23 #include "object/motion/motion.h" 33 void DeleteObject(
bool bAll=
false)
override;
35 bool EventProcess(
const Event &event)
override;
39 bool EventFrame(
const Event &event);
45 short m_armAngles[3*3*3*3*10];
Manager for static models.
Definition: oldmodelmanager.h:54
Definition: old_object.h:79
Definition: motionqueen.h:27
ObjectType
Type of game object.
Definition: object_type.h:33
3D (3x1) vector
Definition: vector.h:53
Event sent by system, interface or game.
Definition: event.h:735