Colobot
target.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 #include "ui/controls/control.h"
23 
24 #include "common/event.h"
25 
26 #include <string>
27 
28 class CObject;
29 
30 
31 namespace Ui
32 {
33 
34 class CTarget : public CControl
35 {
36 public:
37  CTarget();
38  ~CTarget();
39 
40  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType) override;
41 
42  bool EventProcess(const Event &event) override;
43  void Draw() override;
44  bool GetTooltip(Math::Point pos, std::string &name) override;
45 
46 protected:
47  CObject* DetectFriendObject(Math::Point pos);
48 };
49 
50 
51 } // namespace Ui
Definition: robotmain.h:108
Definition: target.h:34
2D point
Definition: point.h:50
Event types, structs and event queue.
EventType
Type of event message.
Definition: event.h:41
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63
Definition: control.h:65