23 #include "object/auto/auto.h" 45 void DeleteObject(
bool all=
false)
override;
48 bool EventProcess(
const Event &event)
override;
49 Error GetError()
override;
51 bool CreateInterface(
bool bSelect)
override;
65 AutoDerrickPhase m_phase = ADP_WAIT;
66 float m_progress = 0.0f;
68 float m_timeVirus = 0.0f;
69 float m_lastParticle = 0.0f;
70 float m_lastTrack = 0.0f;
71 int m_soundChannel = 0;
72 bool m_bSoundFall =
false;
Definition: autoderrick.h:39
Definition: old_object.h:79
Definition: parserline.h:37
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63