Colobot
taskfireant.h
1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #pragma once
21 
22 
23 #include "object/task/task.h"
24 
25 #include "math/vector.h"
26 
27 
28 enum TaskFireAnt
29 {
30  TFA_NULL = 0, // nothing to do
31  TFA_TURN = 1, // turns
32  TFA_PREPARE = 2, // prepares shooting position
33  TFA_FIRE = 3, // shooting
34  TFA_TERMINATE = 4, // ends shooting position
35 };
36 
37 
38 
40 {
41 public:
42  CTaskFireAnt(COldObject* object);
43  ~CTaskFireAnt();
44 
45  bool EventProcess(const Event &event) override;
46 
47  Error Start(Math::Vector impact);
48  Error IsEnded() override;
49  bool Abort() override;
50 
51 protected:
52 
53 protected:
54  Math::Vector m_impact;
55  TaskFireAnt m_phase = TFA_NULL;
56  float m_progress = 0.0f;
57  float m_speed = 0.0f;
58  float m_angle = 0.0f;
59  bool m_bError = false;
60  bool m_bFire = false;
61  float m_time = 0.0f;
62  float m_lastParticle = 0.0f;
63 };
Definition: old_object.h:79
Definition: task.h:94
Vector struct and related functions.
Definition: taskfireant.h:39
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735