Colobot
autovault.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/auto/auto.h"
24 
25 
26 class CObject;
27 
28 enum AutoVaultPhase
29 {
30  ASAP_WAIT = 1,
31  ASAP_OPEN = 2,
32  ASAP_FINISH = 3,
33 };
34 
35 
36 
37 class CAutoVault : public CAuto
38 {
39 public:
40  CAutoVault(COldObject* object);
41  ~CAutoVault();
42 
43  void DeleteObject(bool bAll=false) override;
44 
45  void Init() override;
46  bool EventProcess(const Event &event) override;
47  Error GetError() override;
48 
49  bool CreateInterface(bool bSelect) override;
50 
51  bool Write(CLevelParserLine* line) override;
52  bool Read(CLevelParserLine* line) override;
53 
54 protected:
55  int CountKeys();
56  void LockKeys();
57  void DownKeys(float progress);
58  void DeleteKeys();
59  CObject* SearchVehicle();
60 
61 protected:
62  AutoVaultPhase m_phase = ASAP_WAIT;
63  float m_progress = 0.0f;
64  float m_speed = 0.0f;
65  float m_timeVirus = 0.0f;
66  float m_lastParticle = 0.0f;
67  int m_channelSound = 0;
68  bool m_bLock = false;
69  int m_countKeys = 0;
70  float m_actualAngle = 0.0f;
71  float m_finalAngle = 0.0f;
72  bool m_bKey[4] = {};
73  Math::Vector m_keyPos[4];
74  int m_keyParti[4] = {};
75 };
Definition: autovault.h:37
Definition: old_object.h:79
Definition: auto.h:53
Definition: parserline.h:37
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735
Base class for all 3D in-game objects.
Definition: object.h:63