AdaptLightColor(const Color &color, float factor) | Gfx::CLightManager | |
CLightManager(CEngine *engine) | Gfx::CLightManager | |
CreateLight(LightPriority priority=LIGHT_PRI_LOW) | Gfx::CLightManager | |
DebugDumpLights() | Gfx::CLightManager | |
DeleteLight(int lightRank) | Gfx::CLightManager | |
FlushLights() | Gfx::CLightManager | |
GetLight(int lightRank, Light &light) | Gfx::CLightManager | |
GetLightColor(int lightRank) | Gfx::CLightManager | |
GetLightDir(int lightRank) | Gfx::CLightManager | |
GetLightIntensity(int lightRank) | Gfx::CLightManager | |
GetLightPos(int lightRank) | Gfx::CLightManager | |
m_device (defined in Gfx::CLightManager) | Gfx::CLightManager | protected |
m_dynLights | Gfx::CLightManager | protected |
m_engine (defined in Gfx::CLightManager) | Gfx::CLightManager | protected |
m_lightMap | Gfx::CLightManager | protected |
m_time | Gfx::CLightManager | protected |
SetDevice(CDevice *device) | Gfx::CLightManager | |
SetLight(int lightRank, const Light &light) | Gfx::CLightManager | |
SetLightColor(int lightRank, const Color &color) | Gfx::CLightManager | |
SetLightColorSpeed(int lightRank, float speed) | Gfx::CLightManager | |
SetLightDir(int lightRank, const Math::Vector &dir) | Gfx::CLightManager | |
SetLightEnabled(int lightRank, bool enabled) | Gfx::CLightManager | |
SetLightExcludeType(int lightRank, EngineObjectType type) | Gfx::CLightManager | |
SetLightIncludeType(int lightRank, EngineObjectType type) | Gfx::CLightManager | |
SetLightIntensity(int lightRank, float value) | Gfx::CLightManager | |
SetLightIntensitySpeed(int lightRank, float speed) | Gfx::CLightManager | |
SetLightPos(int lightRank, const Math::Vector &pos) | Gfx::CLightManager | |
SetLightPriority(int lightRank, LightPriority priority) | Gfx::CLightManager | |
UpdateDeviceLights(EngineObjectType type) | Gfx::CLightManager | |
UpdateLights() | Gfx::CLightManager | |
UpdateProgression(float rTime) | Gfx::CLightManager | |
~CLightManager() | Gfx::CLightManager | virtual |