevirtual |
Checks if shadow mapping is supported.
Implements Gfx::CDevice.
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overridevirtual |
Returns max texture size supported.
Implements Gfx::CDevice.
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overridevirtual |
Checks if framebuffers are supported.
Implements Gfx::CDevice.