Colobot
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Common math functions. More...
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Namespaces | |
Math | |
Namespace for (new) math code. | |
Functions | |
bool | Math::IsEqual (float a, float b, float tolerance=Math::TOLERANCE) |
Compares a and b within tolerance. More... | |
bool | Math::IsZero (float a, float tolerance=Math::TOLERANCE) |
Compares a to zero within tolerance. More... | |
float | Math::Min (float a, float b) |
Minimum. More... | |
float | Math::Min (float a, float b, float c) |
float | Math::Min (float a, float b, float c, float d) |
float | Math::Min (float a, float b, float c, float d, float e) |
float | Math::Max (float a, float b) |
Maximum. More... | |
float | Math::Max (float a, float b, float c) |
float | Math::Max (float a, float b, float c, float d) |
float | Math::Max (float a, float b, float c, float d, float e) |
template<typename T > | |
T | Math::Clamp (T value, T min, T max) |
Clamps the value to a range specified by min and max. More... | |
float | Math::Norm (float a) |
Returns the normalized value (0 .. 1) More... | |
void | Math::Swap (int &a, int &b) |
Swaps two integers. More... | |
void | Math::Swap (float &a, float &b) |
Swaps two real numbers. More... | |
float | Math::Mod (float a, float m) |
Returns the modulo of a floating point number. More... | |
float | Math::Rand () |
Returns a random value between 0 and 1. More... | |
bool | Math::IsPowerOfTwo (unsigned int x) |
Returns whether x is an even power of 2. More... | |
int | Math::NextPowerOfTwo (int x) |
Returns the next nearest power of two to x. More... | |
float | Math::NormAngle (float angle) |
Returns a normalized angle, that is in other words between 0 and 2 * PI. More... | |
bool | Math::TestAngle (float angle, float min, float max) |
Test if a angle is between two terminals. More... | |
float | Math::PropAngle (float a, float b, float p) |
Calculates a value (radians) proportional between a and b (degrees) More... | |
float | Math::Direction (float a, float g) |
Calculates the angle to rotate the angle a to the angle g. More... | |
float | Math::Neutral (float value, float dead) |
Managing the dead zone of a joystick. More... | |
float | Math::Smooth (float actual, float hope, float time) |
Gently advances a desired value from its current value. More... | |
float | Math::Bounce (float progress, float middle=0.3f, float bounce=0.4f) |
Bounces any movement. More... | |
Common math functions.