Open3D (C++ API)  0.16.1
ImageMaskShader.h
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26
27#pragma once
28
31
32namespace open3d {
33namespace visualization {
34
35namespace glsl {
36
38public:
39 ~ImageMaskShader() override { Release(); }
40
41protected:
42 ImageMaskShader(const std::string &name) : ShaderWrapper(name) {
43 Compile();
44 }
45
46protected:
47 bool Compile() final;
48 void Release() final;
49 bool BindGeometry(const geometry::Geometry &geometry,
50 const RenderOption &option,
51 const ViewControl &view) final;
52 bool RenderGeometry(const geometry::Geometry &geometry,
53 const RenderOption &option,
54 const ViewControl &view) final;
55 void UnbindGeometry() final;
56
57protected:
58 virtual bool PrepareRendering(const geometry::Geometry &geometry,
59 const RenderOption &option,
60 const ViewControl &view) = 0;
61 virtual bool PrepareBinding(const geometry::Geometry &geometry,
62 const RenderOption &option,
63 const ViewControl &view,
64 geometry::Image &image) = 0;
65
66protected:
69 GLuint vertex_UV_;
75
78};
79
81public:
82 ImageMaskShaderForImage() : ImageMaskShader("ImageMaskShaderForImage") {}
83
84protected:
85 virtual bool PrepareRendering(const geometry::Geometry &geometry,
86 const RenderOption &option,
87 const ViewControl &view) final;
88 virtual bool PrepareBinding(const geometry::Geometry &geometry,
89 const RenderOption &option,
90 const ViewControl &view,
91 geometry::Image &render_image) final;
92};
93
94} // namespace glsl
95
96} // namespace visualization
97} // namespace open3d
std::shared_ptr< core::Tensor > image
Definition: FilamentRenderer.cpp:202
The base geometry class.
Definition: Geometry.h:37
The Image class stores image with customizable width, height, num of channels and bytes per channel.
Definition: Image.h:53
Defines rendering options for visualizer.
Definition: RenderOption.h:39
View controller for visualizer.
Definition: ViewControl.h:41
ImageMaskShaderForImage()
Definition: ImageMaskShader.h:82
Definition: ImageMaskShader.h:37
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0
GLuint image_texture_buffer_
Definition: ImageMaskShader.h:72
ImageMaskShader(const std::string &name)
Definition: ImageMaskShader.h:42
~ImageMaskShader() override
Definition: ImageMaskShader.h:39
void UnbindGeometry() final
Definition: ImageMaskShader.cpp:142
GLuint vertex_position_buffer_
Definition: ImageMaskShader.h:68
void Release() final
Definition: ImageMaskShader.cpp:53
gl_util::GLVector3f mask_color_data_
Definition: ImageMaskShader.h:76
GLuint vertex_UV_
Definition: ImageMaskShader.h:69
GLuint vertex_position_
Definition: ImageMaskShader.h:67
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
GLuint mask_alpha_
Definition: ImageMaskShader.h:74
GLuint vertex_UV_buffer_
Definition: ImageMaskShader.h:70
bool Compile() final
Definition: ImageMaskShader.cpp:40
GLuint image_texture_
Definition: ImageMaskShader.h:71
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageMaskShader.cpp:58
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageMaskShader.cpp:115
GLuint mask_color_
Definition: ImageMaskShader.h:73
GLfloat mask_alpha_data_
Definition: ImageMaskShader.h:77
Definition: ShaderWrapper.h:40
std::string name
Definition: FilePCD.cpp:58
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:51
Definition: PinholeCameraIntrinsic.cpp:35