23 #include "object/auto/auto.h" 44 void DeleteObject(
bool bAll=
false)
override;
47 bool EventProcess(
const Event &event)
override;
48 Error GetError()
override;
57 AutoMushPhase m_phase = AMP_WAIT;
58 float m_progress = 0.0f;
60 float m_lastParticle = 0.0f;
Definition: old_object.h:79
Definition: parserline.h:37
Definition: automush.h:38
Event sent by system, interface or game.
Definition: event.h:735