Colobot
taskflag.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "object/task/task.h"
23 
24 #include "math/vector.h"
25 
26 #include "object/object_type.h"
27 
28 
29 class CObject;
30 
31 enum TaskFlagOrder
32 {
33  TFL_CREATE = 0, // sets
34  TFL_DELETE = 1, // removes
35 };
36 
37 
38 
39 class CTaskFlag : public CForegroundTask
40 {
41 public:
42  CTaskFlag(COldObject* object);
43  ~CTaskFlag();
44 
45  bool EventProcess(const Event &event) override;
46 
47  Error Start(TaskFlagOrder order, int rank);
48  Error IsEnded() override;
49  bool Abort() override;
50 
51 protected:
52  Error CreateFlag(int rank);
53  Error DeleteFlag();
54  CObject* SearchNearest(Math::Vector pos, ObjectType type);
55  int CountObject(ObjectType type);
56 
57 protected:
58  TaskFlagOrder m_order = TFL_CREATE;
59  float m_time = 0.0f;
60  bool m_bError = false;
61 };
Definition: taskflag.h:39
Definition: old_object.h:79
ObjectType enum.
Definition: task.h:94
Vector struct and related functions.
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63