Open3D (C++ API)  0.16.1
Connection.h
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26
27#pragma once
28
29#include <memory>
30#include <string>
31
34
35namespace open3d {
36namespace io {
37namespace rpc {
38
41class Connection : public ConnectionBase {
42public:
44 Connection();
45
54 Connection(const std::string& address, int connect_timeout, int timeout);
56
58 std::shared_ptr<zmq::message_t> Send(zmq::message_t& send_msg);
59
61 std::shared_ptr<zmq::message_t> Send(const void* data, size_t size);
62
63 static std::string DefaultAddress();
64
65private:
66 std::shared_ptr<zmq::context_t> context_;
67 std::unique_ptr<zmq::socket_t> socket_;
68 const std::string address_;
69 const int connect_timeout_;
70 const int timeout_;
71};
72} // namespace rpc
73} // namespace io
74} // namespace open3d
Base class for all connections.
Definition: ConnectionBase.h:41
Definition: Connection.h:41
~Connection()
Definition: Connection.cpp:69
static std::string DefaultAddress()
Definition: Connection.cpp:98
std::shared_ptr< zmq::message_t > Send(zmq::message_t &send_msg)
Function for sending data wrapped in a zmq message object.
Definition: Connection.cpp:71
Connection()
Creates a connection with the default parameters.
Definition: Connection.cpp:50
int size
Definition: FilePCD.cpp:59
const char const char value recording_handle imu_sample recording_handle uint8_t data
Definition: K4aPlugin.cpp:288
Definition: PinholeCameraIntrinsic.cpp:35