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| HardwareSkinning () |
| Class default constructor. More...
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void | _setCreator (const HardwareSkinningFactory *pCreator) |
| Set the factory which created this sub render state. More...
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void | copyFrom (const SubRenderState &rhs) override |
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ushort | getBoneCount () |
| Returns the number of bones in the model assigned to the material. More...
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int | getExecutionOrder () const override |
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SkinningType | getSkinningType () |
| Returns the current skinning type in use. More...
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const String & | getType () const override |
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ushort | getWeightCount () |
| Returns the number of weights/bones affecting a vertex. More...
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bool | hasCorrectAntipodalityHandling () |
| Only applicable for dual quaternion skinning. More...
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bool | hasScalingShearingSupport () |
| Only applicable for dual quaternion skinning. More...
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bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) override |
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void | setHardwareSkinningParam (ushort boneCount, ushort weightCount, SkinningType skinningType=ST_LINEAR, bool correctAntipodalityHandling=false, bool scalingShearingSupport=false) |
| Set the hardware skinning parameters. More...
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| SubRenderState () |
| Class default constructor. More...
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virtual | ~SubRenderState () |
| Class destructor. More...
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virtual void | copyFrom (const SubRenderState &rhs)=0 |
| Copy details from a given sub render state to this one. More...
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set. More...
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state. More...
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state. More...
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virtual int | getExecutionOrder () const =0 |
| Get the execution order of this sub render state. More...
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virtual const String & | getType () const =0 |
| Get the type of this sub render state. More...
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SubRenderState & | operator= (const SubRenderState &rhs) |
| Operator = declaration. More...
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
| Called before adding this sub render state to the given render state. More...
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virtual bool | setParameter (const String &name, const String &value) |
| generic set method for parameters that connot be derived in preAddToRenderState More...
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virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
| Update GPU programs parameters before a rendering operation occurs. More...
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Implement a sub render state which performs hardware skinning.
Meaning, this sub render states adds calculations which multiply the points and normals by their assigned bone matricies.